Search found 25 matches
- Mon Feb 13, 2017 12:10 pm
- Forum: Maxon Cinema 4D
- Topic: Refraction matte
- Replies: 1
- Views: 929
Refraction matte
Is it possible to get a matte of a refracted object?
- Thu Oct 27, 2016 8:26 pm
- Forum: Releases
- Topic: Version 3.04.5-R2 (05.12.2016)-Previous stable
- Replies: 183
- Views: 126305
- Thu Oct 27, 2016 3:46 pm
- Forum: Releases
- Topic: Version 3.04.5-R2 (05.12.2016)-Previous stable
- Replies: 183
- Views: 126305
Re: Version 3.04.1 (22.10.2016)
Hey,
I'm seeing some discrepancies between the last version and this new version. When I load the exact same scene the new version renders it brighter. I'm attaching two images below to show the difference.
Only thing is broken is portals on latest version. I hope you don't expect to me estimate ...
I'm seeing some discrepancies between the last version and this new version. When I load the exact same scene the new version renders it brighter. I'm attaching two images below to show the difference.
Only thing is broken is portals on latest version. I hope you don't expect to me estimate ...
- Thu Oct 27, 2016 3:30 pm
- Forum: Releases
- Topic: Version 3.04.5-R2 (05.12.2016)-Previous stable
- Replies: 183
- Views: 126305
Re: Version 3.04.1 (22.10.2016)
Hey,
I'm seeing some discrepancies between the last version and this new version. When I load the exact same scene the new version renders it brighter. I'm attaching two images below to show the difference.
I'm seeing some discrepancies between the last version and this new version. When I load the exact same scene the new version renders it brighter. I'm attaching two images below to show the difference.
- Fri Sep 09, 2016 4:32 pm
- Forum: Maxon Cinema 4D
- Topic: Xparticles Collect Time
- Replies: 3
- Views: 1490
Re: Xparticles Collect Time
Thanks aoktar,
I've been disabling the motion blur in the tag but this doesn't do much. Is there a way to disable it for the overall scene.
Thanks
I've been disabling the motion blur in the tag but this doesn't do much. Is there a way to disable it for the overall scene.
Thanks
- Thu Sep 08, 2016 5:38 pm
- Forum: Maxon Cinema 4D
- Topic: Xparticles Collect Time
- Replies: 3
- Views: 1490
Xparticles Collect Time
Is there a way to get around the long collect times Xparticles have when you are using a high number of particles.
The Log just hangs on this;
Export materials time= 96.852 ms
*** Calculating motion blur on frame:59
Thanks
The Log just hangs on this;
Export materials time= 96.852 ms
*** Calculating motion blur on frame:59
Thanks
- Thu Sep 08, 2016 5:27 pm
- Forum: Maxon Cinema 4D
- Topic: x Particles won't render...
- Replies: 8
- Views: 6244
Re: x Particles won't render...
Has anyone figured out a fix for this?
- Sat Aug 20, 2016 11:16 pm
- Forum: Maxon Cinema 4D
- Topic: Running 6 or more GPUs
- Replies: 1
- Views: 917
Running 6 or more GPUs
Hey Guys,
Just wanted to you guys experience with running 6 or more Gpus on a rig. Currently I have 3 cards connected directly to the motherboard (Asus Z9PE-D8 ) and 2 connected on amfeltec cluster and that works fine. As soon as I connect an additional GPU, my computer doesn't boot.
Can anyone ...
Just wanted to you guys experience with running 6 or more Gpus on a rig. Currently I have 3 cards connected directly to the motherboard (Asus Z9PE-D8 ) and 2 connected on amfeltec cluster and that works fine. As soon as I connect an additional GPU, my computer doesn't boot.
Can anyone ...
- Sun Jun 26, 2016 7:14 pm
- Forum: Maxon Cinema 4D
- Topic: Hard Crash With 8K Textures in C4D Octane Ver 3.02-R1
- Replies: 14
- Views: 6761
Re: Hard Crash With 8K Textures in C4D Octane Ver 3.02-R1
Hey Guys,
I've also been getting crashes and it seems to be displacement textures. Is there an octane best practices when using displacement materials.
It seems like we shouldn't be using 8k or pngs (only tiffs). Is there anything else we should keep in mind.
-Best
I've also been getting crashes and it seems to be displacement textures. Is there an octane best practices when using displacement materials.
It seems like we shouldn't be using 8k or pngs (only tiffs). Is there anything else we should keep in mind.
-Best
- Tue Jun 21, 2016 10:19 pm
- Forum: Maxon Cinema 4D
- Topic: PCIE USB Risers/ PCIE Splitters
- Replies: 15
- Views: 5754
Re: PCIE USB Risers/ PCIE Splitters
Yea guys I think I'm going to give up on this. I still get errors no matter what I do. I think I might try a cluster from amfeltec. The cards get more bandwidth which should be better for more high poly scenes. Will let you guys knwo how it goes.