Hi,
have the same issue with multiple placements that got lost when exporting to fbx, is there any update?
Search found 16 matches
- Thu Jul 04, 2024 8:52 am
- Forum: General Discussion
- Topic: Geometry Export Node in Stand Alone
- Replies: 6
- Views: 8698
- Fri Oct 06, 2023 7:35 am
- Forum: General Discussion
- Topic: how to stagger a texture
- Replies: 4
- Views: 16599
Re: how to stagger a texture
Thanks a lot!! This is a workaround, had to do some tests to find settings for scaling & shifting of tiles & pattern and worked better with box projection in wave pattern.
- Fri Sep 29, 2023 8:03 am
- Forum: General Discussion
- Topic: how to stagger a texture
- Replies: 4
- Views: 16599
Re: how to stagger a texture
Thanks for your reply,
I am talking about a tiling with offset in the next row, like a brick tiling instaed of square grid tiling. Best would be to set a value for the offset. Every once in a while I get a pattern with offset.
Thanks, Andreas
I am talking about a tiling with offset in the next row, like a brick tiling instaed of square grid tiling. Best would be to set a value for the offset. Every once in a while I get a pattern with offset.
Thanks, Andreas
- Wed Sep 27, 2023 3:40 pm
- Forum: General Discussion
- Topic: how to stagger a texture
- Replies: 4
- Views: 16599
how to stagger a texture
looked in forum but couldn't find any answer to this. How do you stagger an image texture in octane?
Thanks for any advice, Andreas
Thanks for any advice, Andreas
- Wed Sep 22, 2021 9:56 am
- Forum: Lua Scripting
- Topic: Partition elements (geometry islands)
- Replies: 4
- Views: 4821
Re: Partition elements (geometry islands)
210922_random_partition.jpg
Hi,
great script, thanks!
I see some color fading into partitions when hash noise function is applied. I don't see this when other functions (eg unsigned perlin) are used but it's the same behaviour when a gradient texture is applied with hash. I'm using the OSL random ...
Hi,
great script, thanks!
I see some color fading into partitions when hash noise function is applied. I don't see this when other functions (eg unsigned perlin) are used but it's the same behaviour when a gradient texture is applied with hash. I'm using the OSL random ...
- Fri Oct 12, 2018 9:24 am
- Forum: General Discussion
- Topic: Directional light with pattern
- Replies: 10
- Views: 3511
Re: Directional light with pattern
Hi again,
Is there really no way to set up an image projection that follows the normal space of an imported mesh surface in standalone? Seems to be such a natural thing?!
Best,
Andreas
Is there really no way to set up an image projection that follows the normal space of an imported mesh surface in standalone? Seems to be such a natural thing?!
Best,
Andreas
- Tue Oct 09, 2018 9:09 am
- Forum: General Discussion
- Topic: Directional light with pattern
- Replies: 10
- Views: 3511
Re: Directional light with pattern
Hi Beppe,
modeling software is adsk alias and auto csv export is not featured. Also I have to do it for every mesh seperately cause I still need individual materials for each light to be able to tweak size, intensity, color etc separately.
I tested the lua script for "Get information from a mesh ...
modeling software is adsk alias and auto csv export is not featured. Also I have to do it for every mesh seperately cause I still need individual materials for each light to be able to tweak size, intensity, color etc separately.
I tested the lua script for "Get information from a mesh ...
- Tue Oct 09, 2018 7:53 am
- Forum: General Discussion
- Topic: Directional light with pattern
- Replies: 10
- Views: 3511
Re: Directional light with pattern
Hi Beppe,
thanks for your reply.
The idea was to test a workflow for an indoor scene with 70+ lights. In the way you described I have to manually extract and paste the x/y/z rotation values for each emitter mesh - a lot of work, am I right?
To me it is the same with IES files - you dont want users ...
thanks for your reply.
The idea was to test a workflow for an indoor scene with 70+ lights. In the way you described I have to manually extract and paste the x/y/z rotation values for each emitter mesh - a lot of work, am I right?
To me it is the same with IES files - you dont want users ...
- Mon Oct 08, 2018 11:20 am
- Forum: General Discussion
- Topic: Directional light with pattern
- Replies: 10
- Views: 3511
Re: Directional light with pattern
Hi Beppe,
thanks for asking. Please find attached the associated file and switch between group a and b meshes to see the difference between imported and transformed planes. I also tested with obj instead of fbx but it makes no difference.
Would be great to get some help and to be able to have a ...
thanks for asking. Please find attached the associated file and switch between group a and b meshes to see the difference between imported and transformed planes. I also tested with obj instead of fbx but it makes no difference.
Would be great to get some help and to be able to have a ...
- Mon Oct 08, 2018 8:12 am
- Forum: Lua Scripting
- Topic: Get information from a mesh node?
- Replies: 14
- Views: 33731
Re: Get information from a mesh node?
Hi,
I like this script, thanks!
Do you think it is posssible to get not only position but also rotation of a plane?
Best,
Andreas
I like this script, thanks!
Do you think it is posssible to get not only position but also rotation of a plane?
Best,
Andreas