IDK if this is a bug, or feature, but I can't fix in place the "Ray Epsilon" parameter. I set it to 0.000001, then clicking on Studio's viewport - and it goes back to default setting. Any ways to fix it's value?
Have you unchecked "Automatic calculation of kernel ray epsilon" under the General ...
Search found 17 matches
- Sun Dec 26, 2021 11:06 pm
- Forum: DAZ Studio
- Topic: Ray epsilon problem
- Replies: 3
- Views: 2394
- Fri Dec 17, 2021 11:20 pm
- Forum: DAZ Studio
- Topic: Ray epsilon problem
- Replies: 3
- Views: 2394
Ray epsilon problem
IDK if this is a bug, or feature, but I can't fix in place the "Ray Epsilon" parameter. I set it to 0.000001, then clicking on Studio's viewport - and it goes back to default setting. Any ways to fix it's value?
- Sun May 23, 2021 6:51 pm
- Forum: DAZ Studio
- Topic: (help needed) Wet fabric on body
- Replies: 5
- Views: 3193
Re: (help needed) Wet fabric on body
Yes! This is exactly what I'm looking for. Can you share this shader, or give a tip how to get same result?
- Sat May 22, 2021 4:03 pm
- Forum: DAZ Studio
- Topic: (help needed) Wet fabric on body
- Replies: 5
- Views: 3193
(help needed) Wet fabric on body
I'm trying to put the wet swimsuit on the character. The swimsuit is tight, and stick to the body in some places, and I wonder: is it possible to make these places transparent automatically with shader? Like, the closer the cloth to the body = more transparent it becomes
- Fri Apr 02, 2021 12:37 am
- Forum: DAZ Studio
- Topic: Troubles with GC RAM available
- Replies: 1
- Views: 1940
Re: Troubles with GC RAM available
I think it's not Win10's fault. I had the same issue on Win7.
I've experimented a little: DAZ Studio with empty scene takes 110Mbytes of VRAM. Then I loaded a model to the scene - and Studio "ate" ~620Mbytes.
When I've opened Octane's viewport I saw that I had ~4400Mbytes VRAM available, and ~3600 ...
I've experimented a little: DAZ Studio with empty scene takes 110Mbytes of VRAM. Then I loaded a model to the scene - and Studio "ate" ~620Mbytes.
When I've opened Octane's viewport I saw that I had ~4400Mbytes VRAM available, and ~3600 ...
- Wed May 27, 2020 1:51 am
- Forum: DAZ Studio
- Topic: My Fur Material Shader
- Replies: 4
- Views: 3532
Re: My Fur Material Shader
I don't know if it's helpful, but: "XYZ to UVW Projection" helps a little. But only if the texture is fully symmetrical, and still not enough.
- Fri Jan 31, 2020 11:38 pm
- Forum: DAZ Studio
- Topic: Strand-based hairs shader (fur)
- Replies: 5
- Views: 5346
Re: Strand-based hairs shader (fur)
I know. But it can render them if I'll tick "Preview PR hairs". Maybe there are some tricks to make it work?RGUS wrote:Nope... Octane don't do strand based hair stuff.
viewtopic.php?f=44&t=71635
- Wed Jan 29, 2020 7:28 pm
- Forum: DAZ Studio
- Topic: Strand-based hairs shader (fur)
- Replies: 5
- Views: 5346
Strand-based hairs shader (fur)
Is there any way to make Studio's hairs look like this on octane's renders?
These pictures were rendered with IRay, using a special shader, which making possible to apply the texture to hairs root and tip
I can't attach the shader file here, but I'll share it if you ask.
These pictures were rendered with IRay, using a special shader, which making possible to apply the texture to hairs root and tip
I can't attach the shader file here, but I'll share it if you ask.
- Wed Jan 30, 2019 6:15 pm
- Forum: Carrara
- Topic: Carrara's demo plugin
- Replies: 6
- Views: 19295
Re: Carrara's demo plugin
If you have running a newer version of OctanRender than 2.17 for the Studio plugin, it may not work with the Carrara Demo 2.1.7
So what can I do about it?
I have posted a new demo based on Octane Render 4.02: Octane Render for Carrara DEMO 4.02
This version is working, thank you! Even hairs ...
So what can I do about it?
I have posted a new demo based on Octane Render 4.02: Octane Render for Carrara DEMO 4.02
This version is working, thank you! Even hairs ...
- Fri Jan 18, 2019 11:09 am
- Forum: Carrara
- Topic: Carrara's demo plugin
- Replies: 6
- Views: 19295
Re: Carrara's demo plugin
So what can I do about it?EddyMI3D wrote:If you have running a newer version of OctanRender than 2.17 for the Studio plugin, it may not work with the Carrara Demo 2.1.7