
Search found 66 matches
- Wed Apr 26, 2017 7:16 am
- Forum: M is for Metaverse Gallery
- Topic: aston martin under mwpc roof
- Replies: 7
- Views: 4427
Re: aston martin under mwpc roof
Im happy to be useful
One more little thing just catch my eye. Try to balance contrast, some dark areas has lost details, like on tires or wood beams.

- Wed Apr 26, 2017 6:39 am
- Forum: Autodesk 3Ds Max
- Topic: Help on large and dense model strategies
- Replies: 16
- Views: 6676
Re: Help on large and dense model strategies
In this case, it seems that the most logical is to convert everything to movable proxy by default for speeding things, from the very beginning. Is this correct way of working, is there any drawbacks of doing this?
- Tue Apr 25, 2017 11:31 am
- Forum: M is for Metaverse Gallery
- Topic: aston martin under mwpc roof
- Replies: 7
- Views: 4427
Re: aston martin under mwpc roof
Hi deadakos,
I like the atmosphere and lighting in general, here are a few suggestions which caught my eye;
Obvious one; plants are too saturated, too bright. Maybe a bit cooler, and less brightness. Also some color variations can be added.
Another one is floor texture, dark areas either should ...
I like the atmosphere and lighting in general, here are a few suggestions which caught my eye;
Obvious one; plants are too saturated, too bright. Maybe a bit cooler, and less brightness. Also some color variations can be added.
Another one is floor texture, dark areas either should ...
- Tue Apr 25, 2017 11:15 am
- Forum: Autodesk 3Ds Max
- Topic: Help on large and dense model strategies
- Replies: 16
- Views: 6676
Re: Help on large and dense model strategies
This is the view, I was working on. It is around 13 million, several high poly trees, grass areas. I had to render buildings+closer grass, then further grass and then trees + surfaces, so in 3 times and then combine them.
Otherwise, when trying render all at once, it just says rendering but nothing ...
Otherwise, when trying render all at once, it just says rendering but nothing ...
- Sat Apr 22, 2017 7:38 am
- Forum: Autodesk 3Ds Max
- Topic: Help on large and dense model strategies
- Replies: 16
- Views: 6676
Re: Help on large and dense model strategies
Hi,
Thank you all for answers. I tried and tested the scene. I used İtoo with Octane Proxy. Apparently the problem is Vram. With 980 ti I have 6 gb of Vram. I reach the limit at approximately 13-14 million polys. It looks low ,if 8.5 gb can handle 40 millions. But after 15 millions it become very ...
Thank you all for answers. I tried and tested the scene. I used İtoo with Octane Proxy. Apparently the problem is Vram. With 980 ti I have 6 gb of Vram. I reach the limit at approximately 13-14 million polys. It looks low ,if 8.5 gb can handle 40 millions. But after 15 millions it become very ...
- Sun Apr 16, 2017 1:02 pm
- Forum: Autodesk 3Ds Max
- Topic: Help on large and dense model strategies
- Replies: 16
- Views: 6676
Re: Help on large and dense model strategies
Sure, I use Octane Proxy whenever is possible. I though that if an object is Octane Proxy and it is checked as movable octane proxy, it is recognized as one object, regardless of instancing number. But apparently, it is not so straight forward. 2 instanced Octane proxies are not equal to 200 octane ...
- Sat Apr 15, 2017 3:59 pm
- Forum: Autodesk 3Ds Max
- Topic: Help on large and dense model strategies
- Replies: 16
- Views: 6676
Help on large and dense model strategies
Hello dear Octaners!
I have a rather general question. I started working on visualisation for a big project, consisting of 15 residential blocks (10 to 15 stories with all window profiles etc detailing). The model actually not very big in policount, 1 200 000 something. But this is without any ...
I have a rather general question. I started working on visualisation for a big project, consisting of 15 residential blocks (10 to 15 stories with all window profiles etc detailing). The model actually not very big in policount, 1 200 000 something. But this is without any ...
- Wed Apr 12, 2017 7:08 am
- Forum: Works In Progress
- Topic: Pool view
- Replies: 5
- Views: 6303
Re: Pool view
Thank you
I agree, whatever it takes to achieve desired effect, result is what matters.

- Mon Apr 10, 2017 1:41 pm
- Forum: Works In Progress
- Topic: Pool view
- Replies: 5
- Views: 6303
Re: Pool view
Hello Marvez,
I faked the glass with glossy material spec:1, rough:0, IOR:1.0, and I put falloff map to opacity, to fake the fresnel effect. (the project was very big, and model came from not very clean sketchup, I didnt have time to do double glass for all windows in the model. It is useful for ...
I faked the glass with glossy material spec:1, rough:0, IOR:1.0, and I put falloff map to opacity, to fake the fresnel effect. (the project was very big, and model came from not very clean sketchup, I didnt have time to do double glass for all windows in the model. It is useful for ...
- Fri Apr 07, 2017 9:32 am
- Forum: Works In Progress
- Topic: Pool view
- Replies: 5
- Views: 6303
Pool view
Hello!
Just a shot form pool view of residential project in Kazakstan. This is a draft, DL 1000 sample. Any comments are welcome
Just a shot form pool view of residential project in Kazakstan. This is a draft, DL 1000 sample. Any comments are welcome
