Search found 25 matches

by QuinceHungaryKft
Thu Apr 13, 2017 7:04 am
Forum: Releases
Topic: OctaneRender® for Maya® 3.06 (test 4) - 10.18 [OBSOLETE]
Replies: 14
Views: 9571

Re: OctaneRender® for Maya® 3.06 (test 4) - 10.18 [TEST]

// Octane engine log:
CUDA error 201 on device 0: invalid device context
-> failed to allocate device memory
device 0: failed to allocate preview buffer

I had this issue as well and I'm using the latest stable version. I had to close adobe illustrator which was apparently interfering with octane ...
by QuinceHungaryKft
Wed Apr 05, 2017 11:25 am
Forum: Bug Reports
Topic: Material property values are colour managed
Replies: 4
Views: 3104

Re: Material property values are colour managed

The values for material setup are colour managed making it difficult to fine tune properties. For legacy compatibility I propose to implement a checkbox for disabling colour management on a value.
Not sure what you mean here,
as far as I know, values itself in Octane Material are not color managed ...
by QuinceHungaryKft
Wed Apr 05, 2017 11:18 am
Forum: Releases
Topic: OctaneRender® for Maya® 3.06 (test 4) - 10.18 [OBSOLETE]
Replies: 14
Views: 9571

Re: OctaneRender® for Maya® 3.06 (test 4) - 10.18 [TEST]

Hey Guys,

I know this is still a test version, but we are very excited about the adaptive sampling feature, from which we would benefit a lot. So far we have not dared to test the new plugin. What are the current major issues that still remain with this test version?
Thanks a lot!
by QuinceHungaryKft
Mon Feb 06, 2017 9:29 am
Forum: Releases
Topic: OctaneRender® for Maya® 3.05.3 - 9.35 [OBSOLETE]
Replies: 16
Views: 8441

Re: OctaneRender® for Maya® 3.05.3 - 9.35 [STABLE]

nedan wrote: Please, it will be very useful if this can be activated in a command line parameter, also.
I second this. Our internal render management systems only needs this for full usability.
by QuinceHungaryKft
Thu Jan 05, 2017 11:22 am
Forum: Bug Reports
Topic: Material property values are colour managed
Replies: 4
Views: 3104

Re: Material property values are colour managed

I was referring to some of the basic material setup options such as specularity, roughness where the color picker isn't available.

A simple test of dialing in 0.5 values for any if these properties will not result in a 50% calculated value. If you compare specularity of .5 to 1 you'll only notice a ...
by QuinceHungaryKft
Tue Nov 15, 2016 10:48 am
Forum: Bug Reports
Topic: octaneGradientTexture node - Bug and UI request [SOLVED]
Replies: 3
Views: 2667

octaneGradientTexture node - Bug and UI request [SOLVED]

#1 BUG
- There is a serious and easily recreated bug in the octaneGradientTexture node.
If a "color entry list" item has the property "RGB color" value of 0, It will become invisible/unreachable upon next load.

- The position values are normalized.

#2 UI update request:
Please implement a visual ...
by QuinceHungaryKft
Tue Nov 15, 2016 10:37 am
Forum: Bug Reports
Topic: Memory leak - alembic sequence
Replies: 7
Views: 5688

Re: Memory leak - alembic sequence

This is a serious issue in our workflow. Please let me know if you need sample files to recreate.
Thank you!
by QuinceHungaryKft
Tue Nov 15, 2016 10:25 am
Forum: Bug Reports
Topic: Material property values are colour managed
Replies: 4
Views: 3104

Material property values are colour managed

The values for material setup are colour managed making it difficult to fine tune properties. For legacy compatibility I propose to implement a checkbox for disabling colour management on a value.
by QuinceHungaryKft
Tue Nov 15, 2016 10:21 am
Forum: Bug Reports
Topic: nParticle motion blur feature [SOLVED]
Replies: 1
Views: 1776

nParticle motion blur feature [SOLVED]

This is not a new bug, but I have noticed it's not listed here.
Currently there is no way to apply motion blur to instanced nparticles. (without instance the particles are not even rendered)

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