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by stenson
Wed Nov 10, 2010 4:51 pm
Forum: Foundry Modo
Topic: modo > Octane / Export Script v1.05
Replies: 11
Views: 11832

Re: modo > Octane / Export Script v1.05

Hi Stenson I having trouble using the script in modo 302. I get a Script execution error: Error evaluating script import error, line 5; no module named os.
Any ideas?
Thanks

302 is not supported, that version is about 2 years old. I can't even download it any more.
But if i remember right, there ...
by stenson
Tue Aug 31, 2010 6:17 am
Forum: Foundry Modo
Topic: modo > Octane / Export Script v1.05
Replies: 11
Views: 11832

Re: modo > Octane / Export Script v1.05

problem with export animation for octne render, i when export animation to octane, exporter duplicate full scene to freeze_temp_scene and i when complete animation modo write out of memory because duplicate scene for every frame, please help me

sory for my english


the temp scene is created only ...
by stenson
Thu Aug 05, 2010 3:52 pm
Forum: General Discussion
Topic: 2.3 custom viewport control, please help with presets
Replies: 42
Views: 15816

Re: 2.3 custom viewport control, please help with presets

modo:
rotate = alt+lmb
zoom = alt+ctrl+lmb
pan = alt+shift+lmb

I think this goes for Lightwave as well.

(although i've remapped modo to use the space key instead of alt)
by stenson
Tue Aug 03, 2010 9:27 am
Forum: Foundry Modo
Topic: modo > Octane / Export Script v1.05
Replies: 11
Views: 11832

Re: modo > Octane / Export Script v1.05

Sorry, my bad.
Its working now.
I deleted a folder from v1.04 (_modules) that I probably needed?
But is this a problem if someone is going to try the script for the first time with v1.05, just some thoughts?

/Sjogren

a shit, just saw that i was referring to my old module package in at one line ...
by stenson
Tue Aug 03, 2010 6:22 am
Forum: Foundry Modo
Topic: modo > Octane / Export Script v1.05
Replies: 11
Views: 11832

Re: modo > Octane / Export Script v1.05

When you get an error, alway go to the event log and give me the details. The event log can be found:
System > Advanced > Event Log

@sjogren
But, i think i can guess what the problem is. Make sure you've replaced the config (fs_OctaneExporter_GUI.CFG) with the new file. I've add a new variable to ...
by stenson
Mon Aug 02, 2010 9:55 pm
Forum: Foundry Modo
Topic: modo > Octane / Export Script v1.05
Replies: 11
Views: 11832

modo > Octane / Export Script v1.05

Features and Bug Fixes:
-New function to extract the camera target from the modo camera, will make navigation in octane better. (uses the focal length from the modo camera)
-Uses less memory
-Walkthrough Mode, uses 90% less memory while rendering animation, ONLY FOR USE WHEN ONLY THE CAMERA IS ...
by stenson
Mon Aug 02, 2010 10:41 am
Forum: General Discussion
Topic: film back?
Replies: 3
Views: 1671

Re: film back?

what's a film back ?

Radiance

The actual film in the camera, now days the sensor. The size of the media that's capturing the images.

@gk
as far as i know Octane uses the xfov. That's calculated:
xfov = 2*atan(0.5*filmWidth / focallength)
the more unusual fov is the yfov, maybe not that useful ...
by stenson
Sun Aug 01, 2010 7:59 pm
Forum: General Discussion
Topic: film back?
Replies: 3
Views: 1671

film back?

What is the film back size in octane?

Feature request:
manually setting the film back.

cheers
by stenson
Fri Jul 30, 2010 8:27 pm
Forum: Foundry Modo
Topic: modo > Octane / Export Script v1.04
Replies: 14
Views: 10449

Re: modo > Octane / Export Script v1.04

I'm having issues with .obj quality. I find that the file generated when I hit "Render" from the plug-in frequently won't work in Octane (it causes Octane to hang). If I run it through a separate translator like Meshlab the issues can usually be resolved.

I suspect that the problems lie between ...
by stenson
Thu Jul 29, 2010 5:27 pm
Forum: General Discussion
Topic: Save rendered image as 16 bit PNG or TIFF
Replies: 10
Views: 4696

Re: Save rendered image as 16 bit PNG or TIFF

radiance wrote:Hi,

We will have 16bit openexr output. (tonemapped/normalized and not)
that should be enough for everyone right ?

Radiance
I would really like to see full 32bit floating point Open EXR.
(but it's always goo to have the option to only output 16bit as well)

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