Search found 791 matches
- Sat Sep 26, 2026 11:28 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2027.1 Alpha 3 [current 2027]
- Replies: 28
- Views: 5004
Re: OctaneRender® 2027.1 Alpha 3 [current 2027]
Is the GTX1080Ti not supported for this version?
- Tue Sep 15, 2026 6:08 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2026.5
- Replies: 12
- Views: 2342
Re: OctaneRender® 2026.5 [current 2026]
Thanks for that @Zay. This is an odd use case for a greyscale, which is supposed to output a single channel, but I suppose that if that was supported before we can look into bringing it back. The issue is unrelated to the one that was fixed, and has to do with how the Greyscale image is now a ...
- Mon Sep 14, 2026 9:31 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2026.5
- Replies: 12
- Views: 2342
Re: OctaneRender® 2026.5 [current 2026]
Thanks for reporting @Zay
The power pin should now accept either a float or RGB value node, for both greyscale and color image nodes, as was the behavior for versions prior to 2026.1.
That fix applies to both grey scale and RGB image node.
But there is also a fix for when loading scenes saved from ...
- Mon Sep 14, 2026 5:47 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2026.5
- Replies: 12
- Views: 2342
Re: OctaneRender® 2026.5 [current 2026]
"Fixed Power pin in image texture node to support RGB values again."
Works only for RGB Image but not for Grayscale Image.
Works only for RGB Image but not for Grayscale Image.
- Fri Aug 14, 2026 8:11 am
- Forum: General Discussion
- Topic: Octane Standalone Needs a Serious UI Rethink
- Replies: 1
- Views: 549
Re: Octane Standalone Needs a Serious UI Rethink
What is wrong with grouping the nodes? Isn't that exactly what you're asking for? Or am I missing something?
- Thu Jul 23, 2026 2:24 am
- Forum: General Discussion
- Topic: Where did the RGB pin go?
- Replies: 0
- Views: 4384
Where did the RGB pin go?
Just updated from 2025.6 to 2026.4. But I can't change the Power pin for textures anymore. If I try the change the Power pin to a RGB color it just stays as a Grayscale color ???
Is this a bug or is there a new way to add colors to textures as I always have used the Power pin for that?'
EDIT: seems ...
Is this a bug or is there a new way to add colors to textures as I always have used the Power pin for that?'
EDIT: seems ...
- Wed Nov 12, 2025 1:55 pm
- Forum: General Discussion
- Topic: Light Pass Mask ?
- Replies: 3
- Views: 1206
Re: Light Pass Mask ?
Unfortunately it f'ed up all my character shaders and SSS and something is wrong with glossy and roughness. Don't have time to dig into all the problems, so a warning to those who want to switch. So I'm back to the "old" version which is also faster. Just have to figure out how to deal with my light ...
- Mon Nov 10, 2025 11:00 am
- Forum: General Discussion
- Topic: Light Pass Mask ?
- Replies: 3
- Views: 1206
Re: Light Pass Mask ?
Thanks! It worked 
- Mon Nov 10, 2025 7:07 am
- Forum: General Discussion
- Topic: Light Pass Mask ?
- Replies: 3
- Views: 1206
Light Pass Mask ?
When I use fill lights I like to hide them in mirrors by using light ID's and Light Pass Mask. But I see now it only works on Diffuse and Glossy materials. It doesn't work for Specular materials.
Is there any way to get it to work with Specular materials? And why did Otoy leave out Specular ...
Is there any way to get it to work with Specular materials? And why did Otoy leave out Specular ...
- Wed Mar 26, 2025 11:47 am
- Forum: Off Topic Forum
- Topic: RTX 5080/5090
- Replies: 6
- Views: 2095
Re: RTX 5080/5090
Hmm, wonder why they haven't update the bechmark.