Paul,
I think I found out what the issue was with my render region problem...can you please confirm if this is normal or abnormal behavior.
When Cryptomatte is enabled, the render region will not work.
Cheers,
Toby
Search found 20 matches
- Tue May 18, 2021 11:05 am
- Forum: Foundry Modo
- Topic: Render Region - Broken (?)
- Replies: 2
- Views: 1490
- Mon May 17, 2021 10:06 am
- Forum: Foundry Modo
- Topic: Render Region - Broken (?)
- Replies: 2
- Views: 1490
Render Region - Broken (?)
Paul,
Has there been a particular change to the render region tool in OctaneRender_for_Modo13-14_2020_2_3_171_ENTERPRISE that would stop it from working?
I simply can not get a render region to work anymore. I updated from OctaneRender_for_Modo_2020_1_5_163_ENTERPRISE last week and since then, no ...
Has there been a particular change to the render region tool in OctaneRender_for_Modo13-14_2020_2_3_171_ENTERPRISE that would stop it from working?
I simply can not get a render region to work anymore. I updated from OctaneRender_for_Modo_2020_1_5_163_ENTERPRISE last week and since then, no ...
- Thu May 06, 2021 9:38 pm
- Forum: Foundry Modo
- Topic: Colour Correct Brightness???
- Replies: 3
- Views: 1430
Re: Colour Correct Brightness???
Funk once again to the rescue! Thanks for the tip on double clicking the node to input what I want.
Thanks also for the funk‘n quick replies to my questions.
Cheers,
Toby
Thanks also for the funk‘n quick replies to my questions.
Cheers,
Toby
- Thu May 06, 2021 9:34 pm
- Forum: Foundry Modo
- Topic: Best practices for Moving object between scenes?
- Replies: 2
- Views: 1241
Re: Best practices for Moving object between scenes?
Funk,
You’re Funk‘n awesome! Thanks for the link.
Cheers,
Toby
You’re Funk‘n awesome! Thanks for the link.
Cheers,
Toby
- Thu May 06, 2021 6:25 pm
- Forum: Foundry Modo
- Topic: Best practices for Moving object between scenes?
- Replies: 2
- Views: 1241
Best practices for Moving object between scenes?
Paul, Octane gurus,
I've got a question. As the subject heading says, what are the best practices for moving objects with Octane shaders between various scenes?
I'm currently building up a library of objects in Modo and will be exclusively rending these object in various scenes using Octane...the ...
I've got a question. As the subject heading says, what are the best practices for moving objects with Octane shaders between various scenes?
I'm currently building up a library of objects in Modo and will be exclusively rending these object in various scenes using Octane...the ...
- Thu May 06, 2021 6:15 pm
- Forum: Foundry Modo
- Topic: Colour Correct Brightness???
- Replies: 3
- Views: 1430
Colour Correct Brightness???
Hey Paul,
Why did you reset the max brightness in the colour corrector node to 1, in the latest versions of the modo plugin?
I just updated to 2020.2.3.169 from 2020.1.(something) and now I can't enter a value over 1 in the brightness control of the Colour Corrector node.
Got an advice, apart from ...
Why did you reset the max brightness in the colour corrector node to 1, in the latest versions of the modo plugin?
I just updated to 2020.2.3.169 from 2020.1.(something) and now I can't enter a value over 1 in the brightness control of the Colour Corrector node.
Got an advice, apart from ...
- Wed Feb 03, 2016 7:46 am
- Forum: Foundry Modo
- Topic: Modo Plugin Roadmap
- Replies: 111
- Views: 384982
Re: Modo Plugin Roadmap
Paul,
I hope this is the right forum to post this, if not, can you please direct me to the correct place.
Just wondering if it's possible to enable Modo's 'Implicit UV's' into the octane plugin?
This would be awesome for texturing fur without the need to bake out the geo. Is there anything in the ...
I hope this is the right forum to post this, if not, can you please direct me to the correct place.
Just wondering if it's possible to enable Modo's 'Implicit UV's' into the octane plugin?
This would be awesome for texturing fur without the need to bake out the geo. Is there anything in the ...
- Wed Feb 03, 2016 7:41 am
- Forum: Foundry Modo
- Topic: Ambient Occlusion no Motion Blur - 3.0.4
- Replies: 4
- Views: 2158
Re: Ambient Occlusion no Motion Blur - 3.0.4
You have to enable the option "distributed ray-tracing" in the render passes node.
Abstrax to the rescue,
THANKS! Works perfectly...although I don't really remember having to enable that switch when I was testing various scenes in 2.25.
Non the less, thanks again for your input and ...
Abstrax to the rescue,
THANKS! Works perfectly...although I don't really remember having to enable that switch when I was testing various scenes in 2.25.
Non the less, thanks again for your input and ...
- Tue Feb 02, 2016 1:01 pm
- Forum: Foundry Modo
- Topic: OctaneRender for Modo 3.03.3 [STABLE]
- Replies: 724
- Views: 312408
Re: OctaneRender for Modo 3.0.4 [TEST]
Paul,
Thanks of the clarification and sorry for wasting your time on this one.
Cheers,
Toby
Thanks of the clarification and sorry for wasting your time on this one.
Cheers,
Toby
- Tue Feb 02, 2016 12:59 pm
- Forum: Foundry Modo
- Topic: Ambient Occlusion no Motion Blur - 3.0.4
- Replies: 4
- Views: 2158
Re: Ambient Occlusion no Motion Blur - 3.0.4
Paul,
Thanks again for the reply and thanks for confirming the issue.
Cheers,
Toby
Thanks again for the reply and thanks for confirming the issue.
Cheers,
Toby