*facepalm* - Geometry is back - THANK YOU!!
Yes, still render looks fine, it's the same one in LV and PV at least. The whole piece is rendering now, should be fine, finger crossed. I would let you know if something goes wrong, wait and see. ^^ (I had problems with voronoi fracture pieces UV ...
Search found 5 matches
- Sat Jun 05, 2021 12:47 am
- Forum: Maxon Cinema 4D
- Topic: Displacement Texture not visible
- Replies: 7
- Views: 2764
- Fri Jun 04, 2021 1:03 pm
- Forum: Maxon Cinema 4D
- Topic: Displacement Texture not visible
- Replies: 7
- Views: 2764
Re: Displacement Texture not visible
legit, alrighty thenaoktar wrote:I'm not volunteering to jump every questions, because I need time for plugin. Doing tests if it's not answered/solved by users after all possibilities ended. Send me the project by PM if you cannot really solve it. Thanks
- Fri Jun 04, 2021 12:55 pm
- Forum: Maxon Cinema 4D
- Topic: Displacement Texture not visible
- Replies: 7
- Views: 2764
Re: Displacement Texture not visible
*facepalm* - Geometry is back - THANK YOU!!
- Fri Jun 04, 2021 12:45 pm
- Forum: Maxon Cinema 4D
- Topic: Displacement Texture not visible
- Replies: 7
- Views: 2764
Re: Displacement Texture not visible
Hope you don't expect some magic without sending any scene about your issue!
Two things I can whistle in dark if you really want to hear somethings:
1- You distributed pieces by dynamic effects and needs caching.
2- Using a deprecated parameter in render setting
Thanks for your feedback ...
Two things I can whistle in dark if you really want to hear somethings:
1- You distributed pieces by dynamic effects and needs caching.
2- Using a deprecated parameter in render setting
Thanks for your feedback ...
- Fri Jun 04, 2021 9:02 am
- Forum: Maxon Cinema 4D
- Topic: Displacement Texture not visible
- Replies: 7
- Views: 2764
Displacement Texture not visible
Hello there,
Try to find the solution here but can't find a way to solve this problem. I have a high poly model fractured with a voronoi object with a displacement texture on inside faces of debris. Everything looks quite ok in the live viewer but the polygons affected by the displacement map ...
Try to find the solution here but can't find a way to solve this problem. I have a high poly model fractured with a voronoi object with a displacement texture on inside faces of debris. Everything looks quite ok in the live viewer but the polygons affected by the displacement map ...