Search found 8 matches

by Timelinedenmark
Tue Dec 04, 2018 8:50 am
Forum: OctaneRender Cloud
Topic: Exploder app exited with code: -6?
Replies: 1
Views: 2983

Exploder app exited with code: -6?

Hi Otoy,

We´re getting an error while processing a scene on ORC.
The error is: "Exploder app exited with code: - 6 - Undefined code".

How do we proceed from here?
by Timelinedenmark
Mon Dec 03, 2018 8:53 pm
Forum: Releases
Topic: Cinema 4D version 4.00 (obselete stable)
Replies: 161
Views: 69634

Re: Cinema 4D version 4.00 (stable)

Anyone else have problems with Network Render in Octane 4?
The render slave status is red in the PV, and it says "Data:0/0 Mb.".
No errors reported by the slaves.
by Timelinedenmark
Mon Apr 30, 2018 8:04 am
Forum: General Discussion
Topic: OSL IOR / Fresnel?
Replies: 1
Views: 1270

OSL IOR / Fresnel?

Hi Octane Community

I'm looking for some coding adivce and it´s probably a very simple task.

I need a Simple IOR/Fresnel code snippet for the new OSL compiler. 1 x input for an IOR value and 1 x black & white output.
The falloff node doesn´t make any sense to me, and it´s way more easy to work ...
by Timelinedenmark
Wed Dec 13, 2017 6:44 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 118203

Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Would still love to know how OTOY expect us to use N & K Values in the new metal material. To my knowledge, every single piece of reference is based on separated RGB channels, and not a single value.


https://refractiveindex.info/

This site is what I use for it.


You do know, that in order to ...
by Timelinedenmark
Wed Dec 13, 2017 3:24 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 118203

Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Would still love to know how OTOY expect us to use N & K Values in the new metal material. To my knowledge, every single piece of reference is based on separated RGB channels, and not a single value.

For example Copper:

Red channel (0.65 µm): N - 0.27 / K - 3.60
Green Channel (0.55 µm): N - 0.67 ...
by Timelinedenmark
Mon Dec 04, 2017 10:31 am
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 118203

Re: Version 3.08-test6 (TEST VERSION)

Shouldn't N & K values (Index) in the new "Metal" material, be separated into Red, Green and Blue channels?
Or am i missing something? :)
by Timelinedenmark
Tue Feb 21, 2017 2:58 pm
Forum: Maxon Cinema 4D
Topic: Motion Blur / Nuke
Replies: 5
Views: 4020

Re: Motion Blur / Nuke

#wizkid

I had a look at your link, and uv-offset doesn´t seem to help.

But i did a render test with Arnold instead, and took a look at the values in Nuke (Motion Vector pass).

Octane Motion Pass Values is around:
Red: -0.005
Green: 0.06

Arnold Motion Pass Values is around:
Red: -12.47
Green ...
by Timelinedenmark
Tue Feb 21, 2017 8:04 am
Forum: Maxon Cinema 4D
Topic: Motion Blur / Nuke
Replies: 5
Views: 4020

Motion Blur / Nuke

Hey Guys

Does anyone use Nuke/NukeX in their Octane workflow?

We still haven´t figured out how to obtain Motionblur with the "Motion Vector" pass and a VectorBlur node in Nuke.

Any pointers in the right direction is most welcome :)

Best Regards
Nicolaj

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