Answers!
In what program are you seeing this issue? After Effects/Fusion etc?
- Nuke
What render settings did you use (Layered? What compression setting (DWAA/ZIP etc?)
- DWAA
What hardware are you on (GPU)?
- 2x 3090 GPUs
Would you mind sharing the exr file?
Sure. Sent it to you on Discord.
If you ...
Search found 18 matches
- Fri Apr 04, 2025 5:35 pm
- Forum: Bug Reports
- Topic: Normalized Z Pass Has Errors/Striations
- Replies: 2
- Views: 269
- Fri Apr 04, 2025 5:28 pm
- Forum: Bug Reports
- Topic: Light ID Direct and Indirect Not Being Written to EXR
- Replies: 3
- Views: 243
Re: Light ID Direct and Indirect Not Being Written to EXR
They would not output at all. I could see them in the Solaris viewport when isolating AOVs, but then nothing upon rendering.
- Fri Apr 04, 2025 5:26 pm
- Forum: Bug Reports
- Topic: Light Mixer Doesn't Affect Lights without Octane Parms - Related to Last Post
- Replies: 3
- Views: 218
Re: Light Mixer Doesn't Affect Lights without Octane Parms - Related to Last Post
I opened a seen that had previously been made with Karma and Octane wasn't installed when that was made. All the lights that had existed in the scene then don't have the Octane Parms tab. This causes the lights to not work with the light mixer, but still work with Octane. It's very odd.
In short ...
In short ...
- Tue Apr 01, 2025 6:11 pm
- Forum: Bug Reports
- Topic: Normalized Z Pass Has Errors/Striations
- Replies: 2
- Views: 269
Normalized Z Pass Has Errors/Striations
Exported Z pass shows striations throughout when normalizing its values in a compositor. 

- Tue Apr 01, 2025 2:06 pm
- Forum: Bug Reports
- Topic: Light ID Direct and Indirect Not Being Written to EXR
- Replies: 3
- Views: 243
Light ID Direct and Indirect Not Being Written to EXR
Base Light IDs will be written fine. Light ID direct and indirect will not be written to file even though they show in the Solaris AOV dropdown.
- Tue Apr 01, 2025 1:56 pm
- Forum: Bug Reports
- Topic: Octane Parm in Dome Light Creates Two Visibility Tabs
- Replies: 1
- Views: 151
Octane Parm in Dome Light Creates Two Visibility Tabs
The Octane Parms in a dome light has to visibility tabs with additional cast shadows and light pass id check box. This is causing Dome Lights to not work with light passes.
- Mon Mar 31, 2025 3:40 pm
- Forum: Bug Reports
- Topic: Post Processing Triggers Restart
- Replies: 1
- Views: 349
Post Processing Triggers Restart
Post processing is triggering the scene the render again/restart. As a post process, it should process after the render.
- Mon Mar 31, 2025 2:13 pm
- Forum: Bug Reports
- Topic: Light Mixer Doesn't Affect Lights without Octane Parms - Related to Last Post
- Replies: 3
- Views: 218
Light Mixer Doesn't Affect Lights without Octane Parms - Related to Last Post
Octane won't use a light mixer if it doesn't have Octane parms already. Can't add octane parms from the shelf tab, so that means recreating existing lights.
- Mon Mar 31, 2025 2:09 pm
- Forum: Bug Reports
- Topic: Add/Remove ObjParms Not Working Exisitng Camera
- Replies: 2
- Views: 161
Re: Add/Remove ObjParms Not Working Exisitng Camera
Correction, it doesn't work with any LOPs.
- Mon Mar 31, 2025 1:37 pm
- Forum: Bug Reports
- Topic: Add/Remove ObjParms Not Working Exisitng Camera
- Replies: 2
- Views: 161
Add/Remove ObjParms Not Working Exisitng Camera
Trying to Add or remove ObjParms to an existing camera does nothing.