Search found 9 matches

by ed_mciver
Mon Oct 08, 2018 1:50 pm
Forum: M is for Metaverse Gallery
Topic: Architectural rendering
Replies: 3
Views: 3287

Re: Architectural rendering

Looking really good, my only feedback would be to try match the colour of your grass/trees more to those on the back plate. At the moment, there is too much saturation in the green.

Also I might be wrong but it looks like the shadows on your back plate are going in the opposite direction to those ...
by ed_mciver
Thu Jan 25, 2018 3:08 pm
Forum: Maxon Cinema 4D
Topic: glass problems
Replies: 4
Views: 1308

Re: glass problems

First off, the easiest way to do a label is to duplicate the polygons from the bottle neck and use that as the base of your label.

You then need to extrude it ever so slightly as you need two sides for both textures to work (seems like you have just done this).

Lastly it sounds like the main issue ...
by ed_mciver
Mon Dec 18, 2017 5:28 pm
Forum: Maxon Cinema 4D
Topic: Specular texture issue
Replies: 1
Views: 1800

Specular texture issue

Hi everyone,

I've run into an issue that I need some advise on.

I am creating an animation that shows the different layers that go into the making of a bank card. In the animation each layer will build in finishing with a protective laminate layer.
This is where I run into my problem...

The ...
by ed_mciver
Thu May 11, 2017 12:36 pm
Forum: Maxon Cinema 4D
Topic: Help installing Octane into Cinema 4D R18
Replies: 5
Views: 5544

Re: Help installing Octane into Cinema 4D R18

Make sure you only have 1 cdl64 file in your c4doctane folder. You need to keep the c4dOctane-R18.cdl64 file and delete the other ones for the older versions of C4D.
by ed_mciver
Thu May 11, 2017 12:31 pm
Forum: Maxon Cinema 4D
Topic: LV crash with octane studio tools
Replies: 3
Views: 1354

Re: LV crash with octane studio tools

It's already been covered on this forum a few times already.

https://render.otoy.com/forum/viewtopic.php?f=30&t=61163

It's because the lighting kit is built using a lot of layered C4D shaders, which isn't the most efficient way of lighting. Since the latest Octane update the Lighting Kit has ...
by ed_mciver
Wed Apr 26, 2017 9:35 am
Forum: Maxon Cinema 4D
Topic: Turn off shadow visibillity does not work
Replies: 6
Views: 7066

Re: Turn off shadow visibillity does not work

Set a Octane ObjectTag with shadows turned off on the disk. Then change your render settings from Pathtracing to directlighting and select GI_Diffuse for the GI mode.

This should do the trick.

Cheers

Ed
by ed_mciver
Wed Apr 26, 2017 8:38 am
Forum: Maxon Cinema 4D
Topic: Recreating indentation from a staple in soft material
Replies: 1
Views: 757

Re: Recreating indentation from a staple in soft material

You can use a collision deformer with a Octane ObjectTag Sub-division applied to your base object (Deformers in Cinema need polygons to work so you might find yourself needing to add more to your model to get the required look, which you have said you don't want to do, using a Sub-division should ...
by ed_mciver
Tue Apr 25, 2017 2:22 pm
Forum: Maxon Cinema 4D
Topic: Intereractive Turntable
Replies: 7
Views: 2900

Re: Intereractive Turntable

How many images do you need?

Easiest way to do it would be to use one static camera with a protection tag on it in the scene, group the rest of the scene objects into a null and animate it to rotate 360 degrees (make sure the null axis in in the centre of the turntable you are focusing on). Each ...
by ed_mciver
Wed Nov 23, 2016 10:10 am
Forum: OctaneRender Cloud
Topic: Issues with Octane Render Cloud
Replies: 2
Views: 6456

Issues with Octane Render Cloud

Hi,

To start, I want to say I love Octane and its my first choice out of the render engines I use.

Saying that I am a little bit confused/disappointed so far with the OctaneRender Cloud, although I know its still in beta testing.

I uploaded a 25 second fly through of a kitchen thinking that it ...

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