I updated my system BIOS and wiped all my drivers and let windows update install new one automatically,
now most of my shots are rendering normally, apart from 1 i have in the render que.
Whats weird is that its the easiest shot in my entire video almost, not a lot going on.
The c4d file size is ...
Search found 10 matches
- Fri Jun 17, 2016 12:31 pm
- Forum: Maxon Cinema 4D
- Topic: Application blocked from accesing graphics hardware
- Replies: 10
- Views: 3617
- Thu Jun 16, 2016 7:15 am
- Forum: Maxon Cinema 4D
- Topic: Application blocked from accesing graphics hardware
- Replies: 10
- Views: 3617
Re: Application blocked from accesing graphics hardware
yes checking now, rolling back to the oldest drivers i can find that will still work ; )
thanks
thanks
- Wed Jun 15, 2016 6:57 pm
- Forum: Maxon Cinema 4D
- Topic: Application blocked from accesing graphics hardware
- Replies: 10
- Views: 3617
Re: Application blocked from accesing graphics hardware
yes it feels like it is windows related, but it only happens when using octane, when i am using c4d normally even with heavy stuff it does not happen which is weird
here is the octane log for this try, it happened immediately
And also added is the afterburner log for a second try, this has been ...
here is the octane log for this try, it happened immediately
And also added is the afterburner log for a second try, this has been ...
- Wed Jun 15, 2016 6:35 pm
- Forum: Maxon Cinema 4D
- Topic: Application blocked from accesing graphics hardware
- Replies: 10
- Views: 3617
Re: Application blocked from accesing graphics hardware
this time the error happened even faster,
the RAM used was less, but the PAGE FILE was at max all the time, but only after 8 minutes the error came on.
I am also in contact with my computer helpdesk to see if maybe i have a broken gpu, but so far no luck with them
the RAM used was less, but the PAGE FILE was at max all the time, but only after 8 minutes the error came on.
I am also in contact with my computer helpdesk to see if maybe i have a broken gpu, but so far no luck with them

- Wed Jun 15, 2016 6:21 pm
- Forum: Maxon Cinema 4D
- Topic: Application blocked from accesing graphics hardware
- Replies: 10
- Views: 3617
Re: Application blocked from accesing graphics hardware
thank you for your reply :)
No there are no extra ones open, this does happen sometimes after that crash but i have to close the hidden one before i can start c4d again.
I did notice just now:
My RAM was nearing its 8gb limit when it happened, but im not sure why it would be using so much ram.
The ...
No there are no extra ones open, this does happen sometimes after that crash but i have to close the hidden one before i can start c4d again.
I did notice just now:
My RAM was nearing its 8gb limit when it happened, but im not sure why it would be using so much ram.
The ...
- Wed Jun 15, 2016 5:55 pm
- Forum: Maxon Cinema 4D
- Topic: Application blocked from accesing graphics hardware
- Replies: 10
- Views: 3617
Re: Application blocked from accesing graphics hardware
did some test and anything under 40 - 50 frames with motion blur at 2 samples seems to render fine
anything above that stopts after a few minutes and makes me have to restart everything
Msi afterburner is showing nothing out of the usual, both cards are using around 1gb v ram and are around 3000 ...
anything above that stopts after a few minutes and makes me have to restart everything
Msi afterburner is showing nothing out of the usual, both cards are using around 1gb v ram and are around 3000 ...
- Wed Jun 15, 2016 3:54 pm
- Forum: Maxon Cinema 4D
- Topic: Weird motion blur problem when using SSS and a hard light
- Replies: 3
- Views: 1353
Re: Weird motion blur problem when using SSS and a hard light
i see!!!!
thats crazy haha
thank you!
I was thinking this could not be the case because in my belief it would be like this:
Moving mesh -> light -> motion blur
so 2 frames with motion blur blending between them so to speak, would never be able to be faded away by that hard backlight, because ...
thats crazy haha
thank you!
I was thinking this could not be the case because in my belief it would be like this:
Moving mesh -> light -> motion blur
so 2 frames with motion blur blending between them so to speak, would never be able to be faded away by that hard backlight, because ...
- Wed Jun 15, 2016 2:26 pm
- Forum: Maxon Cinema 4D
- Topic: Application blocked from accesing graphics hardware
- Replies: 10
- Views: 3617
Application blocked from accesing graphics hardware
Hi!
I've been getting this error message for a while now, but starting today its also doing it when in the C4D render que.
Doesnt matter which shots im rendering,
"Application c4d.exe has been blocked from acessing graphics hardware"
The shot in the render que shows and error, and it goes to the ...
I've been getting this error message for a while now, but starting today its also doing it when in the C4D render que.
Doesnt matter which shots im rendering,
"Application c4d.exe has been blocked from acessing graphics hardware"
The shot in the render que shows and error, and it goes to the ...
- Wed Jun 15, 2016 7:56 am
- Forum: Maxon Cinema 4D
- Topic: Weird motion blur problem when using SSS and a hard light
- Replies: 3
- Views: 1353
Re: Weird motion blur problem when using SSS and a hard light
anyone?
all the topics getting replies apart from mine haha

all the topics getting replies apart from mine haha

- Tue Jun 14, 2016 8:08 am
- Forum: Maxon Cinema 4D
- Topic: Weird motion blur problem when using SSS and a hard light
- Replies: 3
- Views: 1353
Weird motion blur problem when using SSS and a hard light
Hi!
This is my first post on the forum.
Couldnt find anything related to this problem.
Im using a character with Sub surface scattering material.
Inside is a skeleton, which also uses the same vertex motion blur setting so the entire body acts as one when it comes to motion blur.
Now when there is ...
This is my first post on the forum.
Couldnt find anything related to this problem.
Im using a character with Sub surface scattering material.
Inside is a skeleton, which also uses the same vertex motion blur setting so the entire body acts as one when it comes to motion blur.
Now when there is ...