Has anyone had success using Megascans with Octane in LW? I can't seem to produce the results I've seen in other applications.
For example, I'm trying to use a displacement map on a plane for the ground texture, but I'm getting TONS of tearing when increasing the displacement amount. It only looks ...
Search found 4 matches
- Mon Apr 10, 2017 6:43 pm
- Forum: Lightwave 3D
- Topic: Megascans and Octane Workflow
- Replies: 3
- Views: 2686
- Thu May 26, 2016 5:16 pm
- Forum: Lightwave 3D
- Topic: Applying Colors to Octane Textures in Lightwave 3D
- Replies: 6
- Views: 3996
Re: Applying Colors to Octane Textures in Lightwave 3D
This is long overdue but here's an update. Using Juanjo's node tree as a guide I was able to get the whole scene textured. There's still a lot that could be done to improve the scene but being my first full scene (modeling > texturing > rendering) I'm pleased with how it turned out. I've since moved ...
- Tue Feb 09, 2016 3:16 pm
- Forum: Lightwave 3D
- Topic: Applying Colors to Octane Textures in Lightwave 3D
- Replies: 6
- Views: 3996
Re: Applying Colors to Octane Textures in Lightwave 3D
Yes, that's definitely the problem. I've attempted to recreate a similar effect using Octane but I can't seem to bring out the right blend of textures and colors. The tutorial uses the lw surface editor panel instead of nodes. This is also another limitation in recreating the effect on my own. Here ...
- Tue Feb 09, 2016 5:52 am
- Forum: Lightwave 3D
- Topic: Applying Colors to Octane Textures in Lightwave 3D
- Replies: 6
- Views: 3996
Applying Colors to Octane Textures in Lightwave 3D
First and foremost Lightwave and Octane is amazing. The possibilities are endless once you know how to use all of the tools. Things are starting to click thanks to this community.
I'm hoping to get some help on projecting the environment's color on objects. I'm also trying to get a better ...
I'm hoping to get some help on projecting the environment's color on objects. I'm also trying to get a better ...