Wondering if anyone has tried this type of setup for Octane?
https://www.amazon.com/dp/B07BFFBTCP/ref=dra_a_ms_mr_hn_xx_P1200_1000?psc=1&widgetName=sp_syn_da_desktop&adId=200005568162381&widget=sp_syn_da_desktop&qualifier=1526934514&id=2015225821200846&ie=UTF8&spPl=1&tag=dradisplay-20&ascsubtag ...
Search found 23 matches
- Mon May 21, 2018 8:45 pm
- Forum: Lightwave 3D
- Topic: External GPU enclosure
- Replies: 1
- Views: 1644
- Mon May 14, 2018 6:33 pm
- Forum: Lightwave 3D
- Topic: Lightwave Octane Material library
- Replies: 55
- Views: 80207
Re: Lightwave Octane Material library
How do you load these presets in LW?
I've added the directory C:\Program Files\NewTek\LightWave_2015.3\support\presets\Surface Editor\Surface Preset\Octane and the Octane folder shows up when I press f8, nothing shows up (as expected because I assume the thumbnails are made when the .pst is saved ...
I've added the directory C:\Program Files\NewTek\LightWave_2015.3\support\presets\Surface Editor\Surface Preset\Octane and the Octane folder shows up when I press f8, nothing shows up (as expected because I assume the thumbnails are made when the .pst is saved ...
- Wed Dec 20, 2017 2:55 am
- Forum: Lightwave 3D
- Topic: Cuda 700 errors?
- Replies: 2
- Views: 1350
Cuda 700 errors?
Running 3.05.3 on a titan X pascal
Rendering 22+ scenes all using the same objects
but on ONE scene, after frame 8, it crashes consistently
00:01:26 (0086.01) | <> Mem Used/Free/Total: 899 / 9075 / 12288
00:01:26 (0086.01) | <> Triangles/DisplaceTris/Hairs/Objects/Voxels rendered: 958266 / 0 ...
Rendering 22+ scenes all using the same objects
but on ONE scene, after frame 8, it crashes consistently
00:01:26 (0086.01) | <> Mem Used/Free/Total: 899 / 9075 / 12288
00:01:26 (0086.01) | <> Triangles/DisplaceTris/Hairs/Objects/Voxels rendered: 958266 / 0 ...
- Thu Nov 30, 2017 4:49 am
- Forum: Lightwave 3D
- Topic: matt shadow
- Replies: 8
- Views: 2994
Re: matt shadow
Has this been fixed?!
- Mon Jun 19, 2017 11:59 pm
- Forum: Lightwave 3D
- Topic: IPR renders fine. F9, F10 crash. Scene with heavy instances.
- Replies: 32
- Views: 14107
Re: IPR renders fine. F9, F10 crash. Scene with heavy instances.
What happens if you set only 2 or 3 steps in the motion blur (change this parameter in the LW instance generators and in the Octane render options)?
I've seen also problems like this if you have 0 scale instances in one or more frames. Is it possible that any instance could have a 0 scale ...
I've seen also problems like this if you have 0 scale instances in one or more frames. Is it possible that any instance could have a 0 scale ...
- Sat Jun 10, 2017 12:09 am
- Forum: Lightwave 3D
- Topic: Bones not supported?
- Replies: 2
- Views: 1274
Bones not supported?
So I've got animation with bones but Octane isn't rendering the movement? Is there a flag somewhere to check why bones aren't working?
- Sun May 28, 2017 9:17 pm
- Forum: Lightwave 3D
- Topic: Texturing is world position only?
- Replies: 3
- Views: 1839
Re: Texturing is world position only?
Another question.
To animated the swirling noise on a cylinder, I had to literally keyframe the UV map to move on the U and V using an arbitrary amount such as 0 at f0 to .25 at f120 to get a slow moving texture. I had actually attempt various other ways by using a null that would spin on the H and ...
To animated the swirling noise on a cylinder, I had to literally keyframe the UV map to move on the U and V using an arbitrary amount such as 0 at f0 to .25 at f120 to get a slow moving texture. I had actually attempt various other ways by using a null that would spin on the H and ...
- Sun May 28, 2017 9:08 pm
- Forum: Lightwave 3D
- Topic: Texturing is world position only?
- Replies: 3
- Views: 1839
Re: Texturing is world position only?
Thank you very much, I was able to cobble together that along with animating the UV map to get the noise to turn around the cylinder object. The second issue (Which is a general texturing issue) is that the cylindrical map does stretch at the top and bottom which is to be expected. I would like to ...
- Sun May 28, 2017 5:53 pm
- Forum: Releases
- Topic: OctaneRender for LightWave Video Tutorials
- Replies: 11
- Views: 36981
Re: OctaneRender™ for LightWave™ Video Tutorials
Please make some tutorials on the material system.
How to layer and mix materials etc.
I know it would really help me out.
Keith
This x 1,000,000.
Octane Texturing 'appears' to be so limited, (I can't find a way use a gradient to make an alpha to blend two surfaces?) Any documentation would be ...
How to layer and mix materials etc.
I know it would really help me out.
Keith
This x 1,000,000.
Octane Texturing 'appears' to be so limited, (I can't find a way use a gradient to make an alpha to blend two surfaces?) Any documentation would be ...
- Sat May 27, 2017 1:42 am
- Forum: Lightwave 3D
- Topic: Texturing is world position only?
- Replies: 3
- Views: 1839
Texturing is world position only?
So I have a cylinder with an Octane noise procedural which is rotating on H, (lmagine a tornado) Now the cylinder is animated with bones and deformations. The noise texture is not tracking to the movement of the geo. Like it's using world coordinates. I've tried using item info (of the .lwo) to lock ...