Hi all,
I'm trying to use the octane spotlight with an alpha channel and open exr files. The edges of the volume are dark, as opposed to more transparent on the alpha channel. No effect when I change alpha to straight in C4D render settings.
Thoughts?
Search found 36 matches
- Mon Jul 26, 2021 9:26 pm
- Forum: Maxon Cinema 4D
- Topic: Spotlight alpha edges
- Replies: 1
- Views: 761
- Thu Jun 10, 2021 2:30 pm
- Forum: Maxon Cinema 4D
- Topic: HDRI Environment with Light Linking
- Replies: 6
- Views: 2314
Re: HDRI Environment with Light Linking
Thanks Beppe! That's the move! Luckily I just need a flat white ambient light for my second object, so that's super simple. Thanks!
- Wed Jun 09, 2021 10:32 pm
- Forum: Maxon Cinema 4D
- Topic: HDRI Environment with Light Linking
- Replies: 6
- Views: 2314
Re: HDRI Environment with Light Linking
Ah, but there’s no way to have two different environment lights affect two different objects separately, is there?
- Wed Jun 09, 2021 10:09 pm
- Forum: Maxon Cinema 4D
- Topic: HDRI Environment with Light Linking
- Replies: 6
- Views: 2314
Re: HDRI Environment with Light Linking
Thanks Aoktar--but am I able to assign a light ID to the HDRI Environment Tag?
- Wed Jun 09, 2021 9:55 pm
- Forum: Maxon Cinema 4D
- Topic: HDRI Environment with Light Linking
- Replies: 6
- Views: 2314
HDRI Environment with Light Linking
Hi All,
Got a specific need to have two different HDRI setups in a scene for two different objects. Is there a way to do light linking or exclusion with those?
Thanks!
Got a specific need to have two different HDRI setups in a scene for two different objects. Is there a way to do light linking or exclusion with those?
Thanks!
- Tue Dec 29, 2020 1:30 am
- Forum: Maxon Cinema 4D
- Topic: Linear workflow with AE (no longer working?)
- Replies: 0
- Views: 1032
Linear workflow with AE (no longer working?)
Hi all,
I've read just about everything I can get my hands on, but I'm really struggling with linear workflow.
When I import a linear EXR and view it within after effects, it should appear dark when "linearize working space" is disabled, and accurate when "linearize working space" is enabled ...
I've read just about everything I can get my hands on, but I'm really struggling with linear workflow.
When I import a linear EXR and view it within after effects, it should appear dark when "linearize working space" is disabled, and accurate when "linearize working space" is enabled ...
- Mon Jul 20, 2020 8:25 pm
- Forum: Maxon Cinema 4D
- Topic: Multi Shader Index Ratio Issue
- Replies: 34
- Views: 20249
Re: Multi Shader Index Ratio Issue
Thanks, Ahmet. I know there isn't a node like that, but...could one be created? I find this approach to be really finicky, and it would be far preferable to have something simpler and more obvious. Is this in the works?
Having to mess with the instance range numbers every time I alter my cloner is ...
Having to mess with the instance range numbers every time I alter my cloner is ...
- Fri Jul 17, 2020 8:14 pm
- Forum: Maxon Cinema 4D
- Topic: Frequent crashes when using Background object
- Replies: 0
- Views: 514
Frequent crashes when using Background object
I'm getting a lot of crashes as soon as I enable a background object. Anyone else having this problem?
I'm on the latest stable build, latest NVIDIA drivers. 2x2080ti
I'm on the latest stable build, latest NVIDIA drivers. 2x2080ti
- Tue Jul 14, 2020 7:51 pm
- Forum: Maxon Cinema 4D
- Topic: Multi Shader Index Ratio Issue
- Replies: 34
- Views: 20249
Re: Multi Shader Index Ratio Issue
Would you mind explaining how to do that? I really can't figure it out.
Seems like there should just be an octane multishader node that can be directly assigned to index values. That's how redshift does it, and it's SO simple.
Seems like there should just be an octane multishader node that can be directly assigned to index values. That's how redshift does it, and it's SO simple.
- Tue Jun 30, 2020 7:38 pm
- Forum: Maxon Cinema 4D
- Topic: Multi Shader Index Ratio Issue
- Replies: 34
- Views: 20249
Re: Multi Shader Index Ratio Issue
I just want to pop in here and say how frustrating this is. I don't even have that many textures and I just find Octane so confusing and undependable for this type of purpose. I have like 300 clones and 20 textures. I'd like them to apply them one to a clone, and when I reach the 20th clone, start ...