Search found 14 matches
- Thu Aug 11, 2016 9:53 am
- Forum: OctaneVR Questions & Discussion
- Topic: Octane+Cinema 4d lite
- Replies: 0
- Views: 1439
Octane+Cinema 4d lite
Hey guys, could I work with octane plug in cinema 4d lite, that comes with AE?
- Thu Aug 11, 2016 9:03 am
- Forum: OctaneVR Questions & Discussion
- Topic: Octane+Cinema 4d lite
- Replies: 1
- Views: 3154
Octane+Cinema 4d lite
Hey guys, could I work with octane plug in cinema 4d lite, that comes with AE?
- Thu Jun 23, 2016 5:24 pm
- Forum: Demo Version Questions & Discussion
- Topic: Cinema 4d animation to standalone workflow.
- Replies: 10
- Views: 5353
Re: Cinema 4d animation to standalone workflow.
[quote="aoktar"
Haven't tried much big scenes but it's abvously clear that's slow writing frames to file.[/quote]
It's not only when I star batch render. It's slow even in preview :/
Sad
Haven't tried much big scenes but it's abvously clear that's slow writing frames to file.[/quote]
It's not only when I star batch render. It's slow even in preview :/
Sad

- Thu Jun 23, 2016 9:08 am
- Forum: Demo Version Questions & Discussion
- Topic: Cinema 4d animation to standalone workflow.
- Replies: 10
- Views: 5353
Re: Cinema 4d animation to standalone workflow.
Tried another scene(static)..4times less performance...do you have the same result with big scenes or the problem is on my side?(Octane settings)aoktar wrote:We are using same system of LV for generating scene data here. Then writing frame data to orbx format. That's the why you see rendering active here.
- Wed Jun 22, 2016 8:55 pm
- Forum: Demo Version Questions & Discussion
- Topic: Cinema 4d animation to standalone workflow.
- Replies: 10
- Views: 5353
Re: Cinema 4d animation to standalone workflow.
Didn't worked out...it seems this workflow can be used for small scenes only..but then, there's no reason to have separate render machine :/
- Wed Jun 22, 2016 8:00 pm
- Forum: Demo Version Questions & Discussion
- Topic: Cinema 4d animation to standalone workflow.
- Replies: 10
- Views: 5353
Re: Cinema 4d animation to standalone workflow.
It depends from many factors... the clones are animated?
mograph cloners, single instance objects or octane scatter object?
It's instance objects and mograph cloners.
You could try to export each group separately and compose the entire scene in standalone, leaving the abc export for the ...
- Wed Jun 22, 2016 12:19 pm
- Forum: Demo Version Questions & Discussion
- Topic: Cinema 4d animation to standalone workflow.
- Replies: 10
- Views: 5353
Re: Cinema 4d animation to standalone workflow.
Hi Дмитрий.Зерницкий,
do you have the same performance in LV and PV in c4dOctane?
Is it possible to connect the machines via ethernet and use the octane net rendering feature? In this way you only need standalone license on the slaves, and you can render with the full power inside c4d ;)
ciao beppe ...
do you have the same performance in LV and PV in c4dOctane?
Is it possible to connect the machines via ethernet and use the octane net rendering feature? In this way you only need standalone license on the slaves, and you can render with the full power inside c4d ;)
ciao beppe ...
- Wed Jun 22, 2016 8:54 am
- Forum: Demo Version Questions & Discussion
- Topic: Cinema 4d animation to standalone workflow.
- Replies: 10
- Views: 5353
Cinema 4d animation to standalone workflow.
Hello there!
I'm trying to come up with the best solution to render in standalone. I'm using octane v3.0 + plugin. I export render-ready scene as animated package (.orbx) and open up in standalone...but performance there is just awful.
https://imagizer.imageshack.us/v2/1029x24q90/922/ocA6dC.png ...
I'm trying to come up with the best solution to render in standalone. I'm using octane v3.0 + plugin. I export render-ready scene as animated package (.orbx) and open up in standalone...but performance there is just awful.
https://imagizer.imageshack.us/v2/1029x24q90/922/ocA6dC.png ...
- Fri Jun 03, 2016 7:41 pm
- Forum: Demo Version Questions & Discussion
- Topic: Cinema 4d procedural objects in standalone
- Replies: 2
- Views: 1968
Re: Cinema 4d procedural objects in standalone
Just replicated your setup in 2.5 version and it didn't worked in standalone. So I will just update to v3.
Thanks bepeg4d!
Thanks bepeg4d!
- Fri Jun 03, 2016 1:07 pm
- Forum: Demo Version Questions & Discussion
- Topic: Cinema 4d procedural objects in standalone
- Replies: 2
- Views: 1968
Cinema 4d procedural objects in standalone
Hi, I'm using v2.25 and want to export animation from cinema 4d as a animated package. The problem is, standalone calculating instances of procedural objects(Like cube/sphere/nurbs etc) only on the first frame and then, they disappear. Is there any way to avoid this issue, or I need to convert every ...