Thanks again!
Unfortunately I don't know how I can convert a EXR from a Geotiff file.
I did test the 16Bit PNG heightmap with octane 2020 and texture import type 32Bit. There is no banding visible.
octane2020_texture_displacement_8k_32bit.png
octane2020_texture_displacement_8k_32bit_2.png
If ...
Search found 7 matches
- Wed Apr 29, 2020 8:25 pm
- Forum: Maxon Cinema 4D
- Topic: Use Geotiff for Displacement
- Replies: 4
- Views: 1782
- Tue Apr 28, 2020 8:42 am
- Forum: Maxon Cinema 4D
- Topic: Use Geotiff for Displacement
- Replies: 4
- Views: 1782
Re: Use Geotiff for Displacement
Hey, thanks for your reply.
When I try to convert to a 32bit png, gdal gives this error message:
Warning 6: PNG driver doesn't support data type Float32. Only eight bit (Byte) and sixteen bit (UInt16) bands supported.
If I open the 16bit png in photoshop and simply save it as a 32bit tif, the ...
When I try to convert to a 32bit png, gdal gives this error message:
Warning 6: PNG driver doesn't support data type Float32. Only eight bit (Byte) and sixteen bit (UInt16) bands supported.
If I open the 16bit png in photoshop and simply save it as a 32bit tif, the ...
- Mon Apr 27, 2020 9:17 pm
- Forum: Maxon Cinema 4D
- Topic: Use Geotiff for Displacement
- Replies: 4
- Views: 1782
Use Geotiff for Displacement
Hi
I've got a a 16000 by 18000 px large geotiff file. If I use this this file for displacement in octane render, no displacement is visible.
I converted the file with gdal to a 16 bit png, but then I got some banding in the displacement. Please see attached image.
Is this happening because of the ...
I've got a a 16000 by 18000 px large geotiff file. If I use this this file for displacement in octane render, no displacement is visible.
I converted the file with gdal to a 16 bit png, but then I got some banding in the displacement. Please see attached image.
Is this happening because of the ...
- Fri Jun 02, 2017 1:29 pm
- Forum: Maxon Cinema 4D
- Topic: Is Texture Projection XYZ to UVW on only one side possible?
- Replies: 6
- Views: 2427
Re: Is Texture Projection XYZ to UVW on only one side possible?
Damn I'm stupid.
Of course a selection tag would be the easiest way.
Thanks!

Of course a selection tag would be the easiest way.
Thanks!
- Fri Jun 02, 2017 1:14 pm
- Forum: Maxon Cinema 4D
- Topic: Is Texture Projection XYZ to UVW on only one side possible?
- Replies: 6
- Views: 2427
Re: Is Texture Projection XYZ to UVW on only one side possible?
Yeah I'm afraid I mixed up the wording.
What I'm trying to achieve Is to add an icon to only one side of an object.
So I made a Mix-Material with one materiel for the orange color and one material for the icon which is added as a texture.
The second material has XYZ to UVW as texture projection ...
What I'm trying to achieve Is to add an icon to only one side of an object.
So I made a Mix-Material with one materiel for the orange color and one material for the icon which is added as a texture.
The second material has XYZ to UVW as texture projection ...
- Fri Jun 02, 2017 12:48 pm
- Forum: Maxon Cinema 4D
- Topic: Is Texture Projection XYZ to UVW on only one side possible?
- Replies: 6
- Views: 2427
Re: Is Texture Projection XYZ to UVW on only one side possible?
Thanks for your very quick reply.
The Side node works perfect and fixes the problem with the placement on the inside of the object (back side of the polygons).
But is it possible to remove the placement on the backside of the object? Please see attached image.
side.jpg
Thanks again for your ...
The Side node works perfect and fixes the problem with the placement on the inside of the object (back side of the polygons).
But is it possible to remove the placement on the backside of the object? Please see attached image.
side.jpg
Thanks again for your ...
- Fri Jun 02, 2017 12:30 pm
- Forum: Maxon Cinema 4D
- Topic: Is Texture Projection XYZ to UVW on only one side possible?
- Replies: 6
- Views: 2427
Is Texture Projection XYZ to UVW on only one side possible?
Hey
Texture Projection XYZ to UVW projects always on front and back side of an object. Is it possible to have the projection on only one side?
Thanks!
Lukas
Texture Projection XYZ to UVW projects always on front and back side of an object. Is it possible to have the projection on only one side?
Thanks!
Lukas