Search found 23 matches

by johnkarner
Mon May 21, 2018 8:45 pm
Forum: Lightwave 3D
Topic: External GPU enclosure
Replies: 1
Views: 1644

External GPU enclosure

Wondering if anyone has tried this type of setup for Octane?

https://www.amazon.com/dp/B07BFFBTCP/ref=dra_a_ms_mr_hn_xx_P1200_1000?psc=1&widgetName=sp_syn_da_desktop&adId=200005568162381&widget=sp_syn_da_desktop&qualifier=1526934514&id=2015225821200846&ie=UTF8&spPl=1&tag=dradisplay-20&ascsubtag ...
by johnkarner
Mon May 14, 2018 6:33 pm
Forum: Lightwave 3D
Topic: Lightwave Octane Material library
Replies: 55
Views: 80207

Re: Lightwave Octane Material library

How do you load these presets in LW?

I've added the directory C:\Program Files\NewTek\LightWave_2015.3\support\presets\Surface Editor\Surface Preset\Octane and the Octane folder shows up when I press f8, nothing shows up (as expected because I assume the thumbnails are made when the .pst is saved ...
by johnkarner
Wed Dec 20, 2017 2:55 am
Forum: Lightwave 3D
Topic: Cuda 700 errors?
Replies: 2
Views: 1350

Cuda 700 errors?

Running 3.05.3 on a titan X pascal

Rendering 22+ scenes all using the same objects

but on ONE scene, after frame 8, it crashes consistently

00:01:26 (0086.01) | <> Mem Used/Free/Total: 899 / 9075 / 12288
00:01:26 (0086.01) | <> Triangles/DisplaceTris/Hairs/Objects/Voxels rendered: 958266 / 0 ...
by johnkarner
Thu Nov 30, 2017 4:49 am
Forum: Lightwave 3D
Topic: matt shadow
Replies: 8
Views: 2994

Re: matt shadow

Has this been fixed?!
by johnkarner
Mon Jun 19, 2017 11:59 pm
Forum: Lightwave 3D
Topic: IPR renders fine. F9, F10 crash. Scene with heavy instances.
Replies: 32
Views: 14107

Re: IPR renders fine. F9, F10 crash. Scene with heavy instances.

What happens if you set only 2 or 3 steps in the motion blur (change this parameter in the LW instance generators and in the Octane render options)?

I've seen also problems like this if you have 0 scale instances in one or more frames. Is it possible that any instance could have a 0 scale ...
by johnkarner
Sat Jun 10, 2017 12:09 am
Forum: Lightwave 3D
Topic: Bones not supported?
Replies: 2
Views: 1274

Bones not supported?

So I've got animation with bones but Octane isn't rendering the movement? Is there a flag somewhere to check why bones aren't working?
by johnkarner
Sun May 28, 2017 9:17 pm
Forum: Lightwave 3D
Topic: Texturing is world position only?
Replies: 3
Views: 1839

Re: Texturing is world position only?

Another question.

To animated the swirling noise on a cylinder, I had to literally keyframe the UV map to move on the U and V using an arbitrary amount such as 0 at f0 to .25 at f120 to get a slow moving texture. I had actually attempt various other ways by using a null that would spin on the H and ...
by johnkarner
Sun May 28, 2017 9:08 pm
Forum: Lightwave 3D
Topic: Texturing is world position only?
Replies: 3
Views: 1839

Re: Texturing is world position only?

Thank you very much, I was able to cobble together that along with animating the UV map to get the noise to turn around the cylinder object. The second issue (Which is a general texturing issue) is that the cylindrical map does stretch at the top and bottom which is to be expected. I would like to ...
by johnkarner
Sun May 28, 2017 5:53 pm
Forum: Releases
Topic: OctaneRender for LightWave Video Tutorials
Replies: 11
Views: 36981

Re: OctaneRender™ for LightWave™ Video Tutorials

Please make some tutorials on the material system.
How to layer and mix materials etc.
I know it would really help me out.
Keith


This x 1,000,000.

Octane Texturing 'appears' to be so limited, (I can't find a way use a gradient to make an alpha to blend two surfaces?) Any documentation would be ...
by johnkarner
Sat May 27, 2017 1:42 am
Forum: Lightwave 3D
Topic: Texturing is world position only?
Replies: 3
Views: 1839

Texturing is world position only?

So I have a cylinder with an Octane noise procedural which is rotating on H, (lmagine a tornado) Now the cylinder is animated with bones and deformations. The noise texture is not tracking to the movement of the geo. Like it's using world coordinates. I've tried using item info (of the .lwo) to lock ...

Go to advanced search