Hi Otoy,
We´re getting an error while processing a scene on ORC.
The error is: "Exploder app exited with code: - 6 - Undefined code".
How do we proceed from here?
Search found 8 matches
- Tue Dec 04, 2018 8:50 am
- Forum: OctaneRender Cloud
- Topic: Exploder app exited with code: -6?
- Replies: 1
- Views: 2983
- Mon Dec 03, 2018 8:53 pm
- Forum: Releases
- Topic: Cinema 4D version 4.00 (obselete stable)
- Replies: 161
- Views: 69634
Re: Cinema 4D version 4.00 (stable)
Anyone else have problems with Network Render in Octane 4?
The render slave status is red in the PV, and it says "Data:0/0 Mb.".
No errors reported by the slaves.
The render slave status is red in the PV, and it says "Data:0/0 Mb.".
No errors reported by the slaves.
- Mon Apr 30, 2018 8:04 am
- Forum: General Discussion
- Topic: OSL IOR / Fresnel?
- Replies: 1
- Views: 1270
OSL IOR / Fresnel?
Hi Octane Community
I'm looking for some coding adivce and it´s probably a very simple task.
I need a Simple IOR/Fresnel code snippet for the new OSL compiler. 1 x input for an IOR value and 1 x black & white output.
The falloff node doesn´t make any sense to me, and it´s way more easy to work ...
I'm looking for some coding adivce and it´s probably a very simple task.
I need a Simple IOR/Fresnel code snippet for the new OSL compiler. 1 x input for an IOR value and 1 x black & white output.
The falloff node doesn´t make any sense to me, and it´s way more easy to work ...
- Wed Dec 13, 2017 6:44 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 118203
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Would still love to know how OTOY expect us to use N & K Values in the new metal material. To my knowledge, every single piece of reference is based on separated RGB channels, and not a single value.
https://refractiveindex.info/
This site is what I use for it.
You do know, that in order to ...
https://refractiveindex.info/
This site is what I use for it.
You do know, that in order to ...
- Wed Dec 13, 2017 3:24 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 118203
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Would still love to know how OTOY expect us to use N & K Values in the new metal material. To my knowledge, every single piece of reference is based on separated RGB channels, and not a single value.
For example Copper:
Red channel (0.65 µm): N - 0.27 / K - 3.60
Green Channel (0.55 µm): N - 0.67 ...
For example Copper:
Red channel (0.65 µm): N - 0.27 / K - 3.60
Green Channel (0.55 µm): N - 0.67 ...
- Mon Dec 04, 2017 10:31 am
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 118203
Re: Version 3.08-test6 (TEST VERSION)
Shouldn't N & K values (Index) in the new "Metal" material, be separated into Red, Green and Blue channels?
Or am i missing something?
Or am i missing something?

- Tue Feb 21, 2017 2:58 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur / Nuke
- Replies: 5
- Views: 4020
Re: Motion Blur / Nuke
#wizkid
I had a look at your link, and uv-offset doesn´t seem to help.
But i did a render test with Arnold instead, and took a look at the values in Nuke (Motion Vector pass).
Octane Motion Pass Values is around:
Red: -0.005
Green: 0.06
Arnold Motion Pass Values is around:
Red: -12.47
Green ...
I had a look at your link, and uv-offset doesn´t seem to help.
But i did a render test with Arnold instead, and took a look at the values in Nuke (Motion Vector pass).
Octane Motion Pass Values is around:
Red: -0.005
Green: 0.06
Arnold Motion Pass Values is around:
Red: -12.47
Green ...
- Tue Feb 21, 2017 8:04 am
- Forum: Maxon Cinema 4D
- Topic: Motion Blur / Nuke
- Replies: 5
- Views: 4020
Motion Blur / Nuke
Hey Guys
Does anyone use Nuke/NukeX in their Octane workflow?
We still haven´t figured out how to obtain Motionblur with the "Motion Vector" pass and a VectorBlur node in Nuke.
Any pointers in the right direction is most welcome
Best Regards
Nicolaj
Does anyone use Nuke/NukeX in their Octane workflow?
We still haven´t figured out how to obtain Motionblur with the "Motion Vector" pass and a VectorBlur node in Nuke.
Any pointers in the right direction is most welcome

Best Regards
Nicolaj