Search found 15 matches

by waltondt
Mon Oct 08, 2018 3:46 pm
Forum: User requests
Topic: Post Effects per light pass
Replies: 1
Views: 1245

Post Effects per light pass

Would love the ability to export light passes with post effects. Would be extremely useful when animating and want to turn off and on individual lights in after effects.
by waltondt
Tue Jul 17, 2018 2:13 pm
Forum: Maxon Cinema 4D
Topic: OSL Shader for wireframe?
Replies: 2
Views: 1532

OSL Shader for wireframe?

Would it be possible to have an osl shader that shows wireframe in black and white? I see one named TDwireframe but that does not appear to work.
by waltondt
Mon Nov 06, 2017 7:47 pm
Forum: Maxon Cinema 4D
Topic: Octane Scatter With Animated PNG Sequence in Scale
Replies: 0
Views: 756

Octane Scatter With Animated PNG Sequence in Scale

Im hoping to animate the scatter instances with the scale parameter in a scatter object, right now it does not update in live viewer unless I add dummy keyframes on the texture with a PNG sequence and then check and uncheck the scatter object each frame and then resend the scene. When I render this ...
by waltondt
Wed May 31, 2017 12:51 pm
Forum: Maxon Cinema 4D
Topic: Animated Wind With Scatter Object
Replies: 4
Views: 3794

Re: Animated Wind With Scatter Object

No, they do not, the only way to get wind to render is to send all scene data every frame

It also seems to have to add on about 30 seconds each frame even without wind just preparing, any way to speed this up? (Ex. Switching between cameras on the same frame takes only a second, but if you have an ...
by waltondt
Tue May 30, 2017 8:02 pm
Forum: Maxon Cinema 4D
Topic: Animated Wind With Scatter Object
Replies: 4
Views: 3794

Animated Wind With Scatter Object

So I have a landscape scene with tons of different plants and grass using the forester plugin and then octane scatter to place them (with this many multicloner does not run anywhere near as fast so is not possible to use), I want to add wind, but the only way to get it to show up with animation is ...
by waltondt
Tue Apr 18, 2017 9:45 pm
Forum: Releases
Topic: Version 3.06.2 - obsolete stable
Replies: 241
Views: 135856

Re: Version 3.06

Looks like in the standalone there is a triplanar option under texture projection, that does not appear in c4d plugin, any chance we can get that added to not have to create individual nodes for each side? Thanks in advance!
by waltondt
Tue Apr 18, 2017 9:36 pm
Forum: General Discussion
Topic: Easier way to use Triplanar as box projection
Replies: 3
Views: 2348

Re: Easier way to use Triplanar as box projection

Is there any way to do this in the c4d plugin? i don't see a triplanar projection type so I'm stuck setting projection on each side
by waltondt
Sun Mar 12, 2017 2:41 pm
Forum: Releases
Topic: Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)
Replies: 196
Views: 110883

Re: Version 3.06-TEST (WORK IN PROGRESS BUILDS)

Been testing out the build and works great, it would be awesome if you could see a black and white channel of the noise threshold to me able to help use adaptive sampling more effeciently. I find even on 4x4 it still leaves a lot of spaces noisy even on small thresholds, maybe this could increase ...
by waltondt
Sun Mar 12, 2017 2:32 pm
Forum: Releases
Topic: Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)
Replies: 196
Views: 110883

Re: Version 3.06-TEST-3 (WORK IN PROGRESS BUILDS)

Test build 2 works for me on octane vr subscription however the newest test 3 says i dont have a license when i use it, (deactivated or none at all) i can switch between stable build and test build 2 fine but cant switch to 3
by waltondt
Sun Feb 26, 2017 8:00 pm
Forum: Releases
Topic: Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)
Replies: 196
Views: 110883

Re: Version 3.06-TEST (WORK IN PROGRESS BUILDS)

Been testing out the build and works great, it would be awesome if you could see a black and white channel of the noise threshold to me able to help use adaptive sampling more effeciently. I find even on 4x4 it still leaves a lot of spaces noisy even on small thresholds, maybe this could increase ...

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