Search found 176 matches
- Thu Jun 15, 2017 10:16 am
- Forum: Bug Reports
- Topic: Color correction bug
- Replies: 7
- Views: 2950
Re: Color correction bug
Ok, but function that don´t work as 99.9% of the population expect, is either not working or it´s not named correctly.
- Thu Jun 15, 2017 8:06 am
- Forum: Bug Reports
- Topic: Color correction bug
- Replies: 7
- Views: 2950
Re: Color correction bug
Hi again. So this is my last attempt to convince you even though I have done it before. The scene you show here is not the file I sent you or you have resettled the hue spiner from 1 to 0. To me it´s obvious that you don´t want to see the problem here. Why?
If you look at your rendered color ...
If you look at your rendered color ...
- Wed Jun 14, 2017 11:47 am
- Forum: Bug Reports
- Topic: Color correction bug
- Replies: 7
- Views: 2950
Re: Color correction bug
And as I see it on your attached images it behaves wrong.
It should not go darker as it does in your example
It should not go darker as it does in your example
- Wed Jun 14, 2017 11:44 am
- Forum: Bug Reports
- Topic: Color correction bug
- Replies: 7
- Views: 2950
Re: Color correction bug
If you take a look at the attached file you see my point.
//Daniel
//Daniel
- Wed Jun 14, 2017 9:34 am
- Forum: Bug Reports
- Topic: Scene file can´t open with octane as renderer
- Replies: 4
- Views: 2350
Re: Scene file can´t open with octane as renderer
As it turned out it was a model that had a max displacement modifier on it and a missing tif image when I corrected this, it was ok to load the scene.
I cant tell you what had happened or why. it was one of the sea stars in the scene if you want to check.
//Daniel
I cant tell you what had happened or why. it was one of the sea stars in the scene if you want to check.
//Daniel
- Wed Jun 14, 2017 9:27 am
- Forum: Bug Reports
- Topic: Color correction bug
- Replies: 7
- Views: 2950
Color correction bug
I have flagged this bug before, long time a go and I start to think
for one, if you dont listen and correct bugs then just say it.
This bug have been her for years, in version 2.x as in 3 and I have reported it. it makes the color correction node worthless in many cases.
Just check the file ...
for one, if you dont listen and correct bugs then just say it.
This bug have been her for years, in version 2.x as in 3 and I have reported it. it makes the color correction node worthless in many cases.
Just check the file ...
- Wed Jun 14, 2017 9:08 am
- Forum: Bug Reports
- Topic: Botion blur bug
- Replies: 6
- Views: 3064
Re: Botion blur bug
Hi again.
I have to report that the motion blur bug persists in some situations all together with a CAT-rig I Can not give you a file as I´m not on octane 3, only 2 here. but this was a big problem as we didn´t know when it would show up. the fix was to drop a wsm modifier on top.
//Daniel
I have to report that the motion blur bug persists in some situations all together with a CAT-rig I Can not give you a file as I´m not on octane 3, only 2 here. but this was a big problem as we didn´t know when it would show up. the fix was to drop a wsm modifier on top.
//Daniel
- Sun May 28, 2017 5:16 pm
- Forum: Autodesk 3Ds Max
- Topic: how render out particles with motion blur
- Replies: 4
- Views: 2325
Re: how render out particles with motion blur
Thank you. I have considered that method but as we have to get vectors rather than rendered motion blur it´s no option on this project. we tried to render out vectors from vray but that didn´t work either. Took way to long for vray to prep the scene so. Maybe there is something wrong with the pflow ...
- Fri May 26, 2017 6:53 am
- Forum: Autodesk 3Ds Max
- Topic: how render out particles with motion blur
- Replies: 4
- Views: 2325
Re: how render out particles with motion blur
Thank you!
Does it somehow help to export the scene to octane standalone?
//Daniel
Does it somehow help to export the scene to octane standalone?
//Daniel
- Wed May 24, 2017 9:47 pm
- Forum: Autodesk 3Ds Max
- Topic: how render out particles with motion blur
- Replies: 4
- Views: 2325
how render out particles with motion blur
We have a scene with a small pflow event of 300 animated instances not very heavy. it´s OK to render it without motion blur it loads a lot slower than scanline or vray but it´s ok. It renders clean in about two minutes so it tells about the complexity of the scene.
when I turn on motion blur it ...
when I turn on motion blur it ...