Search found 101 matches

by stir
Fri Aug 23, 2019 5:10 pm
Forum: Autodesk 3Ds Max
Topic: ornatrix 6
Replies: 12
Views: 4871

Re: ornatrix 6

Thanks for sharing the possibilities Paride.
Looks good.

The W coordinate check box was sneaky. would never have found that on my own :P
by stir
Tue Jun 25, 2019 6:26 pm
Forum: Autodesk 3Ds Max
Topic: Map - Multiple/sequenced Texture
Replies: 4
Views: 1905

Re: Map - Multiple/sequenced Texture

Thanks for the tip HHbomb!





-Mats
by stir
Tue Jun 25, 2019 11:34 am
Forum: Autodesk 3Ds Max
Topic: Map - Multiple/sequenced Texture
Replies: 4
Views: 1905

Re: Map - Multiple/sequenced Texture

We are moving forward :D

UDIM's seems to be the answer.
Or more correctly, the mudbox version of the UDIM, i dint get the UDIM to work, but mudbox seems to do the trick.

Loaded everything in the folder in one click :)


Mudbox code = ._u1_v1.jpg

I belived the UDIM was
UDIM = .1001.jpg
But that ...
by stir
Tue Jun 25, 2019 10:58 am
Forum: Autodesk 3Ds Max
Topic: Map - Multiple/sequenced Texture
Replies: 4
Views: 1905

Re: Map - Multiple/sequenced Texture

The Tile map might be something that can work.

Is it possible to access it with scripts?
So i can load multiple textures at once?

Right now i need to pick tile 1 find texture, pick tile 2 find texture, pick tile 3 find texture. that will take ages :D
by stir
Tue Jun 25, 2019 10:09 am
Forum: Autodesk 3Ds Max
Topic: Map - Multiple/sequenced Texture
Replies: 4
Views: 1905

Map - Multiple/sequenced Texture

Hi.

This might be a tricky question.
But how do i load multiple textures in a sequence most efficiently?

This is the scenario is this:

I have 100 texture files.
Then i have a book with 100 pages. each page is an individual objekt.

I then want 1 texture file for each page.
Whats the best approach ...
by stir
Wed Jun 12, 2019 11:47 am
Forum: Autodesk 3Ds Max
Topic: Hairfarm - Hair at rendertime
Replies: 9
Views: 3633

Re: Hairfarm - Hair at rendertime

YES Paride!!

Always wondered what that "notify object on render" was good for.
This solves it!
Thank you so much


Cheers
-Mats
by stir
Tue Jun 11, 2019 7:04 am
Forum: Autodesk 3Ds Max
Topic: Hairfarm - Hair at rendertime
Replies: 9
Views: 3633

Re: Hairfarm - Hair at rendertime

Yes - I think we are saying the same thing :)
Octane is rendering what it sees in the viewport (preview)

And that is not ideal - When i am grooming a animal with fur, i will need a high haircount. probably more then 3ds max can show in the viewport. how do i workaround that?
by stir
Tue Jun 04, 2019 4:05 pm
Forum: Autodesk 3Ds Max
Topic: Hairfarm - Hair at rendertime
Replies: 9
Views: 3633

Re: Hairfarm - Hair at rendertime

Thank you for the reply paride.

But the settings you are pointing to is a part of the issue.

As my example above.

If i have 2 000 000 in the "Hair count" slot.
100% in "Precentage"
and 50 000 in "Max Hairs"

It will still only render 50 000 because that's what is displayed in the viewport.
While ...
by stir
Tue Jun 04, 2019 8:48 am
Forum: Autodesk 3Ds Max
Topic: Hairfarm - Hair at rendertime
Replies: 9
Views: 3633

Hairfarm - Hair at rendertime

Hi

I am having some problems with hairfarm 2.6.3

It seems octane only renders the hairs that are visible in the viewport.
Lets say i generate 2million hairs but i tell hairfarm, only to display 10% in the viewport.
I still expect to render 2million at rendertime. but octane only renders the 10 ...
by stir
Thu May 09, 2019 9:35 am
Forum: Autodesk 3Ds Max
Topic: Forestpack - Offsett animation
Replies: 6
Views: 2413

Re: Forestpack - Offsett animation

Sorry for the late reply.

Attached you will find maxfile using octane and Forestpack and a gradient.jpg

max 2019.3
Octane 4.02.1 - 6.14
Forestpack 6.2.1


Thank you.
-Mats

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