Hi,
Can you access to the Octane RenderTarget options in the nodal ? It seems to be broken, I've tried on 2 differents workstations and I got the same issue with the Nodal Options that's not popping at all in the right menu.
Octane Lights seems to be invisible in opengl view too.
I'm using ...
Search found 11 matches
- Tue Sep 01, 2020 5:13 pm
- Forum: Releases
- Topic: OctaneRender 4.05 for LightWave Production build 4.05.0.0
- Replies: 40
- Views: 35146
- Mon Feb 18, 2019 3:59 pm
- Forum: Lightwave 3D
- Topic: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.4
- Replies: 12
- Views: 4694
Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.4
Yes, I'll include this feature in the next 4.02 plugin build. I'll let you know when I have this ready to send you a custom build before the release if you need it.
Thanks,
-Juanjo
There's no hurry, don't worry. I can work with the current version and go for the final render when the new version ...
Thanks,
-Juanjo
There's no hurry, don't worry. I can work with the current version and go for the final render when the new version ...
- Sun Feb 17, 2019 3:56 pm
- Forum: Lightwave 3D
- Topic: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.4
- Replies: 12
- Views: 4694
Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.4
Many thanks for this, juanjgon. Is there any chance to see this feature also on the Octane 4 plugin? That's the version I'm using (my fault for not specifying it)juanjgon wrote:- New "Shutter alignment" option in the render target root node motion blur options panel.
Thanks again!
- Tue Feb 05, 2019 9:02 am
- Forum: Lightwave 3D
- Topic: "Shutter open" camera parameter not affecting motion blur
- Replies: 8
- Views: 3293
Re: "Shutter open" camera parameter not affecting motion blur
I've searched on the Lightwave plugin to find this setting, but I didn't find it. Is it available? I would like to avoid doing the export trick and render the shots inside Lightwave...
Yes, it is possible. I'll expose this parameter in the LightWave plugin for the next plugin builds to see if it ...
- Sat Feb 02, 2019 7:07 pm
- Forum: Lightwave 3D
- Topic: "Shutter open" camera parameter not affecting motion blur
- Replies: 8
- Views: 3293
Re: "Shutter open" camera parameter not affecting motion blur
Hi! It's me again.
Sorry for the (very) late reply. The project got on hold for a while and now I'm wanting to resume it.
Tried the fractional keyframes trick, by shifting all camera keyframes by 0.25. This matched the motion blur perfectly on the OpenGL preview with motion blur enabled.
But when ...
Sorry for the (very) late reply. The project got on hold for a while and now I'm wanting to resume it.
Tried the fractional keyframes trick, by shifting all camera keyframes by 0.25. This matched the motion blur perfectly on the OpenGL preview with motion blur enabled.
But when ...
- Sat Aug 18, 2018 6:45 pm
- Forum: Lightwave 3D
- Topic: "Shutter open" camera parameter not affecting motion blur
- Replies: 8
- Views: 3293
Re: "Shutter open" camera parameter not affecting motion blur
Switch on 'fractional frames' in the LW options and then shift all of your camera keyframes by 0.25 frames. This does the trick more easily!
Wow, didn't think about this possibility. Definitely worth a try.
I hope that this small shift doesn't affect the actual animation, because with motion blur ...
Wow, didn't think about this possibility. Definitely worth a try.
I hope that this small shift doesn't affect the actual animation, because with motion blur ...
- Wed Aug 08, 2018 8:53 am
- Forum: Lightwave 3D
- Topic: "Shutter open" camera parameter not affecting motion blur
- Replies: 8
- Views: 3293
Re: "Shutter open" camera parameter not affecting motion blur
Many thanks for looking at it Juanjo.
I've seen that in Octane there are settings that seem to control motion blur:
viewtopic.php?f=21&t=63552
But I'm not sure if the "Shutter Open" parameter can be translated "as is".
I've seen that in Octane there are settings that seem to control motion blur:
viewtopic.php?f=21&t=63552
But I'm not sure if the "Shutter Open" parameter can be translated "as is".
- Fri Aug 03, 2018 5:53 pm
- Forum: Lightwave 3D
- Topic: "Shutter open" camera parameter not affecting motion blur
- Replies: 8
- Views: 3293
"Shutter open" camera parameter not affecting motion blur
Hi all!
I've tracked a footage I shot with a DSLR. In order to match motion blur also, I have to set the "shutter open" parameter to -25%. This way, the rendered motion blur matches the original footage.
Lightwave documentation says this:
Shutter Open - defines the time offset for the start of ...
I've tracked a footage I shot with a DSLR. In order to match motion blur also, I have to set the "shutter open" parameter to -25%. This way, the rendered motion blur matches the original footage.
Lightwave documentation says this:
Shutter Open - defines the time offset for the start of ...
- Tue May 08, 2018 7:47 am
- Forum: Lightwave 3D
- Topic: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
- Replies: 76
- Views: 31298
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Hi,
The UVMAP node works in LW2018 like in LW2015, linked to the normal input. The only limitation is that the "T" texture mode doesn't work. I'm not sure if you could copy the projection from the LW T layer into the Octane node, but in any case I suppose that the best workflow is to work with an ...
The UVMAP node works in LW2018 like in LW2015, linked to the normal input. The only limitation is that the "T" texture mode doesn't work. I'm not sure if you could copy the projection from the LW T layer into the Octane node, but in any case I suppose that the best workflow is to work with an ...
- Mon May 07, 2018 7:05 pm
- Forum: Lightwave 3D
- Topic: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
- Replies: 76
- Views: 31298
Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Juan, in LW 20180.0.2 it looks like Octane UVMap node don't work anymore with Layers T channel mode, nor does Get T function work ?
Yes, this is known limitation in LW2018. The fact is that this feature in LW2015 works extracting the T texturing information of the standard LightWave material from ...
Yes, this is known limitation in LW2018. The fact is that this feature in LW2015 works extracting the T texturing information of the standard LightWave material from ...