Search found 47 matches

by gui2one
Thu May 14, 2020 12:39 am
Forum: Houdini
Topic: Is there a way to cancel frame render with preframe script ?
Replies: 1
Views: 876

Is there a way to cancel frame render with preframe script ?

Hi, I am trying to implement a custom parameter with an octane ROP. Something "à la" 3dsmax, where you can specify a custom sequence of frames to render ( i.e 100, 105, 120-125 to render frame 100, then 105, and from frame 120 to 125 )

My first instinct was to use the pre-frame script param.
Is ...
by gui2one
Wed Aug 07, 2019 1:18 pm
Forum: Houdini
Topic: issue with custom hda for octane material
Replies: 3
Views: 1452

Re: issue with custom hda for octane material

Here is a screen grab of the error message when I try create a digital asset from a subnet , inside a "Octane Material Builder Vop".

https://ibb.co/M6vbstM


Note : I just though of checking versions of Octane and Houdini
I am on H17.5.293
and Octane 4.04.0.2 with HDK 17.5.173

Could the HDK ...
by gui2one
Mon Jul 29, 2019 1:11 pm
Forum: Houdini
Topic: issue with custom hda for octane material
Replies: 3
Views: 1452

issue with custom hda for octane material

Hi ,
I have an issue with an old hda I made to translate Cd attribute into 2 uvs attributes.
Anyway the content of the hda is not the issue.
I remember it working perfectly some months ago. And now Houdini complains when i try instance that hda inside an Octane Material Builder, I have an error ...
by gui2one
Mon Apr 01, 2019 11:37 am
Forum: Bug Reports
Topic: Crash during render
Replies: 4
Views: 2271

Crash during render

Hi , I experience some crashes during octane renders. Houdini closes straight. Octane sometimes complains about " trying to acces null nodes" or something ressembling that.

It seems pretty random.

Using Octane for Houdini 4.02.1
I am on windows 10, using H17.5.173,
Nvidia drivers : 25.21.14.1935
by gui2one
Thu Mar 29, 2018 10:59 pm
Forum: Releases
Topic: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.7 RC1
Replies: 20
Views: 14181

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.7 RC1

sorry, I spoke too soon : I just reinstalled the drivers and everything is fine now :D
by gui2one
Thu Mar 29, 2018 10:37 pm
Forum: Releases
Topic: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.7 RC1
Replies: 20
Views: 14181

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.7 RC1

Hi Juanjo, I would love to try this new release, but Octane can't find my GPUs, no error message before that, octane HDAs loaded fine.
I never had this issue before. Any idea ?

Regards , gui2one
by gui2one
Mon Jan 22, 2018 11:23 am
Forum: Houdini
Topic: IPR needs reset on noise param change
Replies: 1
Views: 1156

IPR needs reset on noise param change

Hi
when using IPR viewer, there is an issue when updating some parameters on a noise mat node : the noise disappears totally, and I have to hit "reload" to see changes in the shader. That is pretty annoying when reloading takes several seconds, it even becomes rather unusable.
On another note ...
by gui2one
Mon Nov 27, 2017 11:32 pm
Forum: Releases
Topic: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0
Replies: 45
Views: 23815

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

I meant a boilerplate for the osl code.
Could you perhaps post the os file you are using in the example you posted, to give a starting point.

This is a very basic osl texture that should work without problems.

Thanks,
-Juanjo

Thanks, at first I thought it didn't work, but I had to destroy and ...
by gui2one
Mon Nov 27, 2017 11:04 pm
Forum: Releases
Topic: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0
Replies: 45
Views: 23815

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

I meant a boilerplate for the osl code.
Could you perhaps post the os file you are using in the example you posted, to give a starting point.

Thanks

gui2one
by gui2one
Mon Nov 27, 2017 10:39 pm
Forum: Releases
Topic: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0
Replies: 45
Views: 23815

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Thanks a lot for the hard work :P

Any boilerplate for the osl shop nodes ?
I am trying to play with the osl texture node, but can't get any result ( or any error btw ... which is even weirder ... )

gui2one

Go to advanced search