Search found 78 matches
- Tue Jul 14, 2015 1:06 am
- Forum: General Discussion
- Topic: Phantom Photo Match [1.4.2] Get the 3D camera from a photo!
- Replies: 53
- Views: 56286
Re: Phantom Photo Match [BETA] Augmented reality in Octane!
@Phantom: Out of curiosity, how was the GUI created?
- Thu Apr 30, 2015 6:13 pm
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 554
- Views: 1253966
Re: Which feature do you need the most?
SANDWICH MAKING
Sometimes I get hungry and would really like a sandwich. Why can't Octane make me one while I wait for a render to finish? Surely you can reserve some CUDA cores towards the sandwich making process. It doesn't have to be fancy but do I prefer whole wheat bread. Hold the mayo.
Sometimes I get hungry and would really like a sandwich. Why can't Octane make me one while I wait for a render to finish? Surely you can reserve some CUDA cores towards the sandwich making process. It doesn't have to be fancy but do I prefer whole wheat bread. Hold the mayo.
- Mon Apr 27, 2015 7:31 am
- Forum: General Discussion
- Topic: New OTOY website!
- Replies: 17
- Views: 5372
Re: New OTOY website!
Houdini but this could have been done in any package. Look up "Pin Toy" + the name of your software.linvanchene wrote:With what software or plugin were the OctaneRender logo animations created that are showcased on the frontpage:
- Wed Mar 18, 2015 1:12 pm
- Forum: General Discussion
- Topic: OctaneVR reveiled by Otoy
- Replies: 27
- Views: 8527
Re: OctaneVR reveiled by Otoy
The only problem I see is that I am forced to buy a Samsung Note 4.
That makes me want to find good alternative.
Samsung recently announced a new Gear VR compatible with the Galaxy S6 and Galaxy S6 Edge:
https://www.oculus.com/blog/gear-vr-innovator-edition-coming-to-galaxy-s6-series/
/Edit: It ...
That makes me want to find good alternative.
Samsung recently announced a new Gear VR compatible with the Galaxy S6 and Galaxy S6 Edge:
https://www.oculus.com/blog/gear-vr-innovator-edition-coming-to-galaxy-s6-series/
/Edit: It ...
- Thu Oct 30, 2014 3:39 am
- Forum: M is for Metaverse Gallery
- Topic: Silverwing Demoreel 2014
- Replies: 9
- Views: 3925
Re: Silverwing Demoreel 2014
Well done but I would start the demo reel at 0:16 and remove the clips between 1:54 through 2:08 (those 4 pieces are not the best examples of what you're capable of doing). Don't worry about length just shoot for quality.
- Tue Sep 30, 2014 6:45 pm
- Forum: General Discussion
- Topic: An important question for the OTOY Development Team
- Replies: 12
- Views: 6623
Re: An important question for the OTOY Development Team
I am working on new voxel geometry type, potentially it can build more complex displacement geometry with mix and procedural textures, but I can't promise anything. It is completely new technology.
Hey Karba, would this new voxel geometry type be compatible with OpenVDB files from outside sources ...
Hey Karba, would this new voxel geometry type be compatible with OpenVDB files from outside sources ...
- Thu Sep 25, 2014 10:34 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 2.10
- Replies: 145
- Views: 89352
Re: OctaneRender™ Standalone 2.10 [latest 2.xx]
Hi,
Thanks for your feedback.
We support OpenEXR 2.0 so we have the ability to write out deep data. We don't have a pass yet that captures deep data. If there's demand for this we can certainly add this. Are you already using this in your workflow?
cheers,
Thomas
Hello Thomas,
Yes, we are ...
Thanks for your feedback.
We support OpenEXR 2.0 so we have the ability to write out deep data. We don't have a pass yet that captures deep data. If there's demand for this we can certainly add this. Are you already using this in your workflow?
cheers,
Thomas
Hello Thomas,
Yes, we are ...
- Thu Sep 25, 2014 9:57 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 2.10
- Replies: 145
- Views: 89352
Re: OctaneRender™ Standalone 2.10 [latest 2.xx]
Please be aware that the render passes are not finished yet. Feel free to let us know which passes you are missing and why you need them, i.e. how you use them in your compositing workflow. Most of the work was integrating render passes into our interactive render framework, which is done now and ...
- Thu Sep 18, 2014 11:21 am
- Forum: M is for Metaverse Gallery
- Topic: War Machine Shader Test
- Replies: 4
- Views: 2225
Re: War Machine Shader Test
Very nice!
Where the feet meet the floor is not convincing yet.
Maybe some contact shadow and/or some color blending would add to the realism.
And the scale of the background is not correct.... the character is too small.
To be fair, he did say that this was a 'shader' test. If this thread was ...
Where the feet meet the floor is not convincing yet.
Maybe some contact shadow and/or some color blending would add to the realism.
And the scale of the background is not correct.... the character is too small.
To be fair, he did say that this was a 'shader' test. If this thread was ...
- Fri Sep 05, 2014 8:45 pm
- Forum: Off Topic
- Topic: Proxy geometry in Progress
- Replies: 19
- Views: 16327
Re: Proxy geometry in Progress
It would be really cool if you could include both color and lighting information into the point cloud similar to a brickmap in Renderman:Karba wrote:point cloud shading is added. now it is much easier to read the shape