Search found 18 matches

by metaphysique
Mon Dec 05, 2022 7:59 am
Forum: Autodesk Maya
Topic: Cryptomatte passes still not named correct.
Replies: 0
Views: 3501

Cryptomatte passes still not named correct.

Can you guys update this? Currently fixing this via script, but should probably be fixed. Been like this for several versions.

Current naming = cm_Mnn, cm_Onn...
Correct naming = CryptoMaterialNodeName, CryptoMaterialObjectName...
by metaphysique
Mon Dec 05, 2022 7:48 am
Forum: Autodesk Maya
Topic: Cryptomatte passes still not named correct.
Replies: 1
Views: 11931

Cryptomatte passes still not named correct.

Can you guys update this? Currently fixing this via script, but should probably be fixed. Been like this for several versions.

Current naming = cm_Mnn, cm_Onn...
Correct naming = CryptoMaterialNodeName, CryptoMaterialObjectName...
by metaphysique
Tue Nov 08, 2022 11:26 pm
Forum: Maxon Cinema 4D
Topic: Displacement based on the Falloff map
Replies: 6
Views: 2362

Re: Displacement based on the Falloff map

As far as I can tell, the falloff responds to the current sample world matrix. I have found that you can't bake it to a texture, seemingly because of this. If the sample, for displacement, is in normal space (oriented to the surface) it will return the same value no matter where its sampled. I'm ...
by metaphysique
Sun Jan 16, 2022 4:50 am
Forum: Releases
Topic: OctaneRender for Maya 2021.1.1-20.10 [OBSOLETE]
Replies: 19
Views: 6603

Bug/Error - Module Not Found

Updated my plugin to the latest tonight and I'm getting this error when activating the plugin.

// Error: file: C:/Program Files/Autodesk/Maya2020/scripts/others/pluginWin.mel line 317: The specified module could not be found.
(OctanePlugin) //

line 317 of pluginWin.mel
global proc loadPluginCmd ...
by metaphysique
Fri Oct 09, 2020 7:43 am
Forum: Releases
Topic: Version 4.0-RC7-R4 (obsolete release candidate) 10.11.2018
Replies: 177
Views: 97488

Re: Version 4.0-RC7-R4 (Latest release candidate) 10.11.2018


I also found this problem with network rendering:

Launching net render slave (4000017) with master 10...
unpacked file image has unexpected type
didn't receive all required images from master
invalid message received from network connection
slave crashed or was stopped via CTRL-C
reached the ...
by metaphysique
Wed Oct 07, 2020 9:47 pm
Forum: Autodesk Maya
Topic: Hello from new Maya Technical Support !!!
Replies: 33
Views: 128312

Re: Hello from new Maya Technical Support !!!

I hear you, unfortunately with my NDA I cannot send the scene.

I have the cached playback turned off because it caused lots of issues back when they released it...though, I just turned it on to see what happens and strangely enough the scene is more stable with the spp values set to 0.

At some ...
by metaphysique
Wed Oct 07, 2020 8:59 pm
Forum: Autodesk Maya
Topic: Hello from new Maya Technical Support !!!
Replies: 33
Views: 128312

Re: Hello from new Maya Technical Support !!!

Hello again,

An update on the slow animated textures. While setting the (spp) values to 0 does remove any impact on the viewport, it introduces a LOT of crashing when scrubbing the timeline. I'm working around this by saving if I need to change the frame. The scene updates really slow even at 1px x ...
by metaphysique
Mon Sep 28, 2020 2:31 am
Forum: Autodesk Maya
Topic: Hello from new Maya Technical Support !!!
Replies: 33
Views: 128312

Re: Hello from new Maya Technical Support !!!

My scene is liquid smooth now. Thanks so much! Jimstar!
by metaphysique
Mon Sep 28, 2020 2:10 am
Forum: Autodesk Maya
Topic: Hello from new Maya Technical Support !!!
Replies: 33
Views: 128312

Re: Hello from new Maya Technical Support !!!

No rendering, just the a viewport. Render view closed, hyper shade closed. Thanks for this tip, will give it a shot and report!
by metaphysique
Sun Sep 27, 2020 11:49 pm
Forum: Autodesk Maya
Topic: Hello from new Maya Technical Support !!!
Replies: 33
Views: 128312

Re: Hello from new Maya Technical Support !!!

Hi Jimstar, thanks for your response.

What you see is happening on your side that is wrong?

A rather smooth scene (all alembic cache) slows to a crawl if I animate a texture via its projection or transform nodes.
Specifically scrubbing the timeline and DAG updates. This is specific to the Maya ...

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