So I have a solution!
Though, I'd still be interested about the texture switch node's workflow? Is it not supposed to be used with attributes to control it? What's the use case then?
Search found 73 matches
- Mon Jan 27, 2025 9:10 am
- Forum: Houdini
- Topic: "float to int" and "texture switch"
- Replies: 7
- Views: 9556
- Mon Jan 27, 2025 9:05 am
- Forum: Houdini
- Topic: "float to int" and "texture switch"
- Replies: 7
- Views: 9556
Re: "float to int" and "texture switch"
Just plug the textures into a gradient node like this:
Screenshot 2025-01-26 125720.png
Float to int expects float values as input but Float Vertex Attribute outputs Color values. That's why it's not working
Thanks but yeah in that case I usually use the "tool mix texture" but in my current ...
Screenshot 2025-01-26 125720.png
Float to int expects float values as input but Float Vertex Attribute outputs Color values. That's why it's not working
Thanks but yeah in that case I usually use the "tool mix texture" but in my current ...
- Mon Jan 27, 2025 8:39 am
- Forum: Houdini
- Topic: "float to int" and "texture switch"
- Replies: 7
- Views: 9556
Re: "float to int" and "texture switch"
Is the setup identical to this example? Demonstrative setup in Standalone:
https://render.otoy.com/forum/download/file.php?mode=view&id=94813&sid=4eefed1df06bde467b07da35cd14dd01
The project file (can be copy-pasted directly to Standalone, XML format)
<?xml version='1.0' encoding='utf-8 ...
https://render.otoy.com/forum/download/file.php?mode=view&id=94813&sid=4eefed1df06bde467b07da35cd14dd01
The project file (can be copy-pasted directly to Standalone, XML format)
<?xml version='1.0' encoding='utf-8 ...
- Mon Jan 27, 2025 8:21 am
- Forum: Houdini
- Topic: "float to int" and "texture switch"
- Replies: 7
- Views: 9556
Re: "float to int" and "texture switch"
Just plug the textures into a gradient node like this:
Screenshot 2025-01-26 125720.png
Float to int expects float values as input but Float Vertex Attribute outputs Color values. That's why it's not working
Thanks but yeah in that case I usually use the "tool mix texture" but in my current ...
Screenshot 2025-01-26 125720.png
Float to int expects float values as input but Float Vertex Attribute outputs Color values. That's why it's not working
Thanks but yeah in that case I usually use the "tool mix texture" but in my current ...
- Fri Jan 24, 2025 1:25 pm
- Forum: Houdini
- Topic: "float to int" and "texture switch"
- Replies: 7
- Views: 9556
"float to int" and "texture switch"
We got a character from another company, where I need to apply different textures in one material based on groups. I have tried a simplified version for now - I have a float mask attribute, which does render correctly and then use the "float to int" node in octane and feed that into a "texture ...
- Thu Nov 21, 2024 12:58 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2024.1.1
- Replies: 9
- Views: 2757
Re: OctaneRender® 2024.1.1 [current 2024.1]
Alright, thanks for the info!
- Thu Nov 21, 2024 11:35 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2024.1.1
- Replies: 9
- Views: 2757
Re: OctaneRender® 2024.1.1 [current 2024.1]
Oh and another thing I noticed:
When using the color to UVW projection it doesn't work for bump mapping. But what I found is that it does work with normal maps, so I guess it's a bug and not a limitation, right?
When using the color to UVW projection it doesn't work for bump mapping. But what I found is that it does work with normal maps, so I guess it's a bug and not a limitation, right?
- Thu Nov 21, 2024 9:54 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2024.1.1
- Replies: 9
- Views: 2757
Re: OctaneRender® 2024.1.1 [current 2024.1]
Hi,
I posted following bug a while ago in the Houdini-release. Ricky should have reported it to you, since it seems to be a standalone bug. Just checking in here, if there's any update on this.
To recap - it's a bug with analytic lights, which don't work properly. Sometimes some of them get ...
I posted following bug a while ago in the Houdini-release. Ricky should have reported it to you, since it seems to be a standalone bug. Just checking in here, if there's any update on this.
To recap - it's a bug with analytic lights, which don't work properly. Sometimes some of them get ...
- Thu Nov 14, 2024 10:03 am
- Forum: Releases
- Topic: OctaneRender 2024.1 for Houdini production (2024.1.0.1)
- Replies: 29
- Views: 6325
Re: OctaneRender 2024.1 for Houdini production (2024.1.0.1)
Alright, thanks!
- Tue Nov 12, 2024 9:51 am
- Forum: Releases
- Topic: OctaneRender 2024.1 for Houdini production (2024.1.0.1)
- Replies: 29
- Views: 6325
Re: OctaneRender 2024.1 for Houdini production (2024.1.0.1)
Oh and one more thing. Just found out that the "projection color to uvw" doesn't work, when I try using it for bump mapping. It's working with normal maps though, so I assume it is a bug and not a limitation of that feature, right?