i'm having an issue with my emission showing up on the wrong side of mirrored objects. it works fine until i turn on displacement.
i found some posts on other forums saying this was a bug with flipped uv's, is there any way to get around this? the objects need to be mirrored not rotated ...
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- Thu Jul 27, 2017 1:57 am
- Forum: Maxon Cinema 4D
- Topic: problem with emission on flipped object
- Replies: 1
- Views: 884