That's a lot of lights in a scene. You will need to be crafty with it.
Use Path Tracing instead of Direct Lighting.
The smaller the lights, the noiser and harder it is to render. Increase the size of your lights to something that you would expect to be a bit bigger than the light source ...
Search found 11 matches
- Sat Dec 30, 2017 8:34 pm
- Forum: Maxon Cinema 4D
- Topic: [WTA] Night Scene Lighting
- Replies: 3
- Views: 3018
- Sat Dec 30, 2017 7:43 pm
- Forum: Maxon Cinema 4D
- Topic: Stepping on Megascan displacement
- Replies: 4
- Views: 3162
Re: Stepping on Megascan displacement
I've experienced this before. Here are a few tips:
First, these scans aren't meant to be stretched 50 cm in height. You will inevitably get stepping. I'm guessing you were doing that in your example to really highlight the stepping. Displacement (especially when coming from a bitmap) is pixel based ...
First, these scans aren't meant to be stretched 50 cm in height. You will inevitably get stepping. I'm guessing you were doing that in your example to really highlight the stepping. Displacement (especially when coming from a bitmap) is pixel based ...
- Sat Dec 30, 2017 6:54 pm
- Forum: Bug Reports
- Topic: Issues with Hair on Multiple Closed Splines
- Replies: 1
- Views: 1449
Issues with Hair on Multiple Closed Splines
I'm having some issues with Octane attempting to connect multiple closed splines when using hair on a connect object.
Image 2017-12-30 at 12.58.27 PM.png
Image 2017-12-30 at 12.58.47 PM.png
outcome.png
Essentially im putting a single spline object with multiple closed pieces into a cloner ...
Image 2017-12-30 at 12.58.27 PM.png
Image 2017-12-30 at 12.58.47 PM.png
outcome.png
Essentially im putting a single spline object with multiple closed pieces into a cloner ...
- Mon Oct 03, 2016 4:55 pm
- Forum: General Discussion
- Topic: Displacement maps not showing in final renders
- Replies: 5
- Views: 3146
Re: Displacement maps not showing in final renders
Windows 7
C4D r16.050
Octane 3.03.3
Setting geometry control to All Objects Movable and adding Object tags on the displaced objects worked.
Thanks dude!
C4D r16.050
Octane 3.03.3
Setting geometry control to All Objects Movable and adding Object tags on the displaced objects worked.
Thanks dude!
- Mon Oct 03, 2016 4:14 pm
- Forum: General Discussion
- Topic: Displacement maps not showing in final renders
- Replies: 5
- Views: 3146
Re: Displacement maps not showing in final renders
when you say default settings, do you mean that i shouldn't use render passes?
otherwise what should i revert back to default from the following image:
otherwise what should i revert back to default from the following image:
- Mon Oct 03, 2016 2:49 pm
- Forum: General Discussion
- Topic: Displacement maps not showing in final renders
- Replies: 5
- Views: 3146
Displacement maps not showing in final renders
Displacement maps are not working for renders in Picture Viewer / Render Queue. Works in Live Viewer. Any thoughts?
- Thu Aug 11, 2016 6:36 pm
- Forum: Maxon Cinema 4D
- Topic: Octane Material with MoText Effectors
- Replies: 3
- Views: 2059
Re: Octane Material with MoText Effectors
Example file attached. One thing to take into consideration for anyone recreating this, you need to set the transform of the Letters on your MoText to either White or Black and the Color in your Plain Parameter to the opposite.
Screen Shot 2016-08-11 at 2.29.03 PM.png
Screen Shot 2016-08-11 at 2 ...
Screen Shot 2016-08-11 at 2.29.03 PM.png
Screen Shot 2016-08-11 at 2 ...
- Thu Aug 11, 2016 6:09 pm
- Forum: Maxon Cinema 4D
- Topic: Octane Material with MoText Effectors
- Replies: 3
- Views: 2059
Re: Octane Material with MoText Effectors
It doesn't supported yet. I'm looking to that. Let's see how easy to add or not possible atm.
EDIT: Done a quick integration for effectors on letters option. See: https://render.otoy.com/forum/viewtopic.php?f=85&t=54672&p=278686#p278686
You're amazing aoktar!! Thank you so much for all your work ...
EDIT: Done a quick integration for effectors on letters option. See: https://render.otoy.com/forum/viewtopic.php?f=85&t=54672&p=278686#p278686
You're amazing aoktar!! Thank you so much for all your work ...
- Wed Aug 10, 2016 9:25 pm
- Forum: Plugin Discussion/Support
- Topic: how to hook up an emissive map from Substance to Octane?
- Replies: 1
- Views: 16203
Re: how to hook up an emissive map from Substance to Octane?
I don't have Substance so i can't provide an example but you can find the Emission channel under the Diffuse material type (not available with Glossy or Specular). You can then use a Texture Emission and from there add your texture.
- Wed Aug 10, 2016 8:56 pm
- Forum: Maxon Cinema 4D
- Topic: Effectors not working in octane
- Replies: 5
- Views: 3013
Re: Effectors not working in octane
Thanks for your examples aoktar! This seems to work with Cloners but I'm having some issues with this technique using MoText. I made a separate post here:
viewtopic.php?f=23&t=55749
viewtopic.php?f=23&t=55749