I thought it might be easier to just separate the objects. I do think that Octane falls short when it comes to masks. I do lots of car commercial work so need masks for every material on the car, the layer mask system with post layer mask samples isn't optimal.
I used to work in Vray and really miss ...
Search found 16 matches
- Wed Feb 06, 2019 10:06 am
- Forum: Maxon Cinema 4D
- Topic: Octane object tag on polygon selection
- Replies: 7
- Views: 4112
- Tue Feb 05, 2019 9:16 am
- Forum: Maxon Cinema 4D
- Topic: Octane object tag on polygon selection
- Replies: 7
- Views: 4112
Re: Octane object tag on polygon selection
This is the problem I have.
3 cars in a scene the other 2 have a setup with individual objects, the 3rd has shaders on polygon selections.
I am not sure how the mograph shader works with regards to masks.
Is there no shader specific way to get masks like in the object tag.
I have always used the ...
3 cars in a scene the other 2 have a setup with individual objects, the 3rd has shaders on polygon selections.
I am not sure how the mograph shader works with regards to masks.
Is there no shader specific way to get masks like in the object tag.
I have always used the ...
- Mon Feb 04, 2019 3:56 pm
- Forum: Maxon Cinema 4D
- Topic: Octane object tag on polygon selection
- Replies: 7
- Views: 4112
Octane object tag on polygon selection
Hi All
I was wondering if it was possible to add object tag ids to an object we bought on TurboSquid that has shaders placed onto polygon selections of 1 object?
I need to have each shader with a separate id.
I was wondering if it was possible to add object tag ids to an object we bought on TurboSquid that has shaders placed onto polygon selections of 1 object?
I need to have each shader with a separate id.
- Mon Aug 06, 2018 3:10 pm
- Forum: Octane for Unity
- Topic: Authentication error: The timeout date has passed (0x244127
- Replies: 22
- Views: 13575
Re: Authentication error: The timeout date has passed (0x244127
Im facing the same problems, I reinstalled all also deleted all my scenes i made to be sure it is running on a clean system again.
I confirmed the Prime (free) version, i downloaded the newest version and imported the classic installer scene with the Octane ship and nothing else in it.
After i ...
I confirmed the Prime (free) version, i downloaded the newest version and imported the classic installer scene with the Octane ship and nothing else in it.
After i ...
- Mon Aug 06, 2018 2:59 pm
- Forum: Octane for Unity
- Topic: Error installing 1.1.0.1245
- Replies: 4
- Views: 3350
Re: Error installing 1.1.0.1245
Did someone found a solution for that problem??
It was working all fine since last time i was on my pc (2days ago), and now octane in unity doesnt work anymore...
same error displaied on my Console. i tried to update everything from unity and the octane plugin but nothing worked.
It was working all fine since last time i was on my pc (2days ago), and now octane in unity doesnt work anymore...
same error displaied on my Console. i tried to update everything from unity and the octane plugin but nothing worked.
- Fri Jul 20, 2018 1:00 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur rotation shrinking objects?
- Replies: 8
- Views: 4322
Re: Motion Blur rotation shrinking objects?
problem solved.. it was a keyframe problem using the function ( track after - continue after)..
- Fri Jul 20, 2018 12:20 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur rotation shrinking objects?
- Replies: 8
- Views: 4322
Re: Motion Blur rotation shrinking objects?
I am having exactly the same issue.
Mblur time samplings per frame up to 5.. lovely round wheels on a fast moving car. Then all of a sudden.. bang 1 fame crazy Mblur then NO Mblur.
Mblur time samplings per frame up to 5.. lovely round wheels on a fast moving car. Then all of a sudden.. bang 1 fame crazy Mblur then NO Mblur.
- Fri Apr 21, 2017 12:22 pm
- Forum: Maxon Cinema 4D
- Topic: team renderer and Octane
- Replies: 1
- Views: 681
team renderer and Octane
I am having a problem with team renderer and Octane.
When I save a scene and render "locally" I get a darker image than the image that I get out of team renderer.
As if the team render is putting a higher gamma on the image....even though the scene is (of course) exactly the same.
This is just ...
When I save a scene and render "locally" I get a darker image than the image that I get out of team renderer.
As if the team render is putting a higher gamma on the image....even though the scene is (of course) exactly the same.
This is just ...
- Thu Feb 16, 2017 1:40 pm
- Forum: General Discussion
- Topic: INCREASING rendertime per frame
- Replies: 10
- Views: 5686
Re: INCREASING rendertime per frame
Hi aoktar
Sorry But the model in the scene is a 1200€ anatomically correct Turbosquid Human.. I think the boss would'nt like me to just give it away.... Thanks anyway for trying to help.
Sorry But the model in the scene is a 1200€ anatomically correct Turbosquid Human.. I think the boss would'nt like me to just give it away.... Thanks anyway for trying to help.
- Tue Feb 14, 2017 10:28 am
- Forum: General Discussion
- Topic: INCREASING rendertime per frame
- Replies: 10
- Views: 5686
Re: INCREASING rendertime per frame
Sorry I have an update... all the machines have increasing render times. I ca'nt see any difference in the stats between the 1st and last frame.. Is there some sort of caching of the characters animation going on that increases the calculations over time?