Search found 15 matches
- Mon Oct 08, 2018 3:46 pm
- Forum: User requests
- Topic: Post Effects per light pass
- Replies: 1
- Views: 1245
Post Effects per light pass
Would love the ability to export light passes with post effects. Would be extremely useful when animating and want to turn off and on individual lights in after effects.
- Tue Jul 17, 2018 2:13 pm
- Forum: Maxon Cinema 4D
- Topic: OSL Shader for wireframe?
- Replies: 2
- Views: 1532
OSL Shader for wireframe?
Would it be possible to have an osl shader that shows wireframe in black and white? I see one named TDwireframe but that does not appear to work.
- Mon Nov 06, 2017 7:47 pm
- Forum: Maxon Cinema 4D
- Topic: Octane Scatter With Animated PNG Sequence in Scale
- Replies: 0
- Views: 756
Octane Scatter With Animated PNG Sequence in Scale
Im hoping to animate the scatter instances with the scale parameter in a scatter object, right now it does not update in live viewer unless I add dummy keyframes on the texture with a PNG sequence and then check and uncheck the scatter object each frame and then resend the scene. When I render this ...
- Wed May 31, 2017 12:51 pm
- Forum: Maxon Cinema 4D
- Topic: Animated Wind With Scatter Object
- Replies: 4
- Views: 3794
Re: Animated Wind With Scatter Object
No, they do not, the only way to get wind to render is to send all scene data every frame
It also seems to have to add on about 30 seconds each frame even without wind just preparing, any way to speed this up? (Ex. Switching between cameras on the same frame takes only a second, but if you have an ...
It also seems to have to add on about 30 seconds each frame even without wind just preparing, any way to speed this up? (Ex. Switching between cameras on the same frame takes only a second, but if you have an ...
- Tue May 30, 2017 8:02 pm
- Forum: Maxon Cinema 4D
- Topic: Animated Wind With Scatter Object
- Replies: 4
- Views: 3794
Animated Wind With Scatter Object
So I have a landscape scene with tons of different plants and grass using the forester plugin and then octane scatter to place them (with this many multicloner does not run anywhere near as fast so is not possible to use), I want to add wind, but the only way to get it to show up with animation is ...
- Tue Apr 18, 2017 9:45 pm
- Forum: Releases
- Topic: Version 3.06.2 - obsolete stable
- Replies: 241
- Views: 135856
Re: Version 3.06
Looks like in the standalone there is a triplanar option under texture projection, that does not appear in c4d plugin, any chance we can get that added to not have to create individual nodes for each side? Thanks in advance!
- Tue Apr 18, 2017 9:36 pm
- Forum: General Discussion
- Topic: Easier way to use Triplanar as box projection
- Replies: 3
- Views: 2348
Re: Easier way to use Triplanar as box projection
Is there any way to do this in the c4d plugin? i don't see a triplanar projection type so I'm stuck setting projection on each side
- Sun Mar 12, 2017 2:41 pm
- Forum: Releases
- Topic: Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)
- Replies: 196
- Views: 110883
Re: Version 3.06-TEST (WORK IN PROGRESS BUILDS)
Been testing out the build and works great, it would be awesome if you could see a black and white channel of the noise threshold to me able to help use adaptive sampling more effeciently. I find even on 4x4 it still leaves a lot of spaces noisy even on small thresholds, maybe this could increase ...
- Sun Mar 12, 2017 2:32 pm
- Forum: Releases
- Topic: Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)
- Replies: 196
- Views: 110883
Re: Version 3.06-TEST-3 (WORK IN PROGRESS BUILDS)
Test build 2 works for me on octane vr subscription however the newest test 3 says i dont have a license when i use it, (deactivated or none at all) i can switch between stable build and test build 2 fine but cant switch to 3
- Sun Feb 26, 2017 8:00 pm
- Forum: Releases
- Topic: Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)
- Replies: 196
- Views: 110883
Re: Version 3.06-TEST (WORK IN PROGRESS BUILDS)
Been testing out the build and works great, it would be awesome if you could see a black and white channel of the noise threshold to me able to help use adaptive sampling more effeciently. I find even on 4x4 it still leaves a lot of spaces noisy even on small thresholds, maybe this could increase ...