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by Cheiser
Fri Dec 07, 2018 8:33 am
Forum: Releases
Topic: Cinema 4D version 4.00 (obselete stable)
Replies: 161
Views: 69372

Re: Cinema 4D version 4.00 (stable)

Cinema 4d R20 still problem with Octane object tag on spline. Aoktar, could you check it on R20? We tested it on R19 - works ok, but not R20.
by Cheiser
Thu Dec 06, 2018 4:00 pm
Forum: Releases
Topic: Cinema 4D version 4.00 (obselete stable)
Replies: 161
Views: 69372

Re: Cinema 4D version 4.00 (stable)

[quote="aoktar"]
Cinema 4d R20.026
Windows 8.1
by Cheiser
Thu Dec 06, 2018 3:46 pm
Forum: Releases
Topic: Cinema 4D version 4.00 (obselete stable)
Replies: 161
Views: 69372

Re: Cinema 4D version 4.00 (stable)

When using Octane object with "Hair rendering" tag on Spline octane wont update position of this spline.
Changing scale of spline is ok, but when you are trying to move it around - no update.
Force update enabled.
Help! =(
Many possibilities! Of course, I need a scene.

Just create a empty scene ...
by Cheiser
Thu Dec 06, 2018 2:54 pm
Forum: Releases
Topic: Cinema 4D version 4.00 (obselete stable)
Replies: 161
Views: 69372

Re: Cinema 4D version 4.00 (stable)

When using Octane object with "Hair rendering" tag on Spline octane wont update position of this spline.
Changing scale of spline is ok, but when you are trying to move it around - no update.
Force update enabled.
Help! =(
by Cheiser
Thu Nov 22, 2018 8:10 pm
Forum: Releases
Topic: Cinema 4D version 4.00 (obselete stable)
Replies: 161
Views: 69372

Re: Cinema 4D version 4.00 (stable)

Hello Ahmet,
I saw you mentioned something about not using the monitor GPU for rendering. I will give that a go, even though I'm not too happy about not being able to use one of the graphic cards, that will slow things down.


Agree, a want use all my GPU too...looks like in my case octane cant ...
by Cheiser
Thu Nov 22, 2018 8:07 pm
Forum: Releases
Topic: Version 4.0-RC7-R4 (obsolete release candidate) 10.11.2018
Replies: 177
Views: 97469

Re: Version 4.0-RC7-R4 (obsolete release candidate) 10.11.2018

bepeg4d wrote:Hi,
it seems that you have only ~4.5GB of VRAM available, so at least you can load less than ~20M polys, try to use Out-of-core geometry, if you have enough RAM.
ciao Beppe
Heh....i'm already using Out of Core. It says ~2gb is Out of Core.
I have 40gb ram
by Cheiser
Thu Nov 22, 2018 2:21 pm
Forum: Releases
Topic: Cinema 4D version 4.00 (obselete stable)
Replies: 161
Views: 69372

Re: Cinema 4D version 4.00 (stable)

Cant figure out how to make octane work with heavy scenes. For test i created a scene with a couple of highpoly models, 30m polys in my scene.
And octane keep crashing with a message "Try to decrease polygon counts". How should i work with heavy scenes, if octane cant handle 30m polygons?
GTX1070 ...
by Cheiser
Thu Nov 22, 2018 2:09 pm
Forum: Releases
Topic: Cinema 4D version 4.00 (obselete stable)
Replies: 161
Views: 69372

Re: Cinema 4D version 4.00 (stable)

Cant figure out how to make octane work with heavy scenes. For test i created a scene with a couple of highpoly models, 30m polys in my scene.
And octane keep crashing with a message "Try to decrease polygon counts". How should i work with heavy scenes, if octane cant handle 30m polygons?
GTX1070 ...
by Cheiser
Thu Nov 22, 2018 2:02 pm
Forum: Releases
Topic: Cinema 4D version 4.00 (obselete stable)
Replies: 161
Views: 69372

Re: Cinema 4D version 4.00 (stable)

Cant figure out how to make octane work with heavy scenes. For test i created a scene with a couple of highpoly models, 30m polys in my scene.
And octane keep crashing with a message "Try to decrease polygon counts". How should i work with heavy scenes, if octane cant handle 30m polygons?
GTX1070 ...
by Cheiser
Thu Nov 22, 2018 10:47 am
Forum: Releases
Topic: Version 4.0-RC7-R4 (obsolete release candidate) 10.11.2018
Replies: 177
Views: 97469

Re: Version 4.0-RC7-R4 (obsolete release candidate) 10.11.2018

aoktar wrote:
Cheiser wrote:Octane cant handle 32m triangles. Will be stable verision handle this amount of polygons?
It can handle as you have VRAM+RAM. I have gone more than 60m polygons.
I have 1070+1080 (both 8gb vram).
And 40gb RAM
Octane crashed

Cant share my scene
I just testing octane polycount capability

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