Search found 10 matches

by vantrum
Fri Apr 24, 2020 7:27 pm
Forum: Foundry Modo
Topic: Universal camera?
Replies: 1
Views: 1101

Universal camera?

I see that standalone offers a new camera - is that something we have access to in the modo plugin? thanks!
by vantrum
Sat Apr 06, 2019 7:27 pm
Forum: Foundry Modo
Topic: OctaneRender 2018 for Modo [OBSOLETE]
Replies: 49
Views: 163055

Re: OctaneRender 2018 for Modo [TEST and STABLE]

Hi Paul,

I'm experiencing the CUDA 700 error, and can't get octane to initialize in Modo. Initially I fixed this issue by rolling back to driver 417, which worked, but led to other system instability. Misunderstanding some forum threads, I purchased the enterprise subscription in order to get ...
by vantrum
Thu Jan 10, 2019 9:15 pm
Forum: Houdini
Topic: Multiple materials on a single object?
Replies: 2
Views: 1938

Re: Multiple materials on a single object?

Great, thanks for the help!
by vantrum
Thu Jan 10, 2019 8:46 pm
Forum: Houdini
Topic: Multiple materials on a single object?
Replies: 2
Views: 1938

Multiple materials on a single object?

Is it possible to assign multiple octane materials to a single object via groups? Thanks in advance for the help!

For some background info, I'm currently a Modo+Octane user looking to learn houdini. One of the things I do commonly in Modo+Octane is to use many materials on a single mesh. Based on ...
by vantrum
Fri Jun 15, 2018 7:55 pm
Forum: General Discussion
Topic: Multi GPU users: any frustrations?
Replies: 3
Views: 1877

Multi GPU users: any frustrations?

I've been loving octane with my 1080FE for a couple years. Now I'm ready to build an upgrade, and am considering my options. Some of my machine concepts include 3 or even 4 GPUs, and I'm not very interested in water cooling.

For anyone currently using a multi-card octane machine, do you have any ...
by vantrum
Sat Mar 31, 2018 8:59 pm
Forum: Foundry Modo
Topic: Particle data in Octane Material Override?
Replies: 9
Views: 4880

Particle data in Octane Material Override?

My goal is to utilize particle attributes in my Octane material override - but I'm getting stuck. How would I approach using, say, the age of a particle to determine the opacity of the material? Or to change the color of the material as the particle ages? Thanks for the help!
by vantrum
Fri Mar 09, 2018 3:44 pm
Forum: Foundry Modo
Topic: Scene-wide Dirt material mix?
Replies: 2
Views: 2019

Re: Scene-wide Dirt material mix?

Ok, thanks!
by vantrum
Thu Mar 08, 2018 8:06 pm
Forum: Foundry Modo
Topic: Scene-wide Dirt material mix?
Replies: 2
Views: 2019

Scene-wide Dirt material mix?

I love the potential of the dirt node for adding a grime texture to my scene, but I have many tiling textures. Is there any way to add a 'mix node' to all of my materials at once? I'm assuming there's some way to instance a material node, and then manually add this instance (via a mix) to all of my ...
by vantrum
Wed Jul 12, 2017 11:41 pm
Forum: Foundry Modo
Topic: Atmospheric fog?
Replies: 3
Views: 3887

Atmospheric fog?

I'm having trouble creating a fog element in my outdoor scenes. I've read all posts relating to a scatter node on the environment Medium - but the effect does not look like outdoor environment fog. At best, I'm able to create 'god rays' near a bright light source -- but this doesn't answer the ...
by vantrum
Sat Jun 03, 2017 5:57 pm
Forum: Foundry Modo
Topic: Render Viewport, lost 'info' panel ?
Replies: 1
Views: 2281

Render Viewport, lost 'info' panel ?

My floating OctaneRender Viewport generally has three vertical panels: the icon strip up top, the render window, and a short info panel on the bottom. I accidentally removed the bottom division, the one where samples/max samples is displayed. What is it called? I want to add it back again, and know ...

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