Search found 30 matches

by derekhanz
Tue Aug 21, 2018 11:28 am
Forum: Houdini
Topic: Fur Motion Blur
Replies: 4
Views: 2473

Re: Fur Motion Blur

I'm trying to upload the working .hip file but it won't let me.

'The extension hip is not allowed.'
by derekhanz
Fri Aug 17, 2018 10:10 am
Forum: Houdini
Topic: Fur Motion Blur
Replies: 4
Views: 2473

Fur Motion Blur

I'm using H16.5 and Octane 3.08.1.0_Houdini_16.5.439_Win64.

Can't get Motion Blur working at all.
Checked it on in the ROP settings.
Motion Blur works fine for every other object but not fur.
Do I need to feed velocity attribute into the hairgen node?
Any thoughts?

Thank you.
by derekhanz
Thu Feb 22, 2018 11:14 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 118188

Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Hello,

I'm particularly eager for the Tone Mapping feature and implementing LUT workflow released in the next version.

Can you estimate when this will be please?

Thank you

D
by derekhanz
Tue Jan 30, 2018 3:03 pm
Forum: Releases
Topic: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0
Replies: 45
Views: 23836

Re: OctaneRender™ 3.0 for Houdini™ - test build 3.08.0.0

Will the next update for Houdini include custom LUT support in tone-mapping. This would be very useful.

As discussed here;

viewtopic.php?f=129&t=64798&p=329433&hi ... ic#p329433
by derekhanz
Mon Nov 13, 2017 4:40 pm
Forum: Houdini
Topic: Light Projection Image Sequences
Replies: 2
Views: 1875

Re: Light Projection Image Sequences

Thank you for looking into this.

Unfortunately I can't position an image correctly. It skews the image no matter how I rotate the light source. Pointing a light source 90 degrees at a surface does give the correct projection basically.

Also I'd like to use the color of the image, currently it's ...
by derekhanz
Thu Oct 26, 2017 6:30 pm
Forum: Houdini
Topic: Light Projection Image Sequences
Replies: 2
Views: 1875

Light Projection Image Sequences

How can achieve this in Houdini and Octane?

https://www.youtube.com/watch?v=3IVCXIuHDeo&t=206s

I'd like the image to be a sequence too.


thanks
by derekhanz
Tue Aug 08, 2017 8:16 pm
Forum: Houdini
Topic: POP multiple Instances
Replies: 10
Views: 6016

Re: POP multiple Instances

Yes but how do I randomize materials on these instanced points?

thanks
by derekhanz
Tue Aug 08, 2017 1:19 am
Forum: Houdini
Topic: POP multiple Instances
Replies: 10
Views: 6016

POP multiple Instances

Hello,

I have a particle simulation that needs 10 different instances randomly applied to the particles.

How do you apply multiple geo and materials to instances?

thank you

R
by derekhanz
Thu Jul 20, 2017 10:23 pm
Forum: Houdini
Topic: Adaptive Sampling
Replies: 1
Views: 5013

Adaptive Sampling

I have a scene with heavy depth of field. There is a lot of the frame which is a flat shaded surface, and a few bright highlights that have Bokeh'd out. There is noise in DOF as expected.

I've tried all of the variations with Adaptive Sampling turned on to help Octane focus just the DOF areas. I ...
by derekhanz
Thu Jul 20, 2017 4:37 pm
Forum: Houdini
Topic: Instance Geo on particles
Replies: 33
Views: 19342

Re: Instance Geo on particles

Followed the manual online and figured it out.

Attribute create, called it Instance, made it a string and pointed to the geo.

I thought that the latest version of Octane would do this automatically using copytopoint node, without having to use an attribute create?

thanks

Go to advanced search