Search found 21 matches

by PHM
Wed Feb 14, 2018 1:49 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 120997

Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Same here, did a quick test (with 3.07 stable) and it seems to be working.
Single EXR files, saved in folders
by PHM
Tue Jan 23, 2018 8:43 am
Forum: Maxon Cinema 4D
Topic: Animated lights with motion blur not working correctly
Replies: 4
Views: 2142

Re: Animated lights with motion blur not working correctly

We are dealing with lots of small lights with a throw of 100m or more, in specific patterns as specified by our client. We already have control rigs etc set up and lights behave 'better' at long distance. We are just able to get the right exposure and light patterns easier with lights than emitters ...
by PHM
Mon Jan 22, 2018 4:20 pm
Forum: Maxon Cinema 4D
Topic: Animated lights with motion blur not working correctly
Replies: 4
Views: 2142

Re: Animated lights with motion blur not working correctly

Hi Aoktar, it works as expected in standalone, is that a limitation in C4D or something?
2018-01-22 16_18_31-_C__Users_james_Desktop_blur lights 2.orbx - OctaneRender 3.07.png
Emission doesn't give the control we need - and changing to standalone a huge pain in our workflow.
by PHM
Mon Jan 22, 2018 3:02 pm
Forum: Maxon Cinema 4D
Topic: Animated lights with motion blur not working correctly
Replies: 4
Views: 2142

Animated lights with motion blur not working correctly

We are currently creating night-time scenes with vehicles moving fast - about 100kph, and seem to have found an issue with animated octane lights and motion blur.
Basically, the lights seem to behave the opposite of everything else.
When the camera is static but the vehicle is moving, the lights ...
by PHM
Tue Dec 12, 2017 3:48 pm
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 3.08 TEST 6
Replies: 142
Views: 73740

Re: OctaneRender™ Standalone 3.08 TEST 6 [latest 3.xx]

I just updated from 3.07 test 6 to 3.08 test 6 and I'm having an issue with one particular material I'm trying to use. The material is a fabric created with a mix material, diffuse, falloff, jpgs, displacement and color corrections. When I turn on Network Rendering the material starts off with the ...
by PHM
Tue Dec 12, 2017 12:03 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 120997

Re: Version 3.08-test6 (TEST VERSION)

Looks like there's a bug with mixtextures. Try putting a mixtexture into the diffuse, put it on an object, and send over with an octane sky (no need for hdr). It does some weird stuff especially when you toss in a dirt shader as the mix amount. Renders half and/or quarters of the image wrong.

I ...
by PHM
Wed Nov 29, 2017 4:17 pm
Forum: Maxon Cinema 4D
Topic: Automatically close failed slave?
Replies: 14
Views: 3720

Re: Automatically close failed slave?

Just to confirm, it still happens in 3.07.

2017-11-29 16_43_39-Picture Viewer.png

During this test, none of the slaves even reported an error of any kind. And you can see, Octane estimates it is 6 seconds from finishing the frame, but the C4D clock is 8 minutes over that. As soon as I unticked ...
by PHM
Mon Nov 27, 2017 12:10 pm
Forum: Maxon Cinema 4D
Topic: Automatically close failed slave?
Replies: 14
Views: 3720

Re: Automatically close failed slave?

James, I just noticed that you are using version 3.06. Could you (when you've got time) update to version 3.07 to see if the problem is gone. I don't think that the update will solve your problem, but it's worth a try. Thanks.

We have just finished a major project, so we are due to do all our ...
by PHM
Wed Nov 15, 2017 9:43 am
Forum: Maxon Cinema 4D
Topic: Automatically close failed slave?
Replies: 14
Views: 3720

Re: Automatically close failed slave?

I've managed to make a scene that uses just a bit too much memory for the 6gb cards and this does reproduce the error - but not consistently.
Most of the time the slaves fail and the render continues, but sometimes - like in this screenshot - the render gets stuck.

2017-11-15 09_40_29-Log.png ...
by PHM
Fri Nov 10, 2017 10:09 am
Forum: Maxon Cinema 4D
Topic: Automatically close failed slave?
Replies: 14
Views: 3720

Automatically close failed slave?

Hi, I'm not sure if this is specific to Cinema or to Octane in general, but we are finding that quite often a slave will crash at some point during rendering animations in the Picture Viewer, and the frame will then never complete. As soon as the crashed slave is removed, the frame completes and ...

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