@Ivankio
Reverted that change. Download links have been updated.
@QuinceHungaryKft
The transform is not duplicated anymore.
A maya API function MPlug::isConnected() did return false, even though the MPlug was connected.
AD got a ticket for that.
Download links have been updated ...
Search found 133 matches
- Thu Sep 29, 2016 12:47 am
- Forum: Releases
- Topic: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]
- Replies: 67
- Views: 32563
- Wed Sep 28, 2016 6:20 am
- Forum: Releases
- Topic: OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]
- Replies: 67
- Views: 32563
OctaneRender® for Maya® 2.25 - 7.30 Win [STABLE V2]
Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.
mayalogo.png
Maya® Version Requirements
This release will work with Maya® 2015, 2016, 2016 ...
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.
mayalogo.png
Maya® Version Requirements
This release will work with Maya® 2015, 2016, 2016 ...
- Wed Sep 28, 2016 5:38 am
- Forum: User Requests
- Topic: option to override globally geometry type in IPR
- Replies: 13
- Views: 10418
Re: option to override globally geometry type in IPR
Ticket created in Otoy's tracking system.
- Wed Sep 28, 2016 5:02 am
- Forum: User Requests
- Topic: Please, update the Download section for V2 plugin
- Replies: 2
- Views: 2019
Re: Please, update the Download section for V2 plugin
That was somebody else, but its done anyways.
- Wed Sep 28, 2016 4:54 am
- Forum: User Requests
- Topic: X gen support
- Replies: 8
- Views: 5571
Re: X gen support
Ticket created in Otoy's tracking system.
- Tue Sep 06, 2016 7:07 am
- Forum: Autodesk Maya
- Topic: Image sequence crashing
- Replies: 11
- Views: 8263
Re: Image sequence crashing
I'm testing a v2 for maya 2017 on OSX build tomorrow and will see if I can reproduce this bug.
- Tue Aug 30, 2016 4:49 am
- Forum: Autodesk Maya
- Topic: Roadmap for the maya plugin
- Replies: 230
- Views: 161812
Re: Roadmap for the maya plugin
As Calus assumed a while ago,
I'm (re)-doing the part that updates the different maya object types (meshes, subdivs, lights, instancers) to octaneRender.
This will result in the "exporter nodes", which are as well automatically added to the node graph with the toolshelf button.
So no effort is ...
I'm (re)-doing the part that updates the different maya object types (meshes, subdivs, lights, instancers) to octaneRender.
This will result in the "exporter nodes", which are as well automatically added to the node graph with the toolshelf button.
So no effort is ...
- Tue Aug 16, 2016 12:52 am
- Forum: Testing Releases (Non-Production)
- Topic: OctaneRender® for Maya® 3.03.2 - 8.02 Win [ALPHA]
- Replies: 54
- Views: 29926
Re: OctaneRender® for Maya® 3.03.2 - 8.02 Win [ALPHA]
@Solomon
I'm redoing the main render class right now, so IPR and one frame rendering will be influenced by that. ;)
The idea going all node based is, that you have shelf buttons to edit the node graph (in maya),
and have it all transparent and not behind closed doors.
I tried to have the ...
I'm redoing the main render class right now, so IPR and one frame rendering will be influenced by that. ;)
The idea going all node based is, that you have shelf buttons to edit the node graph (in maya),
and have it all transparent and not behind closed doors.
I tried to have the ...
- Tue Aug 16, 2016 12:11 am
- Forum: Autodesk Maya
- Topic: "OctaneRender is not activated!"
- Replies: 3
- Views: 2862
Re: "OctaneRender is not activated!"
Hi mrfactory,
which version of the maya plugin are you using?
Do you see this screen when you start maya?:
How does your License managment screen look like? Is it like this?:
Thanks,
Kai
which version of the maya plugin are you using?
Do you see this screen when you start maya?:
How does your License managment screen look like? Is it like this?:
Thanks,
Kai
- Mon Aug 15, 2016 11:39 pm
- Forum: Autodesk Maya
- Topic: Environment Variables in texture path
- Replies: 2
- Views: 3722
Re: Environment Variables in texture path
This feature has been requested by another user as well,
when redoing the texture nodes, I can bring it in...
when redoing the texture nodes, I can bring it in...