Yes any new technology have some limit. Is possible think to implement a feature for render large image in strips or blocks?
Any strip or block will save in temp file and when end merge it all strips into full resolution image. This method reduce use of VRAM and limit memory render at small portion ...
Search found 4 matches
- Wed Jun 23, 2010 8:10 am
- Forum: General Discussion
- Topic: Other request feature
- Replies: 9
- Views: 3115
- Tue Jun 22, 2010 4:17 pm
- Forum: General Discussion
- Topic: Other request feature
- Replies: 9
- Views: 3115
Re: Other request feature
Ok, but some large image render is impossible with only videoram. I work with large fil, many object polygons, many large textures and large render for offset print. Octane velocity and quality is very important for professional work but VRAM limit use at small printing.
- Fri Jun 18, 2010 7:19 am
- Forum: General Discussion
- Topic: Other request feature
- Replies: 9
- Views: 3115
Other request feature
Use RAM installed on computer for remove VRAM limitation for large scene and large textures.
- Fri Jun 18, 2010 7:13 am
- Forum: General Discussion
- Topic: My feature suggestion
- Replies: 3
- Views: 1880
My feature suggestion
- Tree object palette with ghost/unghost feature and layers
- Group, ungroup, join, unjoin objects
- Translate, rotate, scale objects with manipulator
- More mapping: cube, planar, spherical, cylindrical, frontal
- Translate, rotate and scale texture with manipulator
- Alpha channel render
- ID ...
- Group, ungroup, join, unjoin objects
- Translate, rotate, scale objects with manipulator
- More mapping: cube, planar, spherical, cylindrical, frontal
- Translate, rotate and scale texture with manipulator
- Alpha channel render
- ID ...