Search found 5 matches

by pierresecondi
Tue Mar 19, 2019 11:58 am
Forum: Maxon Cinema 4D
Topic: XParticles / VR Render Problem
Replies: 6
Views: 2171

Re: XParticles / VR Render Problem

It definitely comes from the hair render.
I've tried using the octane object tag on the xp-trail object but it doesn't work.
I've tried using the hair object with the xp-trail object as link but it doesn't work either.
I always have these weird artifacts or glitches when I render the scene...

Here ...
by pierresecondi
Tue Mar 19, 2019 8:23 am
Forum: Maxon Cinema 4D
Topic: XParticles / VR Render Problem
Replies: 6
Views: 2171

Re: XParticles / VR Render Problem

There's not any different for stereo or normal rendering for particles and caching. It's still one frame. I think it's a different issue.

OK it seems to come from the "render as hair" in the octane object tag because i've tried using a spline mesher and the render is working (see render below ...
by pierresecondi
Tue Mar 19, 2019 7:53 am
Forum: Maxon Cinema 4D
Topic: XParticles / VR Render Problem
Replies: 6
Views: 2171

Re: XParticles / VR Render Problem

Yes, it's a different issue because i've tried with a classic camera and I have the same problems...
It's a really simple scene with particles emitting from an object and follow its surface with trails...
I have tried to rebuild my scene from scratch in a new project but it doesn't work...
I don't ...
by pierresecondi
Mon Mar 18, 2019 7:26 pm
Forum: Maxon Cinema 4D
Topic: XParticles / VR Render Problem
Replies: 6
Views: 2171

XParticles / VR Render Problem

Hello !

I'm trying to render a scene using XParticles with an Octane VR Camera in Stereo and it doesn't work, there is some weird things happening (see render below).

SEQ_CUISINE_v2_1.gif

I've tried many render settings, with and without caching the particles and I'm stuck...

Does anyone have ...
by pierresecondi
Sun Mar 20, 2016 6:35 pm
Forum: Resources and Sharing
Topic: Multi GPUs
Replies: 1
Views: 2068

Multi GPUs

Hi everyone,

I have two GPUs : a GTX Titan X (12Go VRAM) and a GTX 980 Ti (6Go VRAM).
I'm actually trying to render a huge scene and Octane is using the GTX 980 Ti to cache the scene, and of course, there is not enough VRAM.
Is there a way to tell Octane to use the other one but still rendering ...

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