Anyone figured out how to use the black-friday discount when you already have AA? It just kicks me to a page which says there are no applicable licenses.
fine-print reads: Maintenance extensions require upgrading from an existing active, non-expired maintenance plan or Enterprise All Access pass ...
Search found 9 matches
- Sat Nov 30, 2019 9:51 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 2020.1 XB1 [superseded by 2020.1 XB2]
- Replies: 269
- Views: 334642
- Wed Oct 16, 2019 5:50 am
- Forum: Blender
- Topic: Octane Blender 2019.1.1 - 20.3 uses 65% GPU after preview
- Replies: 4
- Views: 1974
Re: Octane Blender 2019.1.1 - 20.3 uses 65% GPU after preview
I've had this issue with ALL blender versions.. The "pause" button came in handy in 2.7x so would be great to have that back as my cards just keep going after I hit my "preview" sample threshold..
Would like to be able to stay in preview mode without this infinite sample mode that keeps the GPU's ...
Would like to be able to stay in preview mode without this infinite sample mode that keeps the GPU's ...
- Fri Oct 04, 2019 10:15 pm
- Forum: Blender
- Topic: Specify which camera is used for Camera Mapping?
- Replies: 2
- Views: 1421
Re: Specify which camera is used for Camera Mapping?
Thank you lino! Will try this out asap!
- Fri Sep 20, 2019 1:11 pm
- Forum: Blender
- Topic: Specify which camera is used for Camera Mapping?
- Replies: 2
- Views: 1421
Specify which camera is used for Camera Mapping?
Hey, just wondering if I'm missing something probably incredibly basic...
In C4D the camera mapping option allows you to specify WHICH camera is used to map a picture to an object. Further down the line this allows me to specify another camera to render or bake said texture out on the UV or animate ...
In C4D the camera mapping option allows you to specify WHICH camera is used to map a picture to an object. Further down the line this allows me to specify another camera to render or bake said texture out on the UV or animate ...
- Wed Aug 21, 2019 7:59 am
- Forum: Blender
- Topic: Blender 2.8 all access license
- Replies: 18
- Views: 7112
Re: Blender 2.8 all access license
Any logic behind that decision?
- Tue Oct 30, 2018 9:23 am
- Forum: Blender
- Topic: Texture Baking in v4
- Replies: 3
- Views: 1535
Re: Texture Baking in v4
It's working!
You need to
1.Set bake ID per objects/uv under object-data tab. You can bake several objects if they are not overlapping in the UV-space.
2.Set "baking camera" under camera tab
3.Set bake ID and (and UV if you are using a secondary ) under baking camera in camera tab.
4.Render from ...
You need to
1.Set bake ID per objects/uv under object-data tab. You can bake several objects if they are not overlapping in the UV-space.
2.Set "baking camera" under camera tab
3.Set bake ID and (and UV if you are using a secondary ) under baking camera in camera tab.
4.Render from ...
- Tue Oct 30, 2018 3:19 am
- Forum: Bug Reports
- Topic: HDRI turning off during render?
- Replies: 7
- Views: 2540
Re: HDRI turning off during render?
Not sure how the last comment helps anybody but sure, it's only a 'bug' sometimes. :?
I just opened the last scene I was working on as well as a couple of older ones and I was able to replicate it in each and everyone.
@Drawfun, the nodegraph has the Power of the daylight/hdri set to a none ...
I just opened the last scene I was working on as well as a couple of older ones and I was able to replicate it in each and everyone.
@Drawfun, the nodegraph has the Power of the daylight/hdri set to a none ...
- Mon Oct 29, 2018 2:20 am
- Forum: Bug Reports
- Topic: HDRI turning off during render?
- Replies: 7
- Views: 2540
Re: HDRI turning off during render?
T.O.S specifically says you should be covered if you own a rubber duck.... is this a temporary V4 thing?
- Sun Oct 28, 2018 11:11 pm
- Forum: Bug Reports
- Topic: HDRI turning off during render?
- Replies: 7
- Views: 2540
Re: HDRI turning off during render?
I would like to add to this as well. I got similar issues with last and latest v4 release candidates. HDRI turns off and you have to reconnect certain nodes to have it 'reattach' again.
This happens specifically when you switches layer or if you open a previous .blend file or just randomly if you ...
This happens specifically when you switches layer or if you open a previous .blend file or just randomly if you ...