Search found 13 matches

by Chromfell
Fri Sep 18, 2020 9:41 pm
Forum: General Discussion
Topic: Octane can not address more than 3 UV-sets?
Replies: 0
Views: 803

Octane can not address more than 3 UV-sets?

Multi-UV is crucial for layered non-destructive in-engine texturing. Blender has this amazingly quick, efficient and endlessly creative workflow nailed down, I'm wondering why Octane is limited to 3 maximum inputs to choose from.
Would also be nice to address the sets by name instead of number ...
by Chromfell
Wed Jul 03, 2019 6:57 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ Standalone 4.05 [current 4.xx]
Replies: 29
Views: 23434

Re: OctaneRender™ Standalone 4.05 [current 4.xx]

as far as i can tell since V4.04 standalone bug:
[according to changes in this 4.05 post this doesn't seem to have been fixed]

if you have your timeline set to a frame other than 0, your batch render will replace frame 0 (animated image sequence?) textures with some of that other current frame's ...
by Chromfell
Mon Nov 05, 2018 10:38 am
Forum: Releases
Topic: Version 4.0-RC7-R4 (obsolete release candidate) 10.11.2018
Replies: 177
Views: 98724

Re: Version 4.0-RC7-R2 (Latest release candidate) 31.10.2018

Hello. I'm still on RC7, but I doubt this changed in RC7-R2
Running into very bad black artifact on displacement - I have GIFs linked below

GIF 1 - https://imgur.com/a/w0709cT (using complex blend material)
You can see a weird black object. Not a hidden object reflecting, more like ray epsilon ...
by Chromfell
Tue Nov 14, 2017 12:47 pm
Forum: General Discussion
Topic: Displacement issue 3.07 skewed steps on smooth gradients
Replies: 8
Views: 6017

Re: Displacement issue 3.07 skewed steps on smooth gradients

hi beppe,

Thanks, but I have to ask, why the change? How does this affect the workflow?
Did it previously always interpret as 32bit and this is the new default to save VRAM?
Seems like a bad idea to have the "worse" option as a default :/

I also have no option to enable this in cinema4d plugin ...
by Chromfell
Tue Nov 14, 2017 4:35 am
Forum: General Discussion
Topic: Displacement issue 3.07 skewed steps on smooth gradients
Replies: 8
Views: 6017

Displacement issue 3.07 skewed steps on smooth gradients

Hi.
I make building displacement maps.

_post4.jpg
Yeah, might be unconventional - but listen, I feel like 3.07 has a problem with displacement. Let me show you.

_post8.jpg
What are those steps? My first thought was not enough bit depth (had that before), but they also don't make any sense ...
by Chromfell
Tue Feb 28, 2017 11:07 pm
Forum: Releases
Topic: Version 3.05.3 (13.01.2017)
Replies: 139
Views: 106360

Re: Version 3.05.3 (13.01.2017) - Latest stable

aoktar wrote:
Which material?
I tested it with glossy and mixers and it always stopped responding. I don't think it was caused by any material in particular.
I just started using LocalDB instead, works much better :) I suggest anyone who has this problem should aswell!
by Chromfell
Fri Feb 24, 2017 3:05 pm
Forum: Releases
Topic: Version 3.05.3 (13.01.2017)
Replies: 139
Views: 106360

Re: Version 3.05.3 (13.01.2017) - Latest stable

Cinema4D gets stuck when I try to load in octane materials from the c4d content browser that I saved there in 4.5 R2
Rolling back to 4.5 R2 fixes that, but in 5.3 R1 it doesn't work

Maybe someone else already reported this but I thought I'd tell you

C4D version is R17.055 Studio
Standalone version ...
by Chromfell
Thu Dec 08, 2016 9:24 pm
Forum: Releases
Topic: Version 3.04.5-R2 (05.12.2016)-Previous stable
Replies: 183
Views: 128039

Re: Version 3.04.5-R2 (05.12.2016) - Latest stable

Hey everyone, I've got a question.
Am I missing something here?
As far as I know, this isn't how materials in PBR methods are supposed to behave... or is it? Speculars don't invert just because the diffuse inverts, right?
diffuse-black.png
diffuse-1.png
by Chromfell
Sat Nov 12, 2016 12:09 am
Forum: Releases
Topic: Version 3.04.5-R2 (05.12.2016)-Previous stable
Replies: 183
Views: 128039

Re: Version 3.04.3-R1 (11.11.2016) - Latest stable

Writing this for the second time, because the forum logged me out while writing it (???) and didn't keep it when I had to log in again. Great.

Anyway, octane keeps re-rendering my materials whenever I change textures or any values in them. That's fine, right? It should be.
Except its taking a very ...
by Chromfell
Fri Nov 11, 2016 11:20 pm
Forum: Releases
Topic: Version 3.04.5-R2 (05.12.2016)-Previous stable
Replies: 183
Views: 128039

Re: Version 3.04.3-R1 (11.11.2016) - Latest stable

Writing this for the second time, because the forum logged me out while writing it (???) and didn't keep it when I had to log in again. Great.

Anyway, octane keeps re-rendering my materials whenever I change textures or any values in them. That's fine, right? It should be.
Except its taking a very ...

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