Search found 10 matches

by JasmineJasmine
Fri Apr 21, 2017 7:44 pm
Forum: OctaneVR Questions & Discussion
Topic: octane doesn´t accept geforce gtx 1060
Replies: 4
Views: 3495

Re: octane doesn´t accept geforce gtx 1060

It's also possible for an application writer to explicitly check an installed GPU against a "whitelist", and only turn on the GPU acceleration path if the detected GPU belongs to the "whitelist". This might be what is happening in some of these cases where CUDA is installed correctly but the app ...
by JasmineJasmine
Fri Apr 21, 2017 7:37 pm
Forum: OctaneVR Questions & Discussion
Topic: octane doesn´t accept geforce gtx 1060
Replies: 4
Views: 3495

Re: octane doesn´t accept geforce gtx 1060

Not sure where your post is on Octane forums, so i took the liberty to post the last pic of yours over there in one of the GTX1080 topics in General Discussion over there. I hope you dont mind, i credited you ofc as the author of the screenshot / performer of the bench.
by JasmineJasmine
Fri Apr 21, 2017 7:35 pm
Forum: OctaneVR Questions & Discussion
Topic: problem license octane VR for c4d
Replies: 3
Views: 2303

Re: problem license octane VR for c4d

I too moved my process to Octane a while back. Have CV-VR came out earlier I might have stayed with “vanilla” C4D, but by the time I learned of it, I have invested enough time and hardware into Octane to not even consider moving back.
I wrote this review mainly for the benefit of people who haven’t ...
by JasmineJasmine
Fri Apr 21, 2017 7:28 pm
Forum: OctaneVR Questions & Discussion
Topic: problem license octane VR for c4d
Replies: 3
Views: 2303

Re: problem license octane VR for c4d

It depends on your hardware and what type of renders you need to complete. I have both and I tend to do the most of my rendering in Arnold. On my machine Octane is decently fast but Arnold can be just as fast...it all depends. Arnold is a bit expensive for building a farm but I get by with my single ...
by JasmineJasmine
Fri Apr 21, 2017 7:26 pm
Forum: OctaneVR Questions & Discussion
Topic: Renderfarm issue same data but different result
Replies: 2
Views: 1786

Re: Renderfarm issue same data but different result

had similar thing couple years ago on couple identical HP workstations (xw6600, xeons).
Everything identical but 2 of them where rendering twice as long as the other ones.
After bios upgrade everything went fine and they were fast as others as well so that can be one thing to check out too, bios ...
by JasmineJasmine
Fri Apr 21, 2017 7:24 pm
Forum: OctaneVR Questions & Discussion
Topic: Which Graphic Hardware for 100% Pre-Rendered VR-Experience
Replies: 3
Views: 2273

Re: Which Graphic Hardware for 100% Pre-Rendered VR-Experience

Pre-builts are almost always more expensive, and you are likely saving a few hundred dollars as well as getting more high-quality components. All of the listed builds are compatible! Prices vary so it's possible they've changed a bit over time.
by JasmineJasmine
Fri Apr 21, 2017 6:58 pm
Forum: OctaneVR Questions & Discussion
Topic: more number of graphics cards, or less but more powerful?
Replies: 7
Views: 6253

Re: more number of graphics cards, or less but more powerful?

From what I know (I've been using Octane for 2+ years) VRAM doesn't add up. And this is something important to keep in mind. If you get let's say 2x 1070s and then plan to add a 1080, you are stock with the 8GB of VRAM of the 1070.

As for cuda cores, Octane feeds on cuda cores, so these do scale ...
by JasmineJasmine
Mon Apr 11, 2016 1:39 pm
Forum: OctaneVR Questions & Discussion
Topic: Animation seamless over static cubemap? (360 pano/stereo)
Replies: 5
Views: 3892

Re: Animation seamless over static cubemap? (360 pano/stereo)

Seams like eventually it would be possible to have all the static parts of the scene baked into one light field image, and alpha the animated elements on top. Can't wait for the future..
by JasmineJasmine
Mon Apr 11, 2016 1:35 pm
Forum: OctaneVR Questions & Discussion
Topic: renderview speed versus preview render
Replies: 2
Views: 2414

Re: renderview speed versus preview render

Finally solved this one it appears. You can turn on the same 'Preview' settings in the output Mantra node and get the 'no process black area' for speedier renders. This might also solve the disparity between Render View Preview tests and output renders. You simply add the 'Preview' tab to the Mantra ...
by JasmineJasmine
Mon Apr 11, 2016 1:31 pm
Forum: OctaneVR Questions & Discussion
Topic: VR app for iphone?
Replies: 14
Views: 12933

Re: VR app for iphone?

Mobility is the future and that's why the demand of android app developers is increasing day by day. Its not only in India but also in all the growing and developed economies. USA, UK, Germany, Middle East, Africa and Singapore have seen great rise in demand of mobility solutions, which is bound to ...

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