I use 10.2.
MeshFusion and procedural modeling work well with Octane.
I don't know for mesh lights, I haven't tested them.
Search found 17 matches
- Thu Oct 27, 2016 7:28 am
- Forum: Foundry Modo
- Topic: Modo 10.2 and Octane plugin...
- Replies: 4
- Views: 3142
- Wed Oct 26, 2016 3:21 pm
- Forum: Foundry Modo
- Topic: Motion blur doesn't work
- Replies: 6
- Views: 4573
Re: Motion blur doesn't work
Thank you very much, Paul !
Congrats to the dev team for the fast answer.
Congrats to the dev team for the fast answer.
- Tue Oct 25, 2016 9:47 am
- Forum: Foundry Modo
- Topic: Motion blur doesn't work
- Replies: 6
- Views: 4573
Re: Motion blur doesn't work
I think maybe I've found a problem with the 2 latest build of the Modo plug-in and the motion blur with animated character.
You can test with the attached scene.
When exporting with the octane.saveAnimation command with the 3.3.4.113 and the 3.3.3.112, I can't have motion blur in the standalone.
If ...
You can test with the attached scene.
When exporting with the octane.saveAnimation command with the 3.3.4.113 and the 3.3.3.112, I can't have motion blur in the standalone.
If ...
- Tue Oct 25, 2016 6:39 am
- Forum: Foundry Modo
- Topic: Motion blur doesn't work
- Replies: 6
- Views: 4573
Re: Motion blur doesn't work
I have the latest build.
And you are right, it is because of the live geometry update. When I enable it, it works.
Thank you a lot !
And you are right, it is because of the live geometry update. When I enable it, it works.
Thank you a lot !
- Mon Oct 24, 2016 10:07 pm
- Forum: Foundry Modo
- Topic: Motion blur doesn't work
- Replies: 6
- Views: 4573
Motion blur doesn't work
Hi,
I have made a lot of animations with Octane and Modo, but sometimes, I simply can't have motion blur.
I post an example of an animation, exported from Modo with octane.saveAnimation command, that I want to render with Octane Standalone, and I don't know why I can't have motion blur.
It must be ...
I have made a lot of animations with Octane and Modo, but sometimes, I simply can't have motion blur.
I post an example of an animation, exported from Modo with octane.saveAnimation command, that I want to render with Octane Standalone, and I don't know why I can't have motion blur.
It must be ...
- Sun Oct 23, 2016 6:45 am
- Forum: Lightwave 3D
- Topic: TurbulenceFD & Octane tutorial
- Replies: 34
- Views: 25181
- Sat Oct 22, 2016 10:42 pm
- Forum: Lightwave 3D
- Topic: TurbulenceFD & Octane tutorial
- Replies: 34
- Views: 25181
Re: TurbulenceFD & Octane tutorial
TurbulenceFD is faster with Octane than with LW renderer.
- Mon Jul 18, 2016 5:10 pm
- Forum: Foundry Modo
- Topic: Rendering animated or dynamic fur ?
- Replies: 6
- Views: 3817
Re: Rendering animated or dynamic fur ?
Thank you for watching ! The problem appears when fur is driven by a dynamic curve
If you could add this option, it could be very useful.
If you could add this option, it could be very useful.
- Sun Jul 17, 2016 9:50 pm
- Forum: Foundry Modo
- Topic: Rendering animated or dynamic fur ?
- Replies: 6
- Views: 3817
Re: Rendering animated or dynamic fur ?
Thank you a lot Paul.
I was able to render the animation with the "dynamic hair" file with the settings you give, but unable with the "hybrid ball with cache".
Have you succeded with that file too ?
I have to tick "load all frames into octane" too for the dynamic hair file. Is it correct ?
Thank ...
I was able to render the animation with the "dynamic hair" file with the settings you give, but unable with the "hybrid ball with cache".
Have you succeded with that file too ?
I have to tick "load all frames into octane" too for the dynamic hair file. Is it correct ?
Thank ...
- Fri Jul 15, 2016 9:06 am
- Forum: Foundry Modo
- Topic: Rendering animated or dynamic fur ?
- Replies: 6
- Views: 3817
Re: Rendering animated or dynamic fur ?
Thank you Paul.
I can have the animation if I render manually frame by frame by reloading the scene at every frame, but it can't work with "render an animation" button. The same image (the first one) is saved each time.
You can load two simple scenes, one with dynamic guides for hair, one with just ...
I can have the animation if I render manually frame by frame by reloading the scene at every frame, but it can't work with "render an animation" button. The same image (the first one) is saved each time.
You can load two simple scenes, one with dynamic guides for hair, one with just ...