Yes - I think we are saying the same thing
Octane is rendering what it sees in the viewport (preview)
And that is not ideal - When i am grooming a animal with fur, i will need a high haircount. probably more then 3ds max can show in the viewport. how do i workaround that?
It seems octane only renders the hairs that are visible in the viewport. Lets say i generate 2million hairs but i tell hairfarm, only to display 10% in the viewport. I still expect to render 2million at rendertime. but octane only renders the 10 ...