Something that has been #1 on my wish-list for a long time... is an alpha channel / matte for the reflection pass when using 'render layer'.
Essentially (particularly on light-colored backgrounds) setting the reflection to 'add blend mode' is not enough. Part of the compositing is obscuring other ...
Search found 4 matches
- Mon Jan 06, 2025 10:33 am
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 554
- Views: 1252756
- Fri Feb 05, 2021 3:37 pm
- Forum: General Discussion
- Topic: Reflection compositing
- Replies: 3
- Views: 2910
Re: Reflection compositing
No, I haven't.
The only solution I've found is to re-render your reflection pass with a white material to get a mask. I haven't tried the AOV system in the latest releases, maybe there's a way to get both rendered at the same time using that.

- Tue Nov 17, 2020 12:45 pm
- Forum: Maxon Cinema 4D
- Topic: Might we be able to get a background object?
- Replies: 2
- Views: 1061
Re: Might we be able to get a background object?
+1 for this, please. Getting a proper color space throughout the compositing pipeline is a real pain in Octane at the moment. 

- Tue Aug 27, 2019 6:25 pm
- Forum: General Discussion
- Topic: Reflection compositing
- Replies: 3
- Views: 2910
Reflection compositing
Hi! I've been wondering, for almost all of my time using Octane... how is everyone else using the Render Layer's reflection pass in their compositing?
The way the pass looks now, all black with the objects reflection, seems almost useless for 90% of my compositing jobs.
Let's say I have a image ...
The way the pass looks now, all black with the objects reflection, seems almost useless for 90% of my compositing jobs.
Let's say I have a image ...