Search found 21 matches
- Thu Jan 29, 2026 11:54 am
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.1.0.1
- Replies: 19
- Views: 1029
Re: OctaneRender for HoudiniSolaris 2026.1.0.1
Hey Bikram,
I wonder if we're talking about different things here. I have attached another screenshot.
Something is happening between the output from Octane and how that image is interpreted in the Solaris viewport. The input texture is ACEScg. It's tagged as ACEScg. Nuke displays this as ...
- Tue Jan 27, 2026 10:35 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.1.0.1
- Replies: 19
- Views: 1029
Re: OctaneRender for HoudiniSolaris 2026.1.0.1
Hi Master_39,
Thank you for the report.
Yes, we can replicate the slow particles and reported to our developer to investigate.
The denoiser seems to work on our side. Maybe the Denoiser is not enabled in the Device settings.
Please check the video to see if we are doing the same ...
- Tue Jan 27, 2026 4:29 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.1.0.1
- Replies: 19
- Views: 1029
Re: OctaneRender for HoudiniSolaris 2026.1.0.1
Hi,
I’d also like to report the following issues in Octane Solaris for Houdini.
- Particles are still rendered as instanced sphere meshes instead of true sphere particles, making renders extremely heavy and unusable with high particle counts.
- Denoiser still does not work. Even after ...
- Fri Jan 23, 2026 2:36 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.1.0.1
- Replies: 19
- Views: 1029
Re: OctaneRender for HoudiniSolaris 2026.1.0.1
Hi,
I’m trying to understand how to correctly enable and visualize motion blur in Octane Solaris.
I can’t see motion blur on either instanced particles or regular geometry.
What is the proper setup to make motion blur work in Solaris?
Thanks in advance.
I’m trying to understand how to correctly enable and visualize motion blur in Octane Solaris.
I can’t see motion blur on either instanced particles or regular geometry.
What is the proper setup to make motion blur work in Solaris?
Thanks in advance.
- Fri Jan 23, 2026 12:14 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.1.0.1
- Replies: 19
- Views: 1029
Re: OctaneRender for HoudiniSolaris 2026.1.0.1
Hi,
I’d also like to report the following issues in Octane Solaris for Houdini.
- Particles are still rendered as instanced sphere meshes instead of true sphere particles, making renders extremely heavy and unusable with high particle counts.
- Denoiser still does not work. Even after restarting ...
I’d also like to report the following issues in Octane Solaris for Houdini.
- Particles are still rendered as instanced sphere meshes instead of true sphere particles, making renders extremely heavy and unusable with high particle counts.
- Denoiser still does not work. Even after restarting ...
- Fri Jan 23, 2026 12:12 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.1.0.1
- Replies: 19
- Views: 1029
Re: OctaneRender for HoudiniSolaris 2026.1.0.1
Hi,
Thank you so much for reporting this!
The new Hydra 2.0 integration in H21 has introduced this update issue. We need to restart the viewport render to see the changes :(
We are reaching out to SideFX for help.
Octane Camera Imager tonemapping is ignored for viewport render at the ...
- Thu Jan 22, 2026 12:21 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.1.0.1
- Replies: 19
- Views: 1029
Re: OctaneRender for HoudiniSolaris 2026.1.0.1
Hi,
I’m using Houdini 21 + Octane Render 2026 with Octane in Solaris (USD) and I’m seeing unexpected behavior with the Octane Camera Imager.
Specifically:
Enabling ACES Tonemapping in the Octane Camera = Imager produces no visible effect.
The Denoiser controls in the Camera Imager also seem ...
- Wed Jan 21, 2026 5:17 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.1.0.1
- Replies: 19
- Views: 1029
Re: OctaneRender for HoudiniSolaris 2026.1.0.1
Does CWB stand for DWAB? It's a mistake, right?
- Wed Jan 21, 2026 4:16 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.1.0.1
- Replies: 19
- Views: 1029
Re: OctaneRender for HoudiniSolaris 2026.1.0.1
Hi,
I’m using Houdini 21 + Octane Render 2026 with Octane in Solaris (USD) and I’m seeing unexpected behavior with the Octane Camera Imager.
Specifically:
Enabling ACES Tonemapping in the Octane Camera = Imager produces no visible effect.
The Denoiser controls in the Camera Imager also seem to ...
I’m using Houdini 21 + Octane Render 2026 with Octane in Solaris (USD) and I’m seeing unexpected behavior with the Octane Camera Imager.
Specifically:
Enabling ACES Tonemapping in the Octane Camera = Imager produces no visible effect.
The Denoiser controls in the Camera Imager also seem to ...
- Tue Jan 20, 2026 6:41 pm
- Forum: Releases
- Topic: OctaneRender for HoudiniSolaris 2026.1.0.0
- Replies: 11
- Views: 866
Re: OctaneRender for HoudiniSolaris 2026.1.0.0
Hi,
I’m using OctaneRender 2026 for Houdini and I noticed a difference between the standard Octane plugin at Object/SOP level and the Solaris (LOPs / USD) integration.
In the regular Octane plugin, I can use the new OpenPBR Surface and Realistic Lenses. However, when working in Solaris, these are ...
I’m using OctaneRender 2026 for Houdini and I noticed a difference between the standard Octane plugin at Object/SOP level and the Solaris (LOPs / USD) integration.
In the regular Octane plugin, I can use the new OpenPBR Surface and Realistic Lenses. However, when working in Solaris, these are ...