
Search found 13 matches
- Sat Apr 13, 2019 2:19 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ 2018.1
- Replies: 56
- Views: 44305
Re: OctaneRender™ 2018.1
I'm going to be *that guy* and mention that from your site there is no mention of 2018+, and even less on how to get a license. Especially if you already have a license and wish to upgrade etc.. In short.. if you want people to get these licenses.. make it easy to do so 

- Mon Jan 01, 2018 12:47 pm
- Forum: Lightwave 3D
- Topic: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.0
- Replies: 51
- Views: 28955
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.0
Now that Lightwave 2018 is out, any thoughts on when a build for this version is coming?
Since I have 2015 I can use that of course, but others might not be so lucky
Since I have 2015 I can use that of course, but others might not be so lucky

- Thu Jan 19, 2017 11:49 pm
- Forum: Lightwave 3D
- Topic: OctaneRender™ 3.0 for LightWave™ - Production build 3.05.0.0
- Replies: 34
- Views: 18400
Re: OctaneRender™ 3.0 for LightWave™ - Production build 3.05.0.0
I have a suggestion. I don't know if you remember? But I mentioned before about the need to use reload, if I create sliders to control camera settings.. like DOF.. manually.
Would it be possible to add a timer to the interface (that I can set) so that I don't have to keep pressing that reload button ...
Would it be possible to add a timer to the interface (that I can set) so that I don't have to keep pressing that reload button ...
- Wed Sep 28, 2016 8:40 pm
- Forum: Lightwave 3D
- Topic: Sided polygons
- Replies: 4
- Views: 2170
Sided polygons
Hi,
I've been meaning to ask this for a while. But now a situation arose where it became necessary.
I have a camera behind a wall, that is supposed to be single sided. So that I can film into the area,
but not let any light etc.. stop bouncing off the wall that really is there. A.k.a single sided ...
I've been meaning to ask this for a while. But now a situation arose where it became necessary.
I have a camera behind a wall, that is supposed to be single sided. So that I can film into the area,
but not let any light etc.. stop bouncing off the wall that really is there. A.k.a single sided ...
- Wed Aug 03, 2016 9:53 pm
- Forum: Lightwave 3D
- Topic: Problem with slider values not being updated
- Replies: 4
- Views: 1688
Problem with slider values not being updated
Hi, I noticed when I was trying to bind the settings to a slider in Lightwave (like I have done before) that no matter what it was set to. No change appeared in Octane.
At the same time Octane can see there was a change, because it updates immediately. But it ignores the new values. So I tried again ...
At the same time Octane can see there was a change, because it updates immediately. But it ignores the new values. So I tried again ...
- Sat Jul 30, 2016 11:21 pm
- Forum: Lightwave 3D
- Topic: Render stopped - random colors randomized on continue
- Replies: 4
- Views: 1788
Re: Render stopped - random colors randomized on continue
Interesting.. it looks like the trees shading changes by an offset (down & right,, or depending how you look at it) almost like it wraps a scrolling counter like in the old scrolling computer days (where I could see this happen as well) Not saying it is anything like that at all.. just that it ...
- Sat Jul 30, 2016 11:12 pm
- Forum: Lightwave 3D
- Topic: Blending mode ?
- Replies: 9
- Views: 3662
Re: Blending mode ?
Aha
I see.. I didn't know that. Good, it saves me the hassle of creating two versions then
It was probably in the manual too, but I am terrible at reading manuals. 



- Wed Jul 27, 2016 11:24 am
- Forum: Lightwave 3D
- Topic: Blending mode ?
- Replies: 9
- Views: 3662
Re: Blending mode ?
In theory you can use all the LightWave nodes that don't need information at render time, for example the 2D and 3D Textures, Constant, Functions, Math or Tools. Nodes like Shaders or Materials are not going to work.
This node tree is preprocessed before init the Octane rendering, building a ...
This node tree is preprocessed before init the Octane rendering, building a ...
- Sat Jul 16, 2016 1:11 am
- Forum: Lightwave 3D
- Topic: OctaneRender™ 3.0 for LightWave™ - Daily build 3.02
- Replies: 16
- Views: 5962
Re: OctaneRender™ 3.0 for LightWave™ - Daily build 3.02
HI, now that OctaneRender™ Standalone 3.03.2 is out, any news on the LW version? I know it's beta still, but I've got a card waiting so... 

- Thu Jun 30, 2016 6:10 pm
- Forum: Lightwave 3D
- Topic: LW3D, Octane 3 and OpenCL?
- Replies: 10
- Views: 4136
Re: LW3D, Octane 3 and OpenCL?
could be good if you posted a beta, so those of us with gtx 1080 can start using octane again. Besides, are you sidestepping interoperability? I can understand why, but it would be a good idea to have a fallback, to support all types of GPUs with cuda support. It is in the SDK for a reason after all ...