Okay, just an update, we were trying to run the plugin in C4D 2023.
It runs okay but the render settings don't show up when we try to set them.
Search found 12 matches
- Thu Dec 14, 2023 3:26 pm
- Forum: Releases
- Topic: Cinema4D version 2023.1.1 (Obselete stable) 13.12.2023
- Replies: 22
- Views: 12251
- Wed Dec 13, 2023 3:14 pm
- Forum: Releases
- Topic: Cinema4D version 2023.1.1 (Obselete stable) 13.12.2023
- Replies: 22
- Views: 12251
Re: Cinema4D version 2023.1.1 (Latest stable) 13.12.2023
Awesome!
This release fixes the limit on emissive texture, fixes the flipped disc for area lights, and also fixes some issues with analytic light exposure changing when other lights are disabled.
So far great update
This release fixes the limit on emissive texture, fixes the flipped disc for area lights, and also fixes some issues with analytic light exposure changing when other lights are disabled.
So far great update
- Fri Dec 08, 2023 4:41 pm
- Forum: Releases
- Topic: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023
- Replies: 167
- Views: 70435
Re: Cinema4D version 2023.1-[R7] (Latest Stable) 25.11.2023
In the texture emission, the lightpass attribute has not been adjusted to accept values higher than 8.
- Fri Dec 08, 2023 2:31 pm
- Forum: Releases
- Topic: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023
- Replies: 167
- Views: 70435
Re: Cinema4D version 2023.1-[R7] (Latest Stable) 25.11.2023
Hi,
sorry, that image was made when only default light mode was available.
Octane lights are differently optimized for AI Lights, depending on the type:
- Default = only Rectangle
- Use primitives = Rectangle, Sphere
- Analytic = Rectangle, Sphere, Disk, Tube
You can use the Default or Primitive ...
sorry, that image was made when only default light mode was available.
Octane lights are differently optimized for AI Lights, depending on the type:
- Default = only Rectangle
- Use primitives = Rectangle, Sphere
- Analytic = Rectangle, Sphere, Disk, Tube
You can use the Default or Primitive ...
- Fri Dec 08, 2023 2:01 am
- Forum: Releases
- Topic: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023
- Replies: 167
- Views: 70435
Re: Cinema4D version 2023.1-[R7] (Latest Stable) 25.11.2023
Note sure if it has been mentioned, but if you set the area light to a disc shape, the direction of illumination flips to negatize z, instead of positive z.
yes, Disk primitive is only supported by new Analytic light:
https://render.otoy.com/forum/viewtopic.php?f=85&t=82023&p=427165&hilit=disk ...
yes, Disk primitive is only supported by new Analytic light:
https://render.otoy.com/forum/viewtopic.php?f=85&t=82023&p=427165&hilit=disk ...
- Tue Dec 05, 2023 7:26 pm
- Forum: Releases
- Topic: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023
- Replies: 167
- Views: 70435
Re: Cinema4D version 2023.1-[R7] (Latest Stable) 25.11.2023
Note sure if it has been mentioned, but if you set the area light to a disc shape, the direction of illumination flips to negatize z, instead of positive z.
- Tue Dec 05, 2023 7:24 pm
- Forum: Releases
- Topic: OctaneRender 2023.1 for Houdini production (2023.1.0.2)
- Replies: 17
- Views: 7195
Re: OctaneRender 2023.1 for Houdini production (2023.1.0.2)
I can try this.
Although this is on a brand new scene with a fresh octane install
Happens every time I open the file, and every time I start a render
Although this is on a brand new scene with a fresh octane install
Happens every time I open the file, and every time I start a render
- Wed Nov 29, 2023 6:25 pm
- Forum: Releases
- Topic: OctaneRender 2023.1 for Houdini production (2023.1.0.2)
- Replies: 17
- Views: 7195
Re: OctaneRender 2023.1 for Houdini production (2023.1.0.2)
NT_BIT_MASK_DL __int64 __cdecl OP_Parameters::evalIntT(const class UT_StringRef &,int,double,int) const: Invalid parameter name globalLightIdMask_15
NT_BIT_MASK_DL __int64 __cdecl OP_Parameters::evalIntT(const class UT_StringRef &,int,double,int) const: Invalid parameter name globalLightIdMask_17
NT ...
NT_BIT_MASK_DL __int64 __cdecl OP_Parameters::evalIntT(const class UT_StringRef &,int,double,int) const: Invalid parameter name globalLightIdMask_17
NT ...
- Mon Apr 24, 2023 5:02 pm
- Forum: Maxon Cinema 4D
- Topic: Z Depth AOV is black in After effects
- Replies: 13
- Views: 3448
Re: Z Depth AOV is black in After effects
https://render.otoy.com/forum/viewtopic.php?f=85&t=80351&p=416748#p416748
The problem is rather dumb, and can be seen as an AE issue, or a Octane issue, and both companies would probably bounce the ball back and forth.
So the issue is that Octane write the data channels with "Lowercase" letters ...
The problem is rather dumb, and can be seen as an AE issue, or a Octane issue, and both companies would probably bounce the ball back and forth.
So the issue is that Octane write the data channels with "Lowercase" letters ...
- Fri Oct 21, 2022 3:16 pm
- Forum: Releases
- Topic: Cinema4D version 2021.1.7 (Old stable) 16.12.2022
- Replies: 173
- Views: 61054
Re: Cinema4D version 2021.1.6-(R5) (Latest stable) 17.10.2022
The thing is working with any older version? I don't have AE to check but it looks like working with the other softwares
So I have explored this a bit more, and I think it comes down to AE being case sensitive to the channel naming.
When I bring in the UV pass it is black...and when I add an ...