Search found 4 matches
- Sun Nov 20, 2016 5:08 pm
- Forum: General Discussion
- Topic: Octane Camera - Bokeh Feature Request
- Replies: 13
- Views: 7495
Re: Octane Camera - Bokeh Feature Request
A few weeks ago I stumbled upon a tutorial in which a modeled aperture is build within c4d and placed in front of the octane camera. As a result you can define aperture rings and see them within the bokeh. I found it quite interesting and a nice technique. The only disadvantage seems to be a slight ...
- Tue Oct 18, 2016 5:54 pm
- Forum: General Discussion
- Topic: So, still no slave licences..
- Replies: 92
- Views: 41542
Re: So, still no slave licences..
Hi Goldorak,
I would also be very interested if there is any news on the slave options and when version 3.1 will be released. I just set up two PCs, both with two graphic cards, and now I need to decide if I buy a second standalone license or if the new options will be released soon.
Have fun and ...
I would also be very interested if there is any news on the slave options and when version 3.1 will be released. I just set up two PCs, both with two graphic cards, and now I need to decide if I buy a second standalone license or if the new options will be released soon.
Have fun and ...
- Tue Jul 19, 2016 2:58 pm
- Forum: General Discussion
- Topic: Scattering medium, problem after update to octane V3
- Replies: 2
- Views: 1747
Re: Scattering medium, problem after update to octane V3
Hi Beppe,
perfect, that is exactly the answer I was hoping for!
Thank you very much, I will directly try that.
perfect, that is exactly the answer I was hoping for!

- Tue Jul 19, 2016 12:59 pm
- Forum: General Discussion
- Topic: Scattering medium, problem after update to octane V3
- Replies: 2
- Views: 1747
Scattering medium, problem after update to octane V3
Hi everybody,
I am having some issues because I updated from V2 to V3. I am currently working on project in C4D that uses a plane that deforms and stretches.
The material of the plane uses a scattering medium. In Version 2 my plane looks white and when objects touch and stretch the surface it is ...
I am having some issues because I updated from V2 to V3. I am currently working on project in C4D that uses a plane that deforms and stretches.
The material of the plane uses a scattering medium. In Version 2 my plane looks white and when objects touch and stretch the surface it is ...