Search found 11 matches

by SpawnSP
Tue Sep 01, 2020 5:13 pm
Forum: Releases
Topic: OctaneRender 4.05 for LightWave Production build 4.05.0.0
Replies: 40
Views: 35146

Re: OctaneRender 4.05 for LightWave Production build 4.05.0.0

Hi,

Can you access to the Octane RenderTarget options in the nodal ? It seems to be broken, I've tried on 2 differents workstations and I got the same issue with the Nodal Options that's not popping at all in the right menu.

Octane Lights seems to be invisible in opengl view too.

I'm using ...
by SpawnSP
Mon Feb 18, 2019 3:59 pm
Forum: Lightwave 3D
Topic: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.4
Replies: 12
Views: 4694

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.4

Yes, I'll include this feature in the next 4.02 plugin build. I'll let you know when I have this ready to send you a custom build before the release if you need it.

Thanks,
-Juanjo

There's no hurry, don't worry. I can work with the current version and go for the final render when the new version ...
by SpawnSP
Sun Feb 17, 2019 3:56 pm
Forum: Lightwave 3D
Topic: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.4
Replies: 12
Views: 4694

Re: OctaneRender™ 2018.1 for LightWave™ beta build 2018.1.0.4

juanjgon wrote:- New "Shutter alignment" option in the render target root node motion blur options panel.
Many thanks for this, juanjgon. Is there any chance to see this feature also on the Octane 4 plugin? That's the version I'm using (my fault for not specifying it)

Thanks again!
by SpawnSP
Tue Feb 05, 2019 9:02 am
Forum: Lightwave 3D
Topic: "Shutter open" camera parameter not affecting motion blur
Replies: 8
Views: 3293

Re: "Shutter open" camera parameter not affecting motion blur


I've searched on the Lightwave plugin to find this setting, but I didn't find it. Is it available? I would like to avoid doing the export trick and render the shots inside Lightwave...

Yes, it is possible. I'll expose this parameter in the LightWave plugin for the next plugin builds to see if it ...
by SpawnSP
Sat Feb 02, 2019 7:07 pm
Forum: Lightwave 3D
Topic: "Shutter open" camera parameter not affecting motion blur
Replies: 8
Views: 3293

Re: "Shutter open" camera parameter not affecting motion blur

Hi! It's me again.

Sorry for the (very) late reply. The project got on hold for a while and now I'm wanting to resume it.
Tried the fractional keyframes trick, by shifting all camera keyframes by 0.25. This matched the motion blur perfectly on the OpenGL preview with motion blur enabled.
But when ...
by SpawnSP
Sat Aug 18, 2018 6:45 pm
Forum: Lightwave 3D
Topic: "Shutter open" camera parameter not affecting motion blur
Replies: 8
Views: 3293

Re: "Shutter open" camera parameter not affecting motion blur

Switch on 'fractional frames' in the LW options and then shift all of your camera keyframes by 0.25 frames. This does the trick more easily!

Wow, didn't think about this possibility. Definitely worth a try.
I hope that this small shift doesn't affect the actual animation, because with motion blur ...
by SpawnSP
Wed Aug 08, 2018 8:53 am
Forum: Lightwave 3D
Topic: "Shutter open" camera parameter not affecting motion blur
Replies: 8
Views: 3293

Re: "Shutter open" camera parameter not affecting motion blur

Many thanks for looking at it Juanjo.

I've seen that in Octane there are settings that seem to control motion blur:
viewtopic.php?f=21&t=63552

But I'm not sure if the "Shutter Open" parameter can be translated "as is".
by SpawnSP
Fri Aug 03, 2018 5:53 pm
Forum: Lightwave 3D
Topic: "Shutter open" camera parameter not affecting motion blur
Replies: 8
Views: 3293

"Shutter open" camera parameter not affecting motion blur

Hi all!

I've tracked a footage I shot with a DSLR. In order to match motion blur also, I have to set the "shutter open" parameter to -25%. This way, the rendered motion blur matches the original footage.

Lightwave documentation says this:
Shutter Open - defines the time offset for the start of ...
by SpawnSP
Tue May 08, 2018 7:47 am
Forum: Lightwave 3D
Topic: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Replies: 76
Views: 31298

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Hi,

The UVMAP node works in LW2018 like in LW2015, linked to the normal input. The only limitation is that the "T" texture mode doesn't work. I'm not sure if you could copy the projection from the LW T layer into the Octane node, but in any case I suppose that the best workflow is to work with an ...
by SpawnSP
Mon May 07, 2018 7:05 pm
Forum: Lightwave 3D
Topic: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1
Replies: 76
Views: 31298

Re: OctaneRender™ 3.0 for LightWave™ - Test build 3.08.0.7 RC1

Juan, in LW 20180.0.2 it looks like Octane UVMap node don't work anymore with Layers T channel mode, nor does Get T function work ?
Yes, this is known limitation in LW2018. The fact is that this feature in LW2015 works extracting the T texturing information of the standard LightWave material from ...

Go to advanced search