// Octane engine log:
CUDA error 201 on device 0: invalid device context
-> failed to allocate device memory
device 0: failed to allocate preview buffer
I had this issue as well and I'm using the latest stable version. I had to close adobe illustrator which was apparently interfering with octane ...
Search found 25 matches
- Thu Apr 13, 2017 7:04 am
- Forum: Releases
- Topic: OctaneRender® for Maya® 3.06 (test 4) - 10.18 [OBSOLETE]
- Replies: 14
- Views: 9571
- Wed Apr 05, 2017 11:25 am
- Forum: Bug Reports
- Topic: Material property values are colour managed
- Replies: 4
- Views: 3104
Re: Material property values are colour managed
The values for material setup are colour managed making it difficult to fine tune properties. For legacy compatibility I propose to implement a checkbox for disabling colour management on a value.
Not sure what you mean here,
as far as I know, values itself in Octane Material are not color managed ...
Not sure what you mean here,
as far as I know, values itself in Octane Material are not color managed ...
- Wed Apr 05, 2017 11:18 am
- Forum: Releases
- Topic: OctaneRender® for Maya® 3.06 (test 4) - 10.18 [OBSOLETE]
- Replies: 14
- Views: 9571
Re: OctaneRender® for Maya® 3.06 (test 4) - 10.18 [TEST]
Hey Guys,
I know this is still a test version, but we are very excited about the adaptive sampling feature, from which we would benefit a lot. So far we have not dared to test the new plugin. What are the current major issues that still remain with this test version?
Thanks a lot!
I know this is still a test version, but we are very excited about the adaptive sampling feature, from which we would benefit a lot. So far we have not dared to test the new plugin. What are the current major issues that still remain with this test version?
Thanks a lot!
- Mon Feb 06, 2017 9:29 am
- Forum: Releases
- Topic: OctaneRender® for Maya® 3.05.3 - 9.35 [OBSOLETE]
- Replies: 16
- Views: 8441
Re: OctaneRender® for Maya® 3.05.3 - 9.35 [STABLE]
I second this. Our internal render management systems only needs this for full usability.nedan wrote: Please, it will be very useful if this can be activated in a command line parameter, also.
- Thu Jan 05, 2017 11:22 am
- Forum: Bug Reports
- Topic: Material property values are colour managed
- Replies: 4
- Views: 3104
Re: Material property values are colour managed
I was referring to some of the basic material setup options such as specularity, roughness where the color picker isn't available.
A simple test of dialing in 0.5 values for any if these properties will not result in a 50% calculated value. If you compare specularity of .5 to 1 you'll only notice a ...
A simple test of dialing in 0.5 values for any if these properties will not result in a 50% calculated value. If you compare specularity of .5 to 1 you'll only notice a ...
- Wed Nov 23, 2016 2:02 pm
- Forum: Releases
- Topic: OctaneRender® for Maya® 2.26.1 - 7.20.5 Win [LAST 2.X]
- Replies: 18
- Views: 9725
Re: OctaneRender® for Maya® 2.26.1 - 7.20.5 Win [CURRENT]
much appreciated, thanks!
- Tue Nov 15, 2016 10:48 am
- Forum: Bug Reports
- Topic: octaneGradientTexture node - Bug and UI request [SOLVED]
- Replies: 3
- Views: 2667
octaneGradientTexture node - Bug and UI request [SOLVED]
#1 BUG
- There is a serious and easily recreated bug in the octaneGradientTexture node.
If a "color entry list" item has the property "RGB color" value of 0, It will become invisible/unreachable upon next load.
- The position values are normalized.
#2 UI update request:
Please implement a visual ...
- There is a serious and easily recreated bug in the octaneGradientTexture node.
If a "color entry list" item has the property "RGB color" value of 0, It will become invisible/unreachable upon next load.
- The position values are normalized.
#2 UI update request:
Please implement a visual ...
- Tue Nov 15, 2016 10:37 am
- Forum: Bug Reports
- Topic: Memory leak - alembic sequence
- Replies: 7
- Views: 5688
Re: Memory leak - alembic sequence
This is a serious issue in our workflow. Please let me know if you need sample files to recreate.
Thank you!
Thank you!
- Tue Nov 15, 2016 10:25 am
- Forum: Bug Reports
- Topic: Material property values are colour managed
- Replies: 4
- Views: 3104
Material property values are colour managed
The values for material setup are colour managed making it difficult to fine tune properties. For legacy compatibility I propose to implement a checkbox for disabling colour management on a value.
- Tue Nov 15, 2016 10:21 am
- Forum: Bug Reports
- Topic: nParticle motion blur feature [SOLVED]
- Replies: 1
- Views: 1776
nParticle motion blur feature [SOLVED]
This is not a new bug, but I have noticed it's not listed here.
Currently there is no way to apply motion blur to instanced nparticles. (without instance the particles are not even rendered)
Currently there is no way to apply motion blur to instanced nparticles. (without instance the particles are not even rendered)