You are the best! thanks!aoktar wrote:It's about this option. It's an optimisation flag to avoid having same mesh double times.
Search found 47 matches
- Wed Feb 12, 2025 11:58 am
- Forum: Maxon Cinema 4D
- Topic: Instance Object - doesn't render if source hidden in null
- Replies: 3
- Views: 7319
Re: Instance Object - doesen't render if source hidden in null
- Wed Feb 12, 2025 9:18 am
- Forum: Maxon Cinema 4D
- Topic: Instance Object - doesn't render if source hidden in null
- Replies: 3
- Views: 7319
Instance Object - doesn't render if source hidden in null
Hi All,
recently I noticed that all instanced object set to "render instance" are no longer rendered when the master object is nested in a hidden group (they do render correctly if set to simple "instance" but that require a lot more memory and the file become unmanageable, I have pretty huge ...
recently I noticed that all instanced object set to "render instance" are no longer rendered when the master object is nested in a hidden group (they do render correctly if set to simple "instance" but that require a lot more memory and the file become unmanageable, I have pretty huge ...
- Thu Aug 23, 2018 12:52 am
- Forum: Releases
- Topic: Version 4.0-RC2-R1 (18.08.2018)
- Replies: 84
- Views: 50959
Re: Version 4.0-RC2-R1 (Latest experimental build) 18.08.2018
This v4 release seems to be working really well on macOS. However I've got a weird effect when using a displacement map. It's a simple scene with a 4K 32-bit TIFF displacing a plane, but I get these artefacts along the edge. Any idea why? Map looks fine in Photoshop. I tried with 16-bit TIFF and ...
- Sat Jul 14, 2018 10:34 am
- Forum: Releases
- Topic: Version 3.08.2-R3 (obsolete stable)
- Replies: 64
- Views: 50783
Re: Version 3.08.2-R2.1 (latest stable)
Hi Aoktar, i have found a strange behavior in the normal kernel, in 3.08 and before when rendering with Normal pass the negative side of the scene presented darker inverted colors similar to the one from the positive side, now in 3.08.2 the negative side is all grey, before it was very useful since ...
- Thu Nov 09, 2017 6:43 pm
- Forum: Maxon Cinema 4D
- Topic: Stick texture tag + bend deformer issue
- Replies: 1
- Views: 3043
Stick texture tag + bend deformer issue
Hi there!
I have encountered a little problem/bug with stick texture tag and bend deformer:
as you can see in the attached image, I need to animate several pages scrolling in a book, so I have created every page with an extrusion, The first material in the row is the base (the dot paper texture ...
I have encountered a little problem/bug with stick texture tag and bend deformer:
as you can see in the attached image, I need to animate several pages scrolling in a book, so I have created every page with an extrusion, The first material in the row is the base (the dot paper texture ...
- Fri Jun 16, 2017 2:06 pm
- Forum: Maxon Cinema 4D
- Topic: Materials and Shared Nodes Copy/Paste problem
- Replies: 1
- Views: 1494
Materials and Shared Nodes Copy/Paste problem
Hi!
I try to explane the issue:
say for example that we have 3 materials, and they share one or more nodes (images, gradients, noise, etc), if I need to copy only one of those materials to another scene I have to copy all the materials to which that node is connected, otherwise the node will not be ...
I try to explane the issue:
say for example that we have 3 materials, and they share one or more nodes (images, gradients, noise, etc), if I need to copy only one of those materials to another scene I have to copy all the materials to which that node is connected, otherwise the node will not be ...
- Sat Jun 03, 2017 9:04 am
- Forum: Maxon Cinema 4D
- Topic: 1080ti and 780ti on 70% load
- Replies: 3
- Views: 1286
Re: 1080ti and 780ti on 70% load
Hi!
try to select "high performance" power plan in windows power options (control panel-->All control panel items-->Power options)
Ciao
Alex
try to select "high performance" power plan in windows power options (control panel-->All control panel items-->Power options)
Ciao
Alex
- Fri May 12, 2017 8:37 pm
- Forum: Maxon Cinema 4D
- Topic: QUADRO P6000 or Titan Xp
- Replies: 2
- Views: 3028
Re: QUADRO P6000 or Titan Xp
Hi Bert,
unless you really need 24gb of ram (but i doubt it), I advice you to buy a bunch of 1080ti for the same price and put them on liquid cooling (this is important).
The p6000 is based on the same gpu as Titan Xp (Gp 102 with 3840 cuda cores), a slightly enhanced version of the 1080ti gpu (gp ...
unless you really need 24gb of ram (but i doubt it), I advice you to buy a bunch of 1080ti for the same price and put them on liquid cooling (this is important).
The p6000 is based on the same gpu as Titan Xp (Gp 102 with 3840 cuda cores), a slightly enhanced version of the 1080ti gpu (gp ...
- Thu May 11, 2017 9:27 pm
- Forum: Maxon Cinema 4D
- Topic: Render Failure CUDA error 702
- Replies: 9
- Views: 7984
Re: Render Failure CUDA error 702
Hi lakerwiz,
I have a list of thing to check, maybe it can help you:
1) subdivisions surfaces: check if render subdivisions are the same as viewport subdivisions, because this can create a lot of polys and reach your vram limit during the picture viewer rendering (live view render the geometry in ...
I have a list of thing to check, maybe it can help you:
1) subdivisions surfaces: check if render subdivisions are the same as viewport subdivisions, because this can create a lot of polys and reach your vram limit during the picture viewer rendering (live view render the geometry in ...
- Thu May 11, 2017 2:06 pm
- Forum: Maxon Cinema 4D
- Topic: 360 Vr live view
- Replies: 0
- Views: 684
360 Vr live view
Hi,
recently I'm working a lot with 360 productions for wich i produce 3d videos & graphics, I have an old Oculus Dk2 for the previews of the scenes (for this purpose is fairly ok), while the end videos will be played with GearVr or Rift.
At the moment to test the scenes I export from the live ...
recently I'm working a lot with 360 productions for wich i produce 3d videos & graphics, I have an old Oculus Dk2 for the previews of the scenes (for this purpose is fairly ok), while the end videos will be played with GearVr or Rift.
At the moment to test the scenes I export from the live ...