Search found 25 matches
- Thu Aug 18, 2016 10:22 pm
- Forum: General Discussion
- Topic: Octane Standalone not recognizing my GPU?
- Replies: 5
- Views: 7515
Re: Octane Standalone not recognizing my GPU?
Student version was great a few years ago.. but today it's useless. i think they will add a subscription system when the new version comes out
- Thu Jun 02, 2016 8:48 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Trees and Plants in Standalone?
- Replies: 8
- Views: 6054
Re: Trees and Plants in Standalone?
Thank you! I was trying to figure out how it worksbepeg4d wrote:Hi guyhoka,
in the c4d file there is the clone2scatter xpresso, just drag and drop your mograph clone in the "cloner" slot and copy the resulting series of matrix and paste it in a standalone scatter node: ciao beppe
- Thu Jun 02, 2016 12:19 am
- Forum: OctaneVR Questions & Discussion
- Topic: Trees and Plants in Standalone?
- Replies: 8
- Views: 6054
Re: Trees and Plants in Standalone?
Thank you for reply! I will be checking those out! But the code in the scatter node in Octane.. is it automatically generated from the abc? Or is there a way to generate such code?
- Tue May 31, 2016 8:58 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Trees and Plants in Standalone?
- Replies: 8
- Views: 6054
Re: Trees and Plants in Standalone?
If you choose the scatter node route, you can export your single element to be scattered, create Octane materials and save them for future reuse. Then obtain from c4d the series of matrix for a specific project with the previously linked xpresso and paste them in a scatter node connected with one ...
- Mon May 30, 2016 8:52 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Trees and Plants in Standalone?
- Replies: 8
- Views: 6054
Re: Trees and Plants in Standalone?
Hi guyhoka,
for trees and plants, the best is to use the scatter node in standalone in order to clone one element several times with random position, scale and rotation.
In general, if you select your mograph clone and export it in alembic, it should be take care of the instanced objects.
If you ...
for trees and plants, the best is to use the scatter node in standalone in order to clone one element several times with random position, scale and rotation.
In general, if you select your mograph clone and export it in alembic, it should be take care of the instanced objects.
If you ...
- Sat May 28, 2016 6:08 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Trees and Plants in Standalone?
- Replies: 8
- Views: 6054
Trees and Plants in Standalone?
Hello. I am using Cinema 4D R16 with Octane Standalone. I am wondering how to export a scene with lots of trees and foliage into standalone to render the scene? I have tried doing so, and the textures would have problems... Any help?
- Wed May 25, 2016 12:12 pm
- Forum: Demo Version Questions & Discussion
- Topic: Rendering animation from C4D to Standalone
- Replies: 2
- Views: 2796
Re: Rendering animation from C4D to Standalone
Hi guyhoka,
look at this example:
Screen Shot 2016-05-25 at 11.03.54.jpg
PolygonSelectAlembic.zip
if you want to have a better control on material assignment, you can freeze the object in poly mode and create proper named polygon selections for every material.
ciao beppe
Thank you for ...
look at this example:
Screen Shot 2016-05-25 at 11.03.54.jpg
PolygonSelectAlembic.zip
if you want to have a better control on material assignment, you can freeze the object in poly mode and create proper named polygon selections for every material.
ciao beppe
Thank you for ...
- Tue May 24, 2016 9:43 pm
- Forum: Demo Version Questions & Discussion
- Topic: Rendering animation from C4D to Standalone
- Replies: 2
- Views: 2796
Rendering animation from C4D to Standalone
Hello. I have a GTX 745 and Octane 2.x
I want to know how to render animations such as moving objects and export them into Octane Standalone. I do have the OctaneExport plugin.. and have tried the Render Animations button. However, it only renders with the static object. I would like to know how to ...
I want to know how to render animations such as moving objects and export them into Octane Standalone. I do have the OctaneExport plugin.. and have tried the Render Animations button. However, it only renders with the static object. I would like to know how to ...
- Sun May 22, 2016 1:36 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Node "xxx" is no mesh node.
- Replies: 2
- Views: 2647
Re: Node "xxx" is no mesh node.
Hi guyhoka,
my advice is to export the static elements of your scene in .obj, while the animated objects or cameras in alembic.
When an alembic node is imported in Standalone from c4d, in general, the scale must to be set in cm in the abc node preferences, and deselect the "merge material with the ...
my advice is to export the static elements of your scene in .obj, while the animated objects or cameras in alembic.
When an alembic node is imported in Standalone from c4d, in general, the scale must to be set in cm in the abc node preferences, and deselect the "merge material with the ...
- Sat May 21, 2016 11:14 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Node "xxx" is no mesh node.
- Replies: 2
- Views: 2647
Node "xxx" is no mesh node.
I am using Octane VR 2 Standalone with the Cinema4D exporter plugin. I have searched around and only found one other person with the same problem.. and it was posted back in 2012, so it did not help.
I have c4d r16 and GTX 745. I have already exported my C4D scene as an OBJ file so I can put it in ...
I have c4d r16 and GTX 745. I have already exported my C4D scene as an OBJ file so I can put it in ...