Search found 6 matches

by Dwas2000
Fri Oct 26, 2018 7:05 am
Forum: Bug Reports
Topic: shadow catcher cast shadows error
Replies: 3
Views: 2082

shadow catcher cast shadows error

HI

I have three lights in the scene when unchecking cast shadows on one or two of the lights it seems to mess up the matt on the shadow catcher materials.


Win 10
64GB ram
C4D R20
Nvidia driver 416.35
Octane V4.0-RC7
by Dwas2000
Wed Apr 11, 2018 11:05 am
Forum: Releases
Topic: Version 3.08-RC3
Replies: 61
Views: 38865

Re: Version 3.08-RC3

Unable to render Layer Mask. C4dR19
by Dwas2000
Sat Feb 17, 2018 11:34 am
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 118239

Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

My live viewer has a red cast on the left-hand side of the viewer when using Network rendering.
Switching off 'Minimize Net Traffic made the whole scene have a red cast although not as strong. The scene renders correctly in ver 7.2.
by Dwas2000
Sat Apr 29, 2017 12:21 pm
Forum: Help / Tutorials
Topic: XP-Trail cast Emisions
Replies: 1
Views: 1938

XP-Trail cast Emisions

Is there a way of getting XP Trails to cast light onto other objects in the scene, I cant seem to find a way of getting the trails to cast light or reflections onto other objects in the scene .
The emission casts lights and reflection's from particles emitters but not the trail object.
I am trying ...
by Dwas2000
Fri Jun 24, 2016 12:33 pm
Forum: Maxon Cinema 4D
Topic: Realflow C4D Crashes with Octane
Replies: 61
Views: 37944

Re: Realflow C4D Crashes with Octane

Same problem for me.
Down loaded RF last night and it seemed okay but getting crashes today when activating LV
by Dwas2000
Tue May 24, 2016 4:36 pm
Forum: Off Topic Forum
Topic: C4d Proximal shader
Replies: 1
Views: 833

C4d Proximal shader

I 'am new to Octane and am very happy with how quickly I am getting to understand how to use it and loving the speed.
I have got to make an amendment to a project that I have used the cell render and the Proximal shader to drive a colour change.

My client now wants a more traditional render and I ...

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