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by stefano-dear
Tue Jul 08, 2025 11:36 am
Forum: Maxon Cinema 4D
Topic: Denoised light passes?
Replies: 14
Views: 9503

Re: Denoised light passes?


You need to add the Tonemapping on top of the denoised AOVs, also ACES Tonemapping.

It needs to be done in Compositor so it is a bit more complex to set up, but it should be more easy in future, the devs are working on it.

ciao,
Beppe


Could you show me how I can integrate ACES Tonemapping ...
by stefano-dear
Tue Jul 08, 2025 7:47 am
Forum: Maxon Cinema 4D
Topic: Denoised light passes?
Replies: 14
Views: 9503

Re: Denoised light passes?

But why is it so complicated and not a simple tick on the settings? :(
I tried but it doesen't work, maybe because I render with Aces profile?

BR
Stefano
by stefano-dear
Thu Jul 03, 2025 10:06 am
Forum: Maxon Cinema 4D
Topic: Denoised light passes?
Replies: 14
Views: 9503

Re: Denoised light passes?


Hello bepeg4d!

So I've been testing this feature on Octane 2024.1-[R3] but somehow I still can't denoise light passes . Is there perhaps any other setting I might be missing? Thank you!

EDIT: Solved it via Open Image Denoise node! Works perfectly!


Hi,

I can't in any way get the Light ID ...
by stefano-dear
Thu May 09, 2024 6:46 am
Forum: Releases
Topic: Cinema4D version 2023.1.3-R6 (obsolete stable) 11.10.2024
Replies: 73
Views: 43809

Re: Cinema4D version 2023.1.3-R2 (Latest stable) 24.04.2024

Hi,

with old files the live viewer works correctly, but if I launch in render it always crashes :(
Try to delete and create new settings at RenderSettings, and after creating, choose it and send render to PV.
May be it wouldn't work, but it helps me fix crashes with old scenes and last plugin ...
by stefano-dear
Fri May 03, 2024 8:26 am
Forum: Releases
Topic: Cinema4D version 2023.1.3-R6 (obsolete stable) 11.10.2024
Replies: 73
Views: 43809

Re: Cinema4D version 2023.1.3-R2 (Latest stable) 24.04.2024

Hi,

with old files the live viewer works correctly, but if I launch in render it always crashes :(
by stefano-dear
Tue Nov 29, 2022 4:28 pm
Forum: Releases
Topic: Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
Replies: 319
Views: 127721

Re: Cinema4D 2022.1 (Latest stable) (19.11.2022)

Is there a reason why the GPU is not used 100%? Only in a few cases do I see it reach 100%.
I work on Win 10 with an Nvidia RTX 4090
Immagine 2022-11-29 172502.jpg
by stefano-dear
Wed Sep 28, 2022 11:06 am
Forum: Releases
Topic: Cinema4D version 2021.1.7 (Old stable) 16.12.2022
Replies: 173
Views: 63648

Re: Cinema4D version 2021.1.6-(R4) (Latest stable) 18.09.2022


I also tried version 2021.1.6 but it still crashes. I only have one texture displacement
It's looks like your geometries or vertex displacement. Having one displacement doesn't mean that will not crash. It's possible if you go high on tessellation.

It seems strange to me because the surface ...
by stefano-dear
Wed Sep 28, 2022 6:59 am
Forum: Releases
Topic: Cinema4D version 2021.1.7 (Old stable) 16.12.2022
Replies: 173
Views: 63648

Re: Cinema4D version 2021.1.6-(R4) (Latest stable) 18.09.2022

I too have many crash problems with this version.
With Cinema 4D 2023 the situation is even worse! :(

Win 10 + RTX 3090 - Bug report attached
do you have a more stable one for you? It looks like you're sending a report from 2021.1.5. Also there's a compilation error from geometry accelerator. Do ...
by stefano-dear
Tue Sep 27, 2022 4:24 pm
Forum: Releases
Topic: Cinema4D version 2021.1.7 (Old stable) 16.12.2022
Replies: 173
Views: 63648

Re: Cinema4D version 2021.1.6-(R4) (Latest stable) 18.09.2022

I too have many crash problems with this version.
With Cinema 4D 2023 the situation is even worse! :(

Win 10 + RTX 3090 - Bug report attached
by stefano-dear
Mon Mar 07, 2022 8:39 am
Forum: General Discussion
Topic: Realistic Jam material
Replies: 7
Views: 2051

Re: Realistic Jam material

Ok, try with a native C4D Noise, in Texture space, and make sure that only the OSL translation is active in c4doctane Settings/C4D Shaders tab:
12E820FB-CF5D-4854-BC5C-59DE73430D88.jpeg

ciao,
Beppe


Oh yes! Now it works!
Thanks a lot for your help, I guess it didn't work for the "C4d shader ...

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