Search found 23 matches

by matthewcastiglia
Thu Mar 14, 2019 1:34 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ 2018.1
Replies: 56
Views: 43610

Re: OctaneRender™ 2018.1 [current 2018.x]

matthewcastiglia wrote:Are there any issues with loading bitmaps? I am trying to load in textures and everytime I do standalone crashes.
solved - it was related to long file paths of the textures.
by matthewcastiglia
Thu Mar 14, 2019 12:34 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ 2018.1
Replies: 56
Views: 43610

Re: OctaneRender™ 2018.1 [current 2018.x]

Are there any issues with loading bitmaps? I am trying to load in textures and everytime I do standalone crashes.
by matthewcastiglia
Thu Aug 16, 2018 4:32 pm
Forum: Octane for Unity
Topic: How to bake the Sydney Opera House? many textures/shaders
Replies: 21
Views: 19794

Re: How to bake the Sydney Opera House? many textures/shaders

Quick update, it's crashing mid-way through the Octane PBR lightmapping process.

Has anyone managed to get global baking with OTOY working with Unity?

Tried twice to record with windows xbox game mode but annoying the crash stops it. So in the video you can't see the error.
There's no text ...
by matthewcastiglia
Fri Aug 10, 2018 3:27 am
Forum: Bug Reports
Topic: Slow compilation in scenes with high object count.
Replies: 3
Views: 2590

Re: Slow compilation in scenes with high object count.

Would you be able to share with us a max file and/or orbx please?

Likely this issue is resolved with this post:
https://render.otoy.com/forum/viewtopic.php?p=343528#p343528

Yes this is most likely the fix Jules posted on Facebook

https://www.facebook.com/577284846/posts/1068262153350862 ...
by matthewcastiglia
Thu Aug 09, 2018 9:41 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [OBSOLETE]
Replies: 93
Views: 43550

Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Whatever the speed hit is, this is not from geometry processing in the V4 core, which someone on FB confirmed is working as expected when collapsing the objects to single mesh - e.g. V4 gets the speed to 10 million polys loaded in 3 seconds, so 70 million polys would be 20 seconds to load. This is ...
by matthewcastiglia
Thu Aug 09, 2018 9:39 pm
Forum: Bug Reports
Topic: Slow compilation in scenes with high object count.
Replies: 3
Views: 2590

Slow compilation in scenes with high object count.

Hi everyone,

I see that there are a bunch of people having issues with slow compilation times in 3DS Max. I mentioned this in the facebook group and Jules believes "it’s definitely an object gathering overhead issue" within the 3DS Max plugin.
I noticed the slow compilation times when I was working ...
by matthewcastiglia
Wed Aug 08, 2018 2:32 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [OBSOLETE]
Replies: 93
Views: 43550

Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

HHbomb wrote:@matthewcastiglia
yes, 5500 simple boxes take 2mn23 at 8% CPU (i have 12 cores)... to be processed. 33000 polys.... :mrgreen:
Yep - insane. This is a 3.08 issue as well. Let alone V4
by matthewcastiglia
Wed Aug 08, 2018 1:15 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [OBSOLETE]
Replies: 93
Views: 43550

Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

Hi guys,
I tested xb4 making a stress test:
win10
1 x Gtx1070
i7 16GB

TEST A)
15.800.000 polys > GPU mem 3.85 GB
4554 objs
time to voxel > 1:45 min.

I did a pc hardware limit deadly TEST B)
26.430.000 polys > GPU mem 6.3 GB
7587 objs
time to voxel > 6 min.
after render was started, GPU failed, it ...
by matthewcastiglia
Tue Aug 07, 2018 6:05 pm
Forum: Releases
Topic: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [OBSOLETE]
Replies: 93
Views: 43550

Re: OctaneRender® for 3ds max® v4.00-XB4 - 6.04 [TEST]

I asked about the insanely slow collecting nodes phase numerous times. Good luck trying to find an answer. Anything more than a product render in 3ds Max/Octane is currently useless.

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